Hmm, it appears that the 950GMA doesn't support ps 2.0b. The other
source games fallback to 1.1, but L4D doesn't have it... hmmm

On Mon, Feb 15, 2010 at 4:00 PM, Espionage724 <[email protected]> wrote:
> Hmm the info from mat_info seems interesting
>
> ShaderAPI: shaderapidx9.dll
> Shader API Driver Info:
>
> Driