Hey, I found a source engine game called K.O.S. Secret Operations, if someone's willing to, I could provide some .dll's from it like the shaderapidx9.dll and stuff
On Mon, Feb 15, 2010 at 11:04 PM, Espionage724 <[email protected]> wrote: > Hmm, maybe 3DA and its pixel shader cap setting might be able to help, > idk though, L4D won't start at all with 3DA for me and idk y > exactly... > > DXTweaker doesn't seem to help either. With Pixel Shader 3 mode > enabled, it emulates all the pixel shader models, except 2.0b >.> > > On Mon, Feb 15, 2010 at 10:54 PM, AngelicTears <[email protected]> wrote: >> @ Espi >> yeah i did, but the structure are not the same between the MD dlls and the >> L4D ones.....im gonna try the decompiler Daniel suggest and see how it goes, >> altough the pixel 2.0b is the main problem there, and im not sure how to fix >> that or emulate that... >> >> On Tue, Feb 16, 2010 at 11:42 AM, Espionage724 <[email protected]> >> wrote: >>> >>> Hmm, I think I tried net decompiler earlier (4am earlier) and it said >>> something was missing from the .dll, I can't remember what it said but >>> i'll try again later on >>> >>> On Mon, Feb 15, 2010 at 10:41 PM, DanielPK >>> <[email protected]> wrote: >>> > you can decompile DLL files with these 2 softwares: >>> > >>> > http://netdecompiler.com/download.html >>> > http://www.red-gate.com/products/reflector/ >>> > >>> > .net Reflector is the best out there...as it will decompile your dll >>> > into either C# or VB.NET :D you can get the "free" one somewhere ;) >>> > and for netdecompiler, it'll show all the classes,method,fun etc :P >>> > >>> > On Feb 16, 9:59 am, Espionage724 <[email protected]> wrote: >>> >> I wish there was some way to decompile that shaderapidx9.dll file... >>> >> maybe that would help fix it... >>> >> >>> >> @AngelicTears >>> >> Hey about those C++ fixes and stuff you mentioned somewhere you did >>> >> with the MD's, did you happen to of did that with the .dll files? If >>> >> so, did it involve decompiling or anything? >>> >> >>> >> >>> >> >>> >> On Mon, Feb 15, 2010 at 4:13 PM, Espionage724 <[email protected]> >>> >> wrote: >>> >> > Hmm, it appears that the 950GMA doesn't support ps 2.0b. The other >>> >> > source games fallback to 1.1, but L4D doesn't have it... hmmm >>> >> >>> >> > On Mon, Feb 15, 2010 at 4:00 PM, Espionage724 >>> >> > <[email protected]> wrote: >>> >> >> Hmm the info from mat_info seems interesting >>> >> >>> >> >> ShaderAPI: shaderapidx9.dll >>> >> >> Shader API Driver Info: >>> >> >>> >> >> Driver : igdumdx32.dll Version : 657290 >>> >> >> Driver Description : 9xx Soldiers sans frontiers Alpha 1 >>> >> >> Chipset version 32902 10146 17829925 3 >>> >> >>> >> >> Display mode : 640 x 480 (BGRX8888) >>> >> >> Vertex Shader Version : 2.0 Pixel Shader Version : 2.0 >>> >> >>> >> >> Device Caps : <--- Most of these can be tweaked in DXTweaker >>> >> >> CANBLTSYSTONONLOCAL N CANRENDERAFTERFLIP Y HWRASTERIZATION Y >>> >> >> HWTRANSFORMANDLIGHT Y NPATCHES N PUREDEVICE Y >>> >> >> SEPARATETEXTUREMEMORIES N TEXTURENONLOCALVIDMEM N >>> >> >> TEXTURESYSTEMMEMORY N >>> >> >> TEXTUREVIDEOMEMORY Y TLVERTEXSYSTEMMEMORY Y TLVERTEXVIDEOMEMORY >>> >> >> N >>> >> >>> >> >> Primitive Caps : >>> >> >> BLENDOP Y CLIPPLANESCALEDPOINTS N CLIPTLVERTS N >>> >> >> COLORWRITEENABLE Y MASKZ Y TSSARGTEMP Y >>> >> >>> >> >> Raster Caps : >>> >> >> FOGRANGE Y FOGTABLE Y FOGVERTEX Y ZFOG Y WFOG Y >>> >> >> MIPMAPLODBIAS Y WBUFFER N ZBIAS Y ZTEST *N* >>> >> >> Size of Texture Memory : 262144 kb >>> >> >> Max Texture Dimensions : 2048 x 2048 >>> >> >> Max Texture Aspect Ratio : *2048* >>> >> >> Max Textures : 8 >>> >> >>> >> >> Texture Caps : >>> >> >> ALPHA