As i read the testers messages who were @ Valve hq testing it out and
talking with the developers, there are 2 modes. The competitive 5vs5
which uses the matchmaking + rank and the regular public players aimed
mode (like cs1.6/css is today on larger servers). The "ranking" means
leaderboards in L4D2 style, nothing like EA is doing. So basically your
options is to run 10 slot servers for matches OR a big public server for
others just like now.
Unless i am wrong.
-ics
26.8.2011 15:35, Saint K. kirjoitti:
I just read something very dissapointing, something I am not used to from
VALVe. VALVe going EA (ranked/unranked) server style?
CS:GO will permit hosting your own servers, however they won't be included in
the matchmaking system. Only servers from VALVe itself will be included (thus
draw all taffic).
Saint K.
________________________________________
From: [email protected]
[[email protected]] On Behalf Of Andre Pozos
[[email protected]]
Sent: 26 August 2011 14:12
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] CS:GO info
Dear Valve:
Whats the CS:GO server requirements? The cpu usage is like a tf2 server?
Any news about the CS:GO dedicated server beta release date(i heard
somewhere its in october)?
The engine(the one in portal 2?) will still use only one core in a
dedicated server?
Best regards
Note: i sent it before in the wrong mail list post, sorry.
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux