https://forums.alliedmods.net/showthread.php?p=1476677

On Fri, May 27, 2011 at 11:54 PM, Tony Paloma <[email protected]>wrote:

> MEANWHILE:
> find . -mtime +2 -exec rm -v {} \;
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of DarthNinja
> Sent: Friday, May 27, 2011 8:23 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Replay issues
>
> I've written something to delete old replay files, I'll post it to the list
> shortly.
>
>
>
> On Fri, May 27, 2011 at 8:36 PM, Eric Riemers <[email protected]> wrote:
>
> > Over 10gb of old files now..
> >
> > I think where stuck at the old "crontab find mtime" or something similar.
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of ics
> > Sent: zaterdag 28 mei 2011 0:04
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Replay issues
> >
> > I'm not sure if a TF2 update released will clean the demofiles or if
> > there is some sort of system that cleans up week old demos but our
> > servers do that automatically.
> >
> > -ics
> >
> > 28.5.2011 0:07, DarthNinja kirjoitti:
> > > The replay system really needs to clean up after itself.
> > > I'm getting tired of finding my web server's replays folder is at
> > > 2-4GB because it still has files from over a week ago.
> > >
> > >
> > > On Fri, May 27, 2011 at 2:47 PM, Eli Witt<[email protected]>  wrote:
> > >
> > >> Can we expect a fix for the .dmx file problem in this patch as well?
> > >>
> > >> Also, how about having the client abandon 2 week old replay
> > >> download attempts after receiving something in the neighborhood of
> > >> 50,000 404 file not found errors?
> > >>
> > >> I've got clients who are still trying to download 2 or 3 .dmx files
> > >> from day
> > >> 1 of the replay feature, 2 or 3 requests every 10 seconds, that's
> > >> over 1000 an hour, times like 10 people who like to play a lot and
> idle.
> > >>
> > >> My error.log is ridiculously stupid right now, it's over 50MB of
> > >> just
> > >> 404 errors for .dmx files.
> > >>
> > >> On Fri, May 27, 2011 at 2:11 AM, Jon
> > >> Lippincott<[email protected]
> > >>> wrote:
> > >>> A fix for this issue and the memory leak should not be too far off
> now.
> > >>>
> > >>> -Jon
> > >>>
> > >>> -----Original Message-----
> > >>> From: [email protected] [mailto:
> > >>> [email protected]] On Behalf Of Octo
> > >>> Sent: Thursday, May 26, 2011 4:08 PM
> > >>> To: Half-Life dedicated Linux server mailing list
> > >>> Subject: Re: [hlds_linux] Replay issues
> > >>>
> > >>> I've had this happen anytime its trying to offload and is unable
> > >>> to
> > >> connect
> > >>> to the
> > >>> remote server.  A large message on console and everything else
> > >>> just freezes, its unresponsive to any input on console also.  I
> > >>> had it happen twice
> > >> today
> > >>> when
> > >>> the server the replays are ftp'd to had some short network outages.
> > >>>
> > >>> -octo
> > >>>
> > >>> On Fri, May 27, 2011 at 12:31:08AM +0200, Eric Riemers wrote:
> > >>>> I can confirm with some other test, that if you have replay with
> > >>>> ftp
> > >> and
> > >>> it
> > >>>> was working.. if your ftp server goes down at some point then
> > >>>> your
> > >>> servers
> > >>>> will start to hang and will not continue to load. Last thing in
> > >>>> console
> > >>> is
> > >>>> some text about replay that it fails and it stops there.
> > >>>>
> > >>>> Can anybody confirm this too? Just to make sure.
> > >>>>
> > >>>> -----Original Message-----
> > >>>> From: [email protected]
> > >>>> [mailto:[email protected]] On Behalf Of
> > >>>> Eric
> > >>> Riemers
> > >>>> Sent: donderdag 26 mei 2011 17:13
> > >>>> To: 'Half-Life dedicated Linux server mailing list'
> > >>>> Subject: Re: [hlds_linux] Replay issues
> > >>>>
> > >>>> Also, i've seen several times that if something goes with replay
> > >>>> (for instance that the ftp server is no longer reachable) that it
> > >>>> says
> > >> "replay
> > >>>> disabled" but then fails to start normally. It just hangs there..