Y CUBEMAP Y MIPCUBEMAP Y SQUAREONLY N >>> >> >> vendor id: 0x8086 >>> >> >> device id: 0x27a2 >>> >> >> SHADERAPI CAPS: >>> >> >> m_NumSamplers: 16 >>> >> >> m_HasSetDeviceGammaRamp: no >>> >> >> m_SupportsPixelShaders_2_b: no <--- Hmmmmm >>> >> >> m_SupportsShaderModel_3_0: no >>> >> >> m_SupportsCompressedVertices: 1 >>> >> >> m_bSupportsAnisotropicFiltering: yes >>> >> >> m_nMaxAnisotropy: 4 >>> >> >> m_MaxTextureWidth: 2048 >>> >> >> m_MaxTextureHeight: 2048 >>> >> >> m_MaxTextureAspectRatio: 2048 >>> >> >> m_MaxPrimitiveCount: 65535 >>> >> >> m_ZBiasAndSlopeScaledDepthBiasSupported: yes >>> >> >> m_NumPixelShaderConstants: 32 >>> >> >> m_NumVertexShaderConstants: 256 >>> >> >> m_NumBooleanVertexShaderConstants: 16 >>> >> >> m_NumIntegerVertexShaderConstants: 16 >>> >> >> m_TextureMemorySize: 268435456 >>> >> >> m_MaxNumLights: 2 >>> >> >> m_MaxVertexShaderBlendMatrices: 53 >>> >> >> m_SupportsMipmappedCubemaps: yes >>> >> >> m_nDXSupportLevel: 90 >>> >> >> m_PreferDynamicTextures: yes >>> >> >> m_MaxUserClipPlanes: 6 >>> >> >> m_SupportsSRGB: yes >>> >> >> m_HDRType: HDR_TYPE_NONE >>> >> >> m_UseFastClipping: no >>> >> >> m_pShaderDLL: >>> >> >> m_bNeedsATICentroidHack: yes >>> >> >> m_bDisableShaderOptimizations: no >>> >> >> m_MaxSimultaneousRenderTargets: 1 >>> >> >> m_bPreferZPrepass: yes >>> >> >> m_bSuppressPixelShaderCentroidHackFixup: yes >>> >> >> m_bPreferTexturesInHWMemory: no >>> >> >> m_bPreferHardwareSync: no >>> >> >> m_bUnsupported: no >>> >> >>> >> >> On Mon, Feb 15, 2010 at 6:04 AM, Espionage724 >>> >> >> <[email protected]> wrote: >>> >> >>> yep whether software vertex is on or off, DXT texture emulation >>> >> >>> renders L4D darker, too dark though lol... >>> >> >>> >> >>> On Mon, Feb 15, 2010 at 5:52 AM, AngelicTears <[email protected]> >>> >> >>> wrote: >>> >> >>>> well, what about disabling software vertex and enabling DXT >>> >> >>>> texture? >>> >> >>>> about the graphic glitch, i manage to reduced it a little while >>> >> >>>> testing the >>> >> >>>> V1.1 and V1.0 not long ago..it's a CVAR which has to do with >>> >> >>>> pixmaping and >>> >> >>>> lightmap, i forgot, gonna try and looking up for it...i should >>> >> >>>> keep a record >>> >> >>>> of my testing ...:( >>> >> >>> >> >>>> On Mon, Feb 15, 2010 at 6:39 PM, Espionage724 >>> >> >>>> <[email protected]> >>> >> >>>> wrote: >>> >> >>> >> >>>>> sigh...I tried about everyhing I could, replacing shaders from >>> >> >>>>> portal, >>> >> >>>>> replacing .dll's, messing with dxoveride.cfg, all failed :/ They >>> >> >>>>> failed to eliminate the annoying graphics glitch I mean when you >>> >> >>>>> run >>> >> >>>>> left4dead.exe in software vertex. >>> >> >>> >> >>>>> The only thing that managed to shed some hope was the DXT texture >>> >> >>>>> thing, but then again that made everything too dark >.> >>> >> >>> >> >>>>> Anyone else have any luck? >>> >> >>> >> >>>>> On Mon, Feb 15, 2010 at 4:36 AM, Espionage724 >>> >> >>>>> <[email protected]> >>> >> >>>>> wrote: >>> >> >>>>> > Yea more like day instead of night, basically, no shadows being >>> >> >>>>> > shown I >>> >> >>>>> > guess.. >>> >> >>> >> >>>>> > im on 7 with Alpha 1 MD >>> >> >>> >> >>>>> > I've been messing around with some cvars as well... no luck on >>> >> >>>>> > that >>> >> >>>>> > either... hmm >>> >> >>> >> >>>>> > On Mon, Feb 15, 2010 at 3:36 AM, DanielPK >>> >> >>>>> > <[email protected]> wrote: >>> >> >>>>> >> hmmm...i don't have the over brightness thingy...are u talking >>> >> >>>>> >> abt the >>> >> >>>>> >> game being in a "day" like time instead of night :P if thats >>> >> >>>>> >> the >>> >> >>>>> >> issue, then i'll try emulate the DXT and see the result :D >>> >> >>>>> >> Espi...are u on XP or 7?? >>> >> >>> >> >>>>> >> On Feb 15, 4:24 pm, Espionage724 <[email protected]> >>> >> >>>>> >> wrote: >>> >> >>>>> >>> 3DA results >>> >> >>>>> >>> - Whenever I enable DXT Texture emulation, it appears to fix >>> >> >>>>> >>> the >>> >> >>>>> >>> brightness issue, more testing needed though... >>> >> >>> >> >>>>> >>> Also I don't quite understand which shader would need >>> >> >>>>> >>> replacing from >>> >> >>>>> >>> portal to L4D either... >>> >> >>> >> >>>>> >>> On Mon, Feb 15, 2010 at 1:47 AM, Espionage724 >>> >> >>>>> >>> <[email protected]> >>> >> >>>>> >>> wrote: >>> >> >>>>> >>> > Hmm, some few hrs anyway... Well i now have the games so I >>> >> >>>>> >>> > guess >>> >> >>>>> >>> > i'll >>> >> >>>>> >>> > start messing around with em... >>> >> >>> >> >>>>> >>> > On Sun, Feb 14, 2010 at 4:25 PM, Espionage724 >>> >> >>>>> >>> > <[email protected]> wrote: >>> >> >>>>> >>> >> Ok cool, I should have the game "reobtained" in a few >>> >> >>>>> >>> >> hours... >>> >> >>> >> >>>>> >>> >> On Sun, Feb 14, 2010 at 4:19 PM, THEfog . >>> >> >>>>> >>> >> <[email protected]> wrote: >>> >> >>>>> >>> >>> Ill reinstall the game and try it out when I get back >>> >> >>>>> >>> >>> from >>> >> >>>>> >>> >>> schoolthis arvy'. >>> >> >>> >> >>>>> >>> >>> THEfog >>> >> >>> >> >>>>> >>> >>> On 15/02/2010 7:12 AM, "Espionage724" >>> >> >>>>> >>> >>> <[email protected]> >>> >> >>>>> >>> >>> wrote: >>> >> >>> >> >>>>> >>> >>> Hmm, I can't quite remember. If I'm right, their kept in >>> >> >>>>> >>> >>> a bunch >>> >> >>>>> >>> >>> of >>> >> >>>>> >>> >>> single files, like shaders for vertexLightsvs20 and >>> >> >>>>> >>> >>> vertexLightsps20 >>> >> >>>>> >>> >>> are in 2 different files. Something like that anyway... >>> >> >>> >> >>>>> >>> >>> Also does anyone else run L4D in Software Vertex? If i >>> >> >>>>> >>> >>> try it, i >>> >> >>>>> >>> >>> get a >>> >> >>>>> >>> >>> bunch of color glitches and lines for whatever reason... >>> >> >>> >> >>>>> >>> >>> On Sun, Feb 14, 2010 at 4:09 PM, THEfog . >>> >> >>>>> >>> >>> <[email protected]> wrote: >>> >> >>>>> >>> >>>> Well getting a 2008 g... >>> >> >>> >> >>>>> >>> >>>> -- >>> >> >>> >> >>>>> >>> >>>> INTEL 9xx SOLDIERS SANS FRONTIERS >>> >> >>> >> >>>>> >>> >>> -- >>> >> >>> >> >>>>> >>> >>> Espionage724 Has A Signature... >>> >> >>> >> >>>>> >>> >>> -- >>> >> >>> >> >>>>> >>> >>> INTEL 9xx SOLDIERS SANS FRONTIERS >>> >> >>> >> >>>>> >>> >>> -- >>> >> >>>>> >>> >>> INTEL 9xx SOLDIERS SANS FRONTIERS >>> >> >>> >> >>>>> >>> >> -- >>> >> >>>>> >>> >> Espionage724 Has A Signature... >>> >> >>> >> >>>>> >>> > -- >>> >> >>>>> >>> > Espionage724 Has A Signature... >>> >> >>> >> >>>>> >>> -- >>> >> >>>>> >>> Espionage724 Has A Signature... >>> >> >>> >> >>>>> >> -- >>> >> >>>>> >> INTEL 9xx SOLDIERS SANS FRONTIERS >>> >> >>> >> >>>>> > -- >>> >> >>>>> > Espionage724 Has A Signature... >>> >> >>> >> >>>>> -- >>> >> >>>>> Espionage724 Has A Signature... >>> >> >>> >> >>>>> -- >>> >> >>>>> INTEL 9xx SOLDIERS SANS FRONTIERS >>> >> >>> >> >>>> -- >>> >> >>>> INTEL 9xx SOLDIERS SANS FRONTIERS >>> >> >>> >> >>> -- >>> >> >>> Espionage724 Has A Signature... >>> >> >>> >> >> -- >>> >> >> Espionage724 Has A Signature... >>> >> >>> >> > -- >>> >> > Espionage724 Has A Signature... >>> >> >>> >> -- >>> >> Espionage724 Has A Signature... >>> > >>> > -- >>> > INTEL 9xx SOLDIERS SANS FRONTIERS >>> > >>> >>> >>> >>> -- >>> Espionage724 Has A Signature... >>> >>> -- >>> INTEL 9xx SOLDIERS SANS FRONTIERS >> >> -- >> INTEL 9xx SOLDIERS SANS FRONTIERS >> > > > > -- > Espionage724 Has A Signature... > -- Espionage724 Has A Signature... -- INTEL 9xx SOLDIERS SANS FRONTIERS
