Hey, I found a source engine game called K.O.S. Secret Operations, if
someone's willing to, I could provide some .dll's from it like the
shaderapidx9.dll and stuff

On Mon, Feb 15, 2010 at 11:04 PM, Espionage724 <[email protected]> wrote:
> Hmm, maybe 3DA and its pixel shader cap setting might be able to help,
> idk though, L4D won't start at all with 3DA for me and idk y
> exactly...
>
> DXTweaker doesn't seem to help either. With Pixel Shader 3 mode
> enabled, it emulates all the pixel shader models, except 2.0b >.>
>
> On Mon, Feb 15, 2010 at 10:54 PM, AngelicTears <[email protected]> wrote:
>> @ Espi
>> yeah i did, but the structure are not the same between the MD dlls and the
>> L4D ones.....im gonna try the decompiler Daniel suggest and see how it goes,
>> altough the pixel 2.0b is the main problem there, and im not sure how to fix
>> that or emulate that...
>>
>> On Tue, Feb 16, 2010 at 11:42 AM, Espionage724 <[email protected]>
>> wrote:
>>>
>>> Hmm, I think I tried net decompiler earlier (4am earlier) and it said
>>> something was missing from the .dll, I can't remember what it said but
>>> i'll try again later on
>>>
>>> On Mon, Feb 15, 2010 at 10:41 PM, DanielPK
>>> <[email protected]> wrote:
>>> > you can decompile DLL files with these 2 softwares:
>>> >
>>> > http://netdecompiler.com/download.html
>>> > http://www.red-gate.com/products/reflector/
>>> >
>>> > .net Reflector is the best out there...as it will decompile your dll
>>> > into either C# or VB.NET :D you can get the "free" one somewhere ;)
>>> > and for netdecompiler, it'll show all the classes,method,fun etc :P
>>> >
>>> > On Feb 16, 9:59 am, Espionage724 <[email protected]> wrote:
>>> >> I wish there was some way to decompile that shaderapidx9.dll file...
>>> >> maybe that would help fix it...
>>> >>
>>> >> @AngelicTears
>>> >> Hey about those C++ fixes and stuff you mentioned somewhere you did
>>> >> with the MD's, did you happen to of did that with the .dll files? If
>>> >> so, did it involve decompiling or anything?
>>> >>
>>> >>
>>> >>
>>> >> On Mon, Feb 15, 2010 at 4:13 PM, Espionage724 <[email protected]>
>>> >> wrote:
>>> >> > Hmm, it appears that the 950GMA doesn't support ps 2.0b. The other
>>> >> > source games fallback to 1.1, but L4D doesn't have it... hmmm
>>> >>
>>> >> > On Mon, Feb 15, 2010 at 4:00 PM, Espionage724
>>> >> > <[email protected]> wrote:
>>> >> >> Hmm the info from mat_info seems interesting
>>> >>
>>> >> >> ShaderAPI: shaderapidx9.dll
>>> >> >> Shader API Driver Info:
>>> >>
>>> >> >> Driver : igdumdx32.dll Version : 657290
>>> >> >> Driver Description :  9xx Soldiers sans frontiers Alpha 1
>>> >> >> Chipset version 32902 10146 17829925 3
>>> >>
>>> >> >> Display mode : 640 x 480 (BGRX8888)
>>> >> >> Vertex Shader Version : 2.0 Pixel Shader Version : 2.0
>>> >>
>>> >> >> Device Caps : <--- Most of these can be tweaked in DXTweaker
>>> >> >> CANBLTSYSTONONLOCAL  N  CANRENDERAFTERFLIP  Y  HWRASTERIZATION  Y
>>> >> >> HWTRANSFORMANDLIGHT  Y  NPATCHES  N  PUREDEVICE  Y
>>> >> >> SEPARATETEXTUREMEMORIES  N  TEXTURENONLOCALVIDMEM  N
>>> >> >>  TEXTURESYSTEMMEMORY  N
>>> >> >> TEXTUREVIDEOMEMORY  Y  TLVERTEXSYSTEMMEMORY  Y  TLVERTEXVIDEOMEMORY
>>> >> >>  N
