Dev's, can we please get some type of way to trouble shoot the replay issues
?

When it fails, this really isn't enough to go on.

Please keep in mind also not all admin have access to the server console.
So having this print to logs would be nice.

********************************************************************************
*
*   TESTING REPLAY SYSTEM CONFIGURATION...
*
*
*   Testing Fileserver ConVars (replay_fileserver_*)...
*
*      Protocol:           http
*      Validating...................................OK
*
*      Hostname:           EDITED
*      Validating...................................OK
*
*      Port:               80
*      Validating...................................OK
*
*      Path:               /tf2replays/beta1
*      Validating...................................OK
*
*
*   If clients can't access the following URL via a Web
*   browser, they will not be able to download Replays.
*
*      URL:                http://EDITED:80/tf2replays/beta1/
*
*
*   Testing File I/O...
*
*      Temp path:
/home/servers/tfbeta/tf2beta/tf_beta/replay/server/tmp/
*
*      Opening temp file............................OK
*      Allocating test buffer.......................OK
*      Writing temp file............................OK
*
*
*   Testing file publisher...
*
*      Fileserver type:    Remote Web server
*      Upload protocol:    ftp
*      Validating...................................OK
*
*      Hostname:           EDITED
*      Validating...................................OK
*
*      Port:               21
*      Validating...................................OK
*
*      Remote path:        /beta1
*      Validating...................................OK
*
*      Login:              EDITED
*      Validating...................................OK
*
*      Password:           (not shown)
*
*      Initializing FTP.............................OK
*      Getting file size............................OK
*      Opening local file for read..................OK
*      Logging in and uploading.....................FAILED
*
*
*         ** ERROR: Access denied to remote resource
*
*
L 06/18/2011 - 17:39:31: server_cvar: "sv_tags"
"_registered,cp,increased_maxplayers,respawntimes"
L 06/18/2011 - 17:39:31: server_cvar: "sv_tags"
"_registered,cp,increased_maxplayers,respawntimes"
*
*   FAILURE - REPLAY DISABLED! "replay_enable" is now 0.
*
*
*   Address any failures above and re-exec replay.cfg.
*
********************************************************************************


On Fri, Jun 17, 2011 at 6:59 PM, Eric Riemers <[email protected]> wrote:

> I can confirm this , started crashing even at 03:00 at night with nobody on
> them.. but with the latest update, so far I have not seen crashes, but
> still
> too early to tell.  (this issue was introduced not with the latest update
> but the one before that)
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of ics
> Sent: vrijdag 17 juni 2011 23:57
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Team Fortress 2 Update Released
>
> I'm not sure was it the update before this one or the previous one but my
> rock-solid-stable-replay-enabled servers started crashing. I switched
> replays off from every one of them due to this.
>
> -ics
>
> 18.6.2011 0:42, Jonah Hirsch kirjoitti:
> > I'm still experiencing crashes on mapchange with replays enabled after
> > this update.
> > -----------------------
> > Jonah Hirsch
> >
> >
> >
> > On Fri, Jun 17, 2011 at 2:32 PM, Jason
> Ruymen<[email protected]>wrote:
> >
> >> Required updates for Team Fortress 2 are now available.  The specific
> >> changes include:
> >>
> >> - Added a new command line option: -strictportbind
> >>    - If you launch the game with this option it will quit with an
> >> error message if it can't bind to the default or specified port
> >> - Fixed a server crash caused by the replay system
> >> - Fixed a server crash caused by disguising spies
> >> - Fixed a server crash on startup caused by writing to the console
> >> - Fixed a server crash triggered during entity cleanup
> >>
> >> Jason
> >>
> >>
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