As i read the testers messages who were @ Valve hq testing it out and talking with the developers, there are 2 modes. The competitive 5vs5 which uses the matchmaking + rank and the regular public players aimed mode (like cs1.6/css is today on larger servers). The "ranking" means leaderboards in L4D2 style, nothing like EA is doing. So basically your options is to run 10 slot servers for matches OR a big public server for others just like now.

Unless i am wrong.

-ics

26.8.2011 15:35, Saint K. kirjoitti:
I just read something very dissapointing, something I am not used to from 
VALVe. VALVe going EA (ranked/unranked) server style?

CS:GO will permit hosting your own servers, however they won't be included in 
the matchmaking system. Only servers from VALVe itself will be included (thus 
draw all taffic).

Saint K.
________________________________________
From: [email protected] 
[[email protected]] On Behalf Of Andre Pozos 
[[email protected]]
Sent: 26 August 2011 14:12
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux]  CS:GO info

Dear Valve:

Whats the CS:GO server requirements? The cpu usage is like a tf2 server?
Any news about the CS:GO dedicated server beta release date(i heard
somewhere its in october)?
The engine(the one in portal 2?) will still use only  one core in a
dedicated server?

Best regards

Note: i sent it before  in the wrong mail list post, sorry.

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