instead of:
find . -mtime +2 -exec rm -v {} \;
you can use:
find . -mtime +2 -deleteIt is faster, bacause it doesen't call for every match the command rm. > 2011/5/28 Tony Paloma <[email protected]>: > MEANWHILE: > find . -mtime +2 -exec rm -v {} \; > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of DarthNinja > Sent: Friday, May 27, 2011 8:23 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Replay issues > > I've written something to delete old replay files, I'll post it to the list > shortly. > > > > On Fri, May 27, 2011 at 8:36 PM, Eric Riemers <[email protected]> wrote: > >> Over 10gb of old files now.. >> >> I think where stuck at the old "crontab find mtime" or something similar. >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of ics >> Sent: zaterdag 28 mei 2011 0:04 >> To: Half-Life dedicated Linux server mailing list >> Subject: Re: [hlds_linux] Replay issues >> >> I'm not sure if a TF2 update released will clean the demofiles or if >> there is some sort of system that cleans up week old demos but our >> servers do that automatically. >> >> -ics >> >> 28.5.2011 0:07, DarthNinja kirjoitti: >> > The replay system really needs to clean up after itself. >> > I'm getting tired of finding my web server's replays folder is at >> > 2-4GB because it still has files from over a week ago. >> > >> > >> > On Fri, May 27, 2011 at 2:47 PM, Eli Witt<[email protected]> wrote: >> > >> >> Can we expect a fix for the .dmx file problem in this patch as well? >> >> >> >> Also, how about having the client abandon 2 week old replay >> >> download attempts after receiving something in the neighborhood of >> >> 50,000 404 file not found errors? >> >> >> >> I've got clients who are still trying to download 2 or 3 .dmx files >> >> from day >> >> 1 of the replay feature, 2 or 3 requests every 10 seconds, that's >> >> over 1000 an hour, times like 10 people who like to play a lot and > idle. >> >> >> >> My error.log is ridiculously stupid right now, it's over 50MB of >> >> just >> >> 404 errors for .dmx files. >> >> >> >> On Fri, May 27, 2011 at 2:11 AM, Jon >> >> Lippincott<[email protected] >> >>> wrote: >> >>> A fix for this issue and the memory leak should not be too far off > now. >> >>> >> >>> -Jon >> >>> >> >>> -----Original Message----- >> >>> From: [email protected] [mailto: >> >>> [email protected]] On Behalf Of Octo >> >>> Sent: Thursday, May 26, 2011 4:08 PM >> >>> To: Half-Life dedicated Linux server mailing list >> >>> Subject: Re: [hlds_linux] Replay issues >> >>> >> >>> I've had this happen anytime its trying to offload and is unable >> >>> to >> >> connect >> >>> to the >> >>> remote server. A large message on console and everything else >> >>> just freezes, its unresponsive to any input on console also. I >> >>> had it happen twice >> >> today >> >>> when >> >>> the server the replays are ftp'd to had some short network outages. >> >>> >> >>> -octo >> >>> >> >>> On Fri, May 27, 2011 at 12:31:08AM +0200, Eric Riemers wrote: >> >>>> I can confirm with some other test, that if you have replay with >> >>>> ftp >> >> and >> >>> it >> >>>> was working.. if your ftp server goes down at some point then >> >>>> your >> >>> servers >> >>>> will start to hang and will not continue to load. Last thing in >> >>>> console >> >>> is >> >>>> some text about replay that it fails and it stops there. >> >>>> >> >>>> Can anybody confirm this too? Just to make sure. >> >>>> >> >>>> -----Original Message----- >> >>>> From: [email protected] >> >>>> [mailto:[email protected]] On Behalf Of >> >>>> Eric >> >>> Riemers >> >>>> Sent: donderdag 26 mei 2011 17:13 >> >>>> To: 'Half-Life dedicated Linux server mailing list' >> >>>> Subject: Re: [hlds_linux] Replay issues >> >>>> >> >>>> Also, i've seen several times that if something goes with replay >> >>>> (for instance that the ftp server is no longer reachable) that it >> >>>> says >> >> "replay >> >>>> disabled" but then fails to start normally. It just hangs there.. >> >>>> have >> >>> more >> >>>> seen this? >> >>>> >> >>>> -----Original Message----- >> >>>> From: [email protected] >> >>>> [mailto:[email protected]] On Behalf Of >> >>> [email protected] >> >>>> Sent: dinsdag 24 mei 2011 0:18 >> >>>> To: Half-Life dedicated Linux server mailing list >> >>>> Subject: Re: [hlds_linux] Replay