https://forums.alliedmods.net/showthread.php?p=1476677
On Fri, May 27, 2011 at 11:54 PM, Tony Paloma <[email protected]>wrote: > MEANWHILE: > find . -mtime +2 -exec rm -v {} \; > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of DarthNinja > Sent: Friday, May 27, 2011 8:23 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Replay issues > > I've written something to delete old replay files, I'll post it to the list > shortly. > > > > On Fri, May 27, 2011 at 8:36 PM, Eric Riemers <[email protected]> wrote: > > > Over 10gb of old files now.. > > > > I think where stuck at the old "crontab find mtime" or something similar. > > > > -----Original Message----- > > From: [email protected] > > [mailto:[email protected]] On Behalf Of ics > > Sent: zaterdag 28 mei 2011 0:04 > > To: Half-Life dedicated Linux server mailing list > > Subject: Re: [hlds_linux] Replay issues > > > > I'm not sure if a TF2 update released will clean the demofiles or if > > there is some sort of system that cleans up week old demos but our > > servers do that automatically. > > > > -ics > > > > 28.5.2011 0:07, DarthNinja kirjoitti: > > > The replay system really needs to clean up after itself. > > > I'm getting tired of finding my web server's replays folder is at > > > 2-4GB because it still has files from over a week ago. > > > > > > > > > On Fri, May 27, 2011 at 2:47 PM, Eli Witt<[email protected]> wrote: > > > > > >> Can we expect a fix for the .dmx file problem in this patch as well? > > >> > > >> Also, how about having the client abandon 2 week old replay > > >> download attempts after receiving something in the neighborhood of > > >> 50,000 404 file not found errors? > > >> > > >> I've got clients who are still trying to download 2 or 3 .dmx files > > >> from day > > >> 1 of the replay feature, 2 or 3 requests every 10 seconds, that's > > >> over 1000 an hour, times like 10 people who like to play a lot and > idle. > > >> > > >> My error.log is ridiculously stupid right now, it's over 50MB of > > >> just > > >> 404 errors for .dmx files. > > >> > > >> On Fri, May 27, 2011 at 2:11 AM, Jon > > >> Lippincott<[email protected] > > >>> wrote: > > >>> A fix for this issue and the memory leak should not be too far off > now. > > >>> > > >>> -Jon > > >>> > > >>> -----Original Message----- > > >>> From: [email protected] [mailto: > > >>> [email protected]] On Behalf Of Octo > > >>> Sent: Thursday, May 26, 2011 4:08 PM > > >>> To: Half-Life dedicated Linux server mailing list > > >>> Subject: Re: [hlds_linux] Replay issues > > >>> > > >>> I've had this happen anytime its trying to offload and is unable > > >>> to > > >> connect > > >>> to the > > >>> remote server. A large message on console and everything else > > >>> just freezes, its unresponsive to any input on console also. I > > >>> had it happen twice > > >> today > > >>> when > > >>> the server the replays are ftp'd to had some short network outages. > > >>> > > >>> -octo > > >>> > > >>> On Fri, May 27, 2011 at 12:31:08AM +0200, Eric Riemers wrote: > > >>>> I can confirm with some other test, that if you have replay with > > >>>> ftp > > >> and > > >>> it > > >>>> was working.. if your ftp server goes down at some point then > > >>>> your > > >>> servers > > >>>> will start to hang and will not continue to load. Last thing in > > >>>> console > > >>> is > > >>>> some text about replay that it fails and it stops there. > > >>>> > > >>>> Can anybody confirm this too? Just to make sure. > > >>>> > > >>>> -----Original Message----- > > >>>> From: [email protected] > > >>>> [mailto:[email protected]] On Behalf Of > > >>>> Eric > > >>> Riemers > > >>>> Sent: donderdag 26 mei 2011 17:13 > > >>>> To: 'Half-Life dedicated Linux server mailing list' > > >>>> Subject: Re: [hlds_linux] Replay issues > > >>>> > > >>>> Also, i've seen several times that if something goes with replay > > >>>> (for instance that the ftp server is no longer reachable) that it > > >>>> says > > >> "replay > > >>>> disabled" but then fails to start normally. It just hangs there.. > > >>>> have > > >>> more > > >>>> seen this? > > >>>> > > >>>> -----Original Message----- > > >>>> From: [email protected] > > >>>> [mailto:[email protected]] On Behalf Of > > >>> [email protected] > > >>>> Sent: dinsdag 24 mei 2011 0:18 > > >>>> To: Half-Life dedicated Linux server