>>> >>
>>> >> >> Primitive Caps :
>>> >> >> BLENDOP  Y  CLIPPLANESCALEDPOINTS  N  CLIPTLVERTS  N
>>> >> >> COLORWRITEENABLE  Y  MASKZ  Y  TSSARGTEMP  Y
>>> >>
>>> >> >> Raster Caps :
>>> >> >> FOGRANGE  Y  FOGTABLE  Y  FOGVERTEX  Y  ZFOG  Y  WFOG  Y
>>> >> >> MIPMAPLODBIAS  Y  WBUFFER  N  ZBIAS  Y  ZTEST *N*
>>> >> >> Size of Texture Memory : 262144 kb
>>> >> >> Max Texture Dimensions : 2048 x 2048
>>> >> >> Max Texture Aspect Ratio : *2048*
>>> >> >> Max Textures : 8
>>> >>
>>> >> >> Texture Caps :
>>> >> >> ALPHA  Y  CUBEMAP  Y  MIPCUBEMAP  Y  SQUAREONLY  N
>>> >> >> vendor id: 0x8086
>>> >> >> device id: 0x27a2
>>> >> >> SHADERAPI CAPS:
>>> >> >> m_NumSamplers: 16
>>> >> >> m_HasSetDeviceGammaRamp: no
>>> >> >> m_SupportsPixelShaders_2_b: no <--- Hmmmmm
>>> >> >> m_SupportsShaderModel_3_0: no
>>> >> >> m_SupportsCompressedVertices: 1
>>> >> >> m_bSupportsAnisotropicFiltering: yes
>>> >> >> m_nMaxAnisotropy: 4
>>> >> >> m_MaxTextureWidth: 2048
>>> >> >> m_MaxTextureHeight: 2048
>>> >> >> m_MaxTextureAspectRatio: 2048
>>> >> >> m_MaxPrimitiveCount: 65535
>>> >> >> m_ZBiasAndSlopeScaledDepthBiasSupported: yes
>>> >> >> m_NumPixelShaderConstants: 32
>>> >> >> m_NumVertexShaderConstants: 256
>>> >> >> m_NumBooleanVertexShaderConstants: 16
>>> >> >> m_NumIntegerVertexShaderConstants: 16
>>> >> >> m_TextureMemorySize: 268435456
>>> >> >> m_MaxNumLights: 2
>>> >> >> m_MaxVertexShaderBlendMatrices: 53
>>> >> >> m_SupportsMipmappedCubemaps: yes
>>> >> >> m_nDXSupportLevel: 90
>>> >> >> m_PreferDynamicTextures: yes
>>> >> >> m_MaxUserClipPlanes: 6
>>> >> >> m_SupportsSRGB: yes
>>> >> >> m_HDRType: HDR_TYPE_NONE
>>> >> >> m_UseFastClipping: no
>>> >> >> m_pShaderDLL:
>>> >> >> m_bNeedsATICentroidHack: yes
>>> >> >> m_bDisableShaderOptimizations: no
>>> >> >> m_MaxSimultaneousRenderTargets: 1
>>> >> >> m_bPreferZPrepass: yes
>>> >> >> m_bSuppressPixelShaderCentroidHackFixup: yes
>>> >> >> m_bPreferTexturesInHWMemory: no
>>> >> >> m_bPreferHardwareSync: no
>>> >> >> m_bUnsupported: no
>>> >>
>>> >> >> On Mon, Feb 15, 2010 at 6:04 AM, Espionage724
>>> >> >> <[email protected]> wrote:
>>> >> >>> yep whether software vertex is on or off, DXT texture emulation
>>> >> >>> renders L4D darker, too dark though lol...
>>> >>
>>> >> >>> On Mon, Feb 15, 2010 at 5:52 AM, AngelicTears <[email protected]>
>>> >> >>> wrote:
>>> >> >>>> well, what about disabling software vertex and enabling DXT
>>> >> >>>> texture?
>>> >> >>>> about the graphic glitch, i manage to reduced it a little while
>>> >> >>>> testing the
>>> >> >>>> V1.1 and V1.0 not long ago..it's a CVAR which has to do with
>>> >> >>>> pixmaping and
>>> >> >>>> lightmap, i forgot, gonna try and looking up for it...i should
>>> >> >>>> keep a record
>>> >> >>>> of my testing ...:(
>>> >>
>>> >> >>>> On Mon, Feb 15, 2010 at 6:39 PM, Espionage724
>>> >> >>>> <[email protected]>
>>> >> >>>> wrote:
>>> >>
>>> >> >>>>> sigh...I tried about everyhing I could, replacing shaders from
>>> >> >>>>> portal,
>>> >> >>>>> replacing .dll's, messing with dxoveride.cfg, all failed :/ They
>>> >> >>>>> failed to eliminate the annoying graphics glitch I mean when you
>>> >> >>>>> run
>>> >> >>>>> left4dead.exe in software vertex.