issues >> >>>> >> >>>> There are two methods to enable the replay system: >> >>>> >> >>>> a) From server's command line (using -replay or +exec replay.cfg). >> >>>> The advantage is that the replay is enabled for the first map, >> >>>> but the disadvantage is that the bot is not visible to outside >> >>>> world (is not included into A2S_INFO response packets). >> >>>> b) From server's config file. The disadvantage in this case is >> >>>> that the replay is not enabled for the first map (so you must >> >>>> reload the map >> >> after >> >>>> the server is started), but the bot is visible to outside world >> >>>> (is >> >>> included >> >>>> into A2S_INFO response packets). >> >>>> >> >>>> >> >>>> There are two problems with the first method: >> >>>> >> >>>> a) The bot is connected to server, it is using a slot, but is not >> >> visible >> >>> to >> >>>> outside world. This cause problems to any plugin which manage the >> >>> reserved >> >>>> slots, because it adjusts the sv_visiblemaxplayers cvar thinking >> >>>> that >> >> the >> >>>> outside clients see X connected players, while in reality they >> >>>> see >> >>>> X-1 connected players. >> >>>> >> >>>> b) The bot is not visible to outside world, but the number of >> >>>> bots is reported correctly. So when there's a player + replay >> >>>> bot, from outside >> >> a >> >>>> TF2 client sees only the player, but knows that there's one bot >> >>>> => the player is a bot :D And in TF2 bots are not visible (a 24 >> >>>> slot server >> >> with >> >>> 10 >> >>>> bots is displayed as having 0 players and 14 slots). >> >>>> >> >>>> ----- Original Message ----- >> >>>> From: Saint K. >> >>>> Sent: 05/23/11 07:29 PM >> >>>> To: Half-Life dedicated Linux server mailing list >> >>>> Subject: [hlds_linux] Replay issues >> >>>> >> >>>> >> >>>> Hi, >> >>>> >> >>>> I might have missed this, but I can't find the current status on >> >>>> the reported replay issues. >> >>>> >> >>>> We still experience the issue when the replay bot is not >> >>>> recording, and >> >> a >> >>>> user joins, the user it placed in the replay slot and made >> >>>> invisible to >> >>> the >> >>>> server browser. In effect, a server with 1 user not recording >> >>>> will show >> >>> 0/0. >> >>>> Also the slot doesn't hide properly, so we're currently unable to >> >>>> use >> >> our >> >>>> reserved slots properly(we have them hidden and have our users >> >>>> console connect, and non-reserved slot users can still use the >> >>>> auto join >> >>> feature). >> >>>> Anyone know what the status is on this, or did I miss a few >> >> work-arounds? >> >>>> Cheers, >> >>>> >> >>>> Saint K. >> >>>> >> >>>> _______________________________________________ >> >>>> To unsubscribe, edit your list preferences, or view the list >> >>>> archives, please visit: >> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >>>> >> >>>> >> >>>> >> >>>> >> >>>> _______________________________________________ >> >>>> To unsubscribe, edit your list preferences, or view the list >> >>>> archives, please visit: >> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >>>> >> >>>> >> >>>> _______________________________________________ >> >>>> To unsubscribe, edit your list preferences, or view the list >> >>>> archives, please visit: >> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >>>> >> >>>> >> >>>> _______________________________________________ >> >>>> To unsubscribe, edit your list preferences, or view the list >> >>>> archives, >> >>> please visit: >> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >>> _______________________________________________ >> >>> To unsubscribe, edit your list preferences, or view the list >> >>> archives, please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >>> >> >>> _______________________________________________ >> >>> To unsubscribe, edit your list preferences, or view the list >> >>> archives, please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >>> >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list >> >> archives, please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list >> > archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- Andre Mueller aka DeaD_EyE sourceserver.info - german SourceServer-Community _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

