The replay system really needs to clean up after itself.
I'm getting tired of finding my web server's replays folder is at 2-4GB
because it still has files from over a week ago.


On Fri, May 27, 2011 at 2:47 PM, Eli Witt <[email protected]> wrote:

> Can we expect a fix for the .dmx file problem in this patch as well?
>
> Also, how about having the client abandon 2 week old replay download
> attempts after receiving something in the neighborhood of 50,000 404 file
> not found errors?
>
> I've got clients who are still trying to download 2 or 3 .dmx files from
> day
> 1 of the replay feature, 2 or 3 requests every 10 seconds, that's over 1000
> an hour, times like 10 people who like to play a lot and idle.
>
> My error.log is ridiculously stupid right now, it's over 50MB of just 404
> errors for .dmx files.
>
> On Fri, May 27, 2011 at 2:11 AM, Jon Lippincott <[email protected]
> >wrote:
>
> > A fix for this issue and the memory leak should not be too far off now.
> >
> > -Jon
> >
> > -----Original Message-----
> > From: [email protected] [mailto:
> > [email protected]] On Behalf Of Octo
> > Sent: Thursday, May 26, 2011 4:08 PM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Replay issues
> >
> > I've had this happen anytime its trying to offload and is unable to
> connect
> > to the
> > remote server.  A large message on console and everything else just
> > freezes,
> > its unresponsive to any input on console also.  I had it happen twice
> today
> > when
> > the server the replays are ftp'd to had some short network outages.
> >
> > -octo
> >
> > On Fri, May 27, 2011 at 12:31:08AM +0200, Eric Riemers wrote:
> > > I can confirm with some other test, that if you have replay with ftp
> and
> > it
> > > was working.. if your ftp server goes down at some point then your
> > servers
> > > will start to hang and will not continue to load. Last thing in console
> > is
> > > some text about replay that it fails and it stops there.
> > >
> > > Can anybody confirm this too? Just to make sure.
> > >
> > > -----Original Message-----
> > > From: [email protected]
> > > [mailto:[email protected]] On Behalf Of Eric
> > Riemers
> > > Sent: donderdag 26 mei 2011 17:13
> > > To: 'Half-Life dedicated Linux server mailing list'
> > > Subject: Re: [hlds_linux] Replay issues
> > >
> > > Also, i've seen several times that if something goes with replay (for
> > > instance that the ftp server is no longer reachable) that it says
> "replay
> > > disabled" but then fails to start normally. It just hangs there.. have
> > more
> > > seen this?
> > >
> > > -----Original Message-----
> > > From: [email protected]
> > > [mailto:[email protected]] On Behalf Of
> > [email protected]
> > > Sent: dinsdag 24 mei 2011 0:18
> > > To: Half-Life dedicated Linux server mailing list
> > > Subject: Re: [hlds_linux] Replay issues
> > >
> > > There are two methods to enable the replay system:
> > >
> > > a) From server's command line (using -replay or +exec replay.cfg). The
> > > advantage is that the replay is enabled for the first map, but the
> > > disadvantage is that the bot is not visible to outside world (is not
> > > included into A2S_INFO response packets).
> > > b) From server's config file. The disadvantage in this case is that the
> > > replay is not enabled for the first map (so you must reload the map
> after
> > > the server is started), but the bot is visible to outside world (is
> > included
> > > into A2S_INFO response packets).
> > >
> > >
> > > There are two problems with the first method:
> > >
> > > a) The bot is connected to server, it is using a slot, but is not
> visible
> > to
> > > outside world. This cause problems to any plugin which manage the
> > reserved
> > > slots, because it adjusts the sv_visiblemaxplayers cvar thinking that
> the
> > > outside clients see X connected players, while in reality they see X-1
> > > connected players.
> > >
> > > b) The bot is not visible to outside world, but the number of bots is
> > > reported correctly. So when there's a player + replay bot, from outside
> a
> > > TF2 client sees only the player, but knows that there's one bot => the
> > > player is a bot :D And in TF2 bots are not visible (a 24 slot server
> with
> > 10
> > > bots is displayed as having 0 players and 14 slots).
> > >
> > >   ----- Original Message -----
> > >   From: Saint K.
> > >   Sent: 05/23/11 07:29 PM
> > >   To: Half-Life dedicated Linux server mailing list
> > >   Subject: [hlds_linux] Replay issues
> > >
> > >
> > > Hi,
> > >
> > > I might have missed this, but I can't find the current status on the
> > > reported replay issues.
> > >
> > > We still experience the issue when the replay bot is not recording, and
> a
> > > user joins, the user it placed in the replay slot and made invisible to
> > the
> > > server browser. In effect, a server with 1 user not recording will show
> > 0/0.
> > >
> > > Also the slot doesn't hide properly, so we're currently unable to use
> our
> > > reserved slots properly(we have them hidden and have our users console
> > > connect, and non-reserved slot users can still use the auto join
> > feature).
> > >
> > > Anyone know what the status is on this, or did I miss a few
> work-arounds?
> > >
> > > Cheers,
> > >
> > > Saint K.
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > >
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to