Can we expect a fix for the .dmx file problem in this patch as well? Also, how about having the client abandon 2 week old replay download attempts after receiving something in the neighborhood of 50,000 404 file not found errors?
I've got clients who are still trying to download 2 or 3 .dmx files from day 1 of the replay feature, 2 or 3 requests every 10 seconds, that's over 1000 an hour, times like 10 people who like to play a lot and idle. My error.log is ridiculously stupid right now, it's over 50MB of just 404 errors for .dmx files. On Fri, May 27, 2011 at 2:11 AM, Jon Lippincott <[email protected]>wrote: > A fix for this issue and the memory leak should not be too far off now. > > -Jon > > -----Original Message----- > From: [email protected] [mailto: > [email protected]] On Behalf Of Octo > Sent: Thursday, May 26, 2011 4:08 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Replay issues > > I've had this happen anytime its trying to offload and is unable to connect > to the > remote server. A large message on console and everything else just > freezes, > its unresponsive to any input on console also. I had it happen twice today > when > the server the replays are ftp'd to had some short network outages. > > -octo > > On Fri, May 27, 2011 at 12:31:08AM +0200, Eric Riemers wrote: > > I can confirm with some other test, that if you have replay with ftp and > it > > was working.. if your ftp server goes down at some point then your > servers > > will start to hang and will not continue to load. Last thing in console > is > > some text about replay that it fails and it stops there. > > > > Can anybody confirm this too? Just to make sure. > > > > -----Original Message----- > > From: [email protected] > > [mailto:[email protected]] On Behalf Of Eric > Riemers > > Sent: donderdag 26 mei 2011 17:13 > > To: 'Half-Life dedicated Linux server mailing list' > > Subject: Re: [hlds_linux] Replay issues > > > > Also, i've seen several times that if something goes with replay (for > > instance that the ftp server is no longer reachable) that it says "replay > > disabled" but then fails to start normally. It just hangs there.. have > more > > seen this? > > > > -----Original Message----- > > From: [email protected] > > [mailto:[email protected]] On Behalf Of > [email protected] > > Sent: dinsdag 24 mei 2011 0:18 > > To: Half-Life dedicated Linux server mailing list > > Subject: Re: [hlds_linux] Replay issues > > > > There are two methods to enable the replay system: > > > > a) From server's command line (using -replay or +exec replay.cfg). The > > advantage is that the replay is enabled for the first map, but the > > disadvantage is that the bot is not visible to outside world (is not > > included into A2S_INFO response packets). > > b) From server's config file. The disadvantage in this case is that the > > replay is not enabled for the first map (so you must reload the map after > > the server is started), but the bot is visible to outside world (is > included > > into A2S_INFO response packets). > > > > > > There are two problems with the first method: > > > > a) The bot is connected to server, it is using a slot, but is not visible > to > > outside world. This cause problems to any plugin which manage the > reserved > > slots, because it adjusts the sv_visiblemaxplayers cvar thinking that the > > outside clients see X connected players, while in reality they see X-1 > > connected players. > > > > b) The bot is not visible to outside world, but the number of bots is > > reported correctly. So when there's a player + replay bot, from outside a > > TF2 client sees only the player, but knows that there's one bot => the > > player is a bot :D And in TF2 bots are not visible (a 24 slot server with > 10 > > bots is displayed as having 0 players and 14 slots). > > > > ----- Original Message ----- > > From: Saint K. > > Sent: 05/23/11 07:29 PM > > To: Half-Life dedicated Linux server mailing list > > Subject: [hlds_linux] Replay issues > > > > > > Hi, > > > > I might have missed this, but I can't find the current status on the > > reported replay issues. > > > > We still experience the issue when the replay bot is not recording, and a > > user joins, the user it placed in the replay slot and made invisible to > the > > server browser. In effect, a server with 1 user not recording will show > 0/0. > > > > Also the slot doesn't hide properly, so we're currently unable to use our > > reserved slots properly(we have them hidden and have our users console > > connect, and non-reserved slot users can still use the auto join > feature). > > > > Anyone know what the status is on this, or did I miss a few work-arounds? > > > > Cheers, > > > > Saint K. > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

