I've had this happen anytime its trying to offload and is unable to connect to the remote server. A large message on console and everything else just freezes, its unresponsive to any input on console also. I had it happen twice today when the server the replays are ftp'd to had some short network outages.
-octo On Fri, May 27, 2011 at 12:31:08AM +0200, Eric Riemers wrote: > I can confirm with some other test, that if you have replay with ftp and it > was working.. if your ftp server goes down at some point then your servers > will start to hang and will not continue to load. Last thing in console is > some text about replay that it fails and it stops there. > > Can anybody confirm this too? Just to make sure. > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Eric Riemers > Sent: donderdag 26 mei 2011 17:13 > To: 'Half-Life dedicated Linux server mailing list' > Subject: Re: [hlds_linux] Replay issues > > Also, i've seen several times that if something goes with replay (for > instance that the ftp server is no longer reachable) that it says "replay > disabled" but then fails to start normally. It just hangs there.. have more > seen this? > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of [email protected] > Sent: dinsdag 24 mei 2011 0:18 > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Replay issues > > There are two methods to enable the replay system: > > a) From server's command line (using -replay or +exec replay.cfg). The > advantage is that the replay is enabled for the first map, but the > disadvantage is that the bot is not visible to outside world (is not > included into A2S_INFO response packets). > b) From server's config file. The disadvantage in this case is that the > replay is not enabled for the first map (so you must reload the map after > the server is started), but the bot is visible to outside world (is included > into A2S_INFO response packets). > > > There are two problems with the first method: > > a) The bot is connected to server, it is using a slot, but is not visible to > outside world. This cause problems to any plugin which manage the reserved > slots, because it adjusts the sv_visiblemaxplayers cvar thinking that the > outside clients see X connected players, while in reality they see X-1 > connected players. > > b) The bot is not visible to outside world, but the number of bots is > reported correctly. So when there's a player + replay bot, from outside a > TF2 client sees only the player, but knows that there's one bot => the > player is a bot :D And in TF2 bots are not visible (a 24 slot server with 10 > bots is displayed as having 0 players and 14 slots). > > ----- Original Message ----- > From: Saint K. > Sent: 05/23/11 07:29 PM > To: Half-Life dedicated Linux server mailing list > Subject: [hlds_linux] Replay issues > > > Hi, > > I might have missed this, but I can't find the current status on the > reported replay issues. > > We still experience the issue when the replay bot is not recording, and a > user joins, the user it placed in the replay slot and made invisible to the > server browser. In effect, a server with 1 user not recording will show 0/0. > > Also the slot doesn't hide properly, so we're currently unable to use our > reserved slots properly(we have them hidden and have our users console > connect, and non-reserved slot users can still use the auto join feature). > > Anyone know what the status is on this, or did I miss a few work-arounds? > > Cheers, > > Saint K. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