>>> >>
>>> >> >>>>> The only thing that managed to shed some hope was the DXT texture
>>> >> >>>>> thing, but then again that made everything too dark >.>
>>> >>
>>> >> >>>>> Anyone else have any luck?
>>> >>
>>> >> >>>>> On Mon, Feb 15, 2010 at 4:36 AM, Espionage724
>>> >> >>>>> <[email protected]>
>>> >> >>>>> wrote:
>>> >> >>>>> > Yea more like day instead of night, basically, no shadows being
>>> >> >>>>> > shown I
>>> >> >>>>> > guess..
>>> >>
>>> >> >>>>> > im on 7 with Alpha 1 MD
>>> >>
>>> >> >>>>> > I've been messing around with some cvars as well... no luck on
>>> >> >>>>> > that
>>> >> >>>>> > either... hmm
>>> >>
>>> >> >>>>> > On Mon, Feb 15, 2010 at 3:36 AM, DanielPK
>>> >> >>>>> > <[email protected]> wrote:
>>> >> >>>>> >> hmmm...i don't have the over brightness thingy...are u talking
>>> >> >>>>> >> abt the
>>> >> >>>>> >> game being in a "day" like time instead of night :P if thats
>>> >> >>>>> >> the
>>> >> >>>>> >> issue, then i'll try emulate the DXT and see the result :D
>>> >> >>>>> >> Espi...are u on XP or 7??
>>> >>
>>> >> >>>>> >> On Feb 15, 4:24 pm, Espionage724 <[email protected]>
>>> >> >>>>> >> wrote:
>>> >> >>>>> >>> 3DA results
>>> >> >>>>> >>> - Whenever I enable DXT Texture emulation, it appears to fix
>>> >> >>>>> >>> the
>>> >> >>>>> >>> brightness issue, more testing needed though...
>>> >>
>>> >> >>>>> >>> Also I don't quite understand which shader would need
>>> >> >>>>> >>> replacing from
>>> >> >>>>> >>> portal to L4D either...
>>> >>
>>> >> >>>>> >>> On Mon, Feb 15, 2010 at 1:47 AM, Espionage724
>>> >> >>>>> >>> <[email protected]>
>>> >> >>>>> >>> wrote:
>>> >> >>>>> >>> > Hmm, some few hrs anyway... Well i now have the games so I
>>> >> >>>>> >>> > guess
>>> >> >>>>> >>> > i'll
>>> >> >>>>> >>> > start messing around with em...
>>> >>
>>> >> >>>>> >>> > On Sun, Feb 14, 2010 at 4:25 PM, Espionage724
>>> >> >>>>> >>> > <[email protected]> wrote:
>>> >> >>>>> >>> >> Ok cool, I should have the game "reobtained" in a few
>>> >> >>>>> >>> >> hours...
>>> >>
>>> >> >>>>> >>> >> On Sun, Feb 14, 2010 at 4:19 PM, THEfog .
>>> >> >>>>> >>> >> <[email protected]> wrote:
>>> >> >>>>> >>> >>> Ill reinstall the game and try it out when I get back
>>> >> >>>>> >>> >>> from
>>> >> >>>>> >>> >>> schoolthis arvy'.
>>> >>
>>> >> >>>>> >>> >>> THEfog
>>> >>
>>> >> >>>>> >>> >>> On 15/02/2010 7:12 AM, "Espionage724"
>>> >> >>>>> >>> >>> <[email protected]>
>>> >> >>>>> >>> >>> wrote:
>>> >>
>>> >> >>>>> >>> >>> Hmm, I can't quite remember. If I'm right, their kept in
>>> >> >>>>> >>> >>> a bunch
>>> >> >>>>> >>> >>> of
>>> >> >>>>> >>> >>> single files, like shaders for vertexLightsvs20 and
>>> >> >>>>> >>> >>> vertexLightsps20
>>> >> >>>>> >>> >>> are in 2 different files. Something like that anyway...
>>> >>
>>> >> >>>>> >>> >>> Also does anyone else run L4D in Software Vertex? If i
>>> >> >>>>> >>> >>> try it, i
>>> >> >>>>> >>> >>> get a
>>> >> >>>>> >>> >>> bunch of color glitches and lines for whatever reason...
>>> >>
>>> >> >>>>> >>> >>> On Sun, Feb 14, 2010 at 4:09 PM, THEfog .
>>> >> >>>>> >>> >>> <[email protected]> wrote:
>>> >> >>>>> >>> >>>> Well getting a 2008 g...
>>> >>
>>> >> >>>>> >>> >>>> --
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