mailing list > > >>>> Subject: Re: [hlds_linux] Replay issues > > >>>> > > >>>> There are two methods to enable the replay system: > > >>>> > > >>>> a) From server's command line (using -replay or +exec replay.cfg). > > >>>> The advantage is that the replay is enabled for the first map, > > >>>> but the disadvantage is that the bot is not visible to outside > > >>>> world (is not included into A2S_INFO response packets). > > >>>> b) From server's config file. The disadvantage in this case is > > >>>> that the replay is not enabled for the first map (so you must > > >>>> reload the map > > >> after > > >>>> the server is started), but the bot is visible to outside world > > >>>> (is > > >>> included > > >>>> into A2S_INFO response packets). > > >>>> > > >>>> > > >>>> There are two problems with the first method: > > >>>> > > >>>> a) The bot is connected to server, it is using a slot, but is not > > >> visible > > >>> to > > >>>> outside world. This cause problems to any plugin which manage the > > >>> reserved > > >>>> slots, because it adjusts the sv_visiblemaxplayers cvar thinking > > >>>> that > > >> the > > >>>> outside clients see X connected players, while in reality they > > >>>> see > > >>>> X-1 connected players. > > >>>> > > >>>> b) The bot is not visible to outside world, but the number of > > >>>> bots is reported correctly. So when there's a player + replay > > >>>> bot, from outside > > >> a > > >>>> TF2 client sees only the player, but knows that there's one bot > > >>>> => the player is a bot :D And in TF2 bots are not visible (a 24 > > >>>> slot server > > >> with > > >>> 10 > > >>>> bots is displayed as having 0 players and 14 slots). > > >>>> > > >>>> ----- Original Message ----- > > >>>> From: Saint K. > > >>>> Sent: 05/23/11 07:29 PM > > >>>> To: Half-Life dedicated Linux server mailing list > > >>>> Subject: [hlds_linux] Replay issues > > >>>> > > >>>> > > >>>> Hi, > > >>>> > > >>>> I might have missed this, but I can't find the current status on > > >>>> the reported replay issues. > > >>>> > > >>>> We still experience the issue when the replay bot is not > > >>>> recording, and > > >> a > > >>>> user joins, the user it placed in the replay slot and made > > >>>> invisible to > > >>> the > > >>>> server browser. In effect, a server with 1 user not recording > > >>>> will show > > >>> 0/0. > > >>>> Also the slot doesn't hide properly, so we're currently unable to > > >>>> use > > >> our > > >>>> reserved slots properly(we have them hidden and have our users > > >>>> console connect, and non-reserved slot users can still use the > > >>>> auto join > > >>> feature). > > >>>> Anyone know what the status is on this, or did I miss a few > > >> work-arounds? > > >>>> Cheers, > > >>>> > > >>>> Saint K. > > >>>> > > >>>> _______________________________________________ > > >>>> To unsubscribe, edit your list preferences, or view the list > > >>>> archives, please visit: > > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >>>> > > >>>> > > >>>> > > >>>> > > >>>> _______________________________________________ > > >>>> To unsubscribe, edit your list preferences, or view the list > > >>>> archives, please visit: > > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >>>> > > >>>> > > >>>> _______________________________________________ > > >>>> To unsubscribe, edit your list preferences, or view the list > > >>>> archives, please visit: > > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >>>> > > >>>> > > >>>> _______________________________________________ > > >>>> To unsubscribe, edit your list preferences, or view the list > > >>>> archives, > > >>> please visit: > > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >>> _______________________________________________ > > >>> To unsubscribe, edit your list preferences, or view the list > > >>> archives, please visit: > > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >>> > > >>> _______________________________________________ > > >>> To unsubscribe, edit your list preferences, or view the list > > >>> archives, please visit: > > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >>> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list > > >> archives, please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >> > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