> > >>>> have
> > >>> more
> > >>>> seen this?
> > >>>>
> > >>>> -----Original Message-----
> > >>>> From: [email protected]
> > >>>> [mailto:[email protected]] On Behalf Of
> > >>> [email protected]
> > >>>> Sent: dinsdag 24 mei 2011 0:18
> > >>>> To: Half-Life dedicated Linux server mailing list
> > >>>> Subject: Re: [hlds_linux] Replay issues
> > >>>>
> > >>>> There are two methods to enable the replay system:
> > >>>>
> > >>>> a) From server's command line (using -replay or +exec replay.cfg).
> > >>>> The advantage is that the replay is enabled for the first map,
> > >>>> but the disadvantage is that the bot is not visible to outside
> > >>>> world (is not included into A2S_INFO response packets).
> > >>>> b) From server's config file. The disadvantage in this case is
> > >>>> that the replay is not enabled for the first map (so you must
> > >>>> reload the map
> > >> after
> > >>>> the server is started), but the bot is visible to outside world
> > >>>> (is
> > >>> included
> > >>>> into A2S_INFO response packets).
> > >>>>
> > >>>>
> > >>>> There are two problems with the first method:
> > >>>>
> > >>>> a) The bot is connected to server, it is using a slot, but is not
> > >> visible
> > >>> to
> > >>>> outside world. This cause problems to any plugin which manage the
> > >>> reserved
> > >>>> slots, because it adjusts the sv_visiblemaxplayers cvar thinking
> > >>>> that
> > >> the
> > >>>> outside clients see X connected players, while in reality they
> > >>>> see
> > >>>> X-1 connected players.
> > >>>>
> > >>>> b) The bot is not visible to outside world, but the number of
> > >>>> bots is reported correctly. So when there's a player + replay
> > >>>> bot, from outside
> > >> a
> > >>>> TF2 client sees only the player, but knows that there's one bot
> > >>>> => the player is a bot :D And in TF2 bots are not visible (a 24
> > >>>> slot server
> > >> with
> > >>> 10
> > >>>> bots is displayed as having 0 players and 14 slots).
> > >>>>
> > >>>>    ----- Original Message -----
> > >>>>    From: Saint K.
> > >>>>    Sent: 05/23/11 07:29 PM
> > >>>>    To: Half-Life dedicated Linux server mailing list
> > >>>>    Subject: [hlds_linux] Replay issues
> > >>>>
> > >>>>
> > >>>> Hi,
> > >>>>
> > >>>> I might have missed this, but I can't find the current status on
> > >>>> the reported replay issues.
> > >>>>
> > >>>> We still experience the issue when the replay bot is not
> > >>>> recording, and
> > >> a
> > >>>> user joins, the user it placed in the replay slot and made
> > >>>> invisible to
> > >>> the
> > >>>> server browser. In effect, a server with 1 user not recording
> > >>>> will show
> > >>> 0/0.
> > >>>> Also the slot doesn't hide properly, so we're currently unable to
> > >>>> use
> > >> our
> > >>>> reserved slots properly(we have them hidden and have our users
> > >>>> console connect, and non-reserved slot users can still use the
> > >>>> auto join
> > >>> feature).
> > >>>> Anyone know what the status is on this, or did I miss a few
> > >> work-arounds?
> > >>>> Cheers,
> > >>>>
> > >>>> Saint K.
> > >>>>
> > >>>> _______________________________________________
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> > >>>> archives, please visit:
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> > >>>>
> > >>>>
> > >>>>
> > >>>>
> > >>>> _______________________________________________
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> > >>>> archives, please visit:
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> > >>>>
> > >>>>
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> > >>>> archives, please visit:
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> > >>>>
> > >>>>
> > >>>> _______________________________________________
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> > >>>
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> > >>>
> > >> _______________________________________________
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> > >>
> > > _______________________________________________
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> > please visit:
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> >
> >
> > _______________________________________________
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> > please visit:
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> >
> >
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> >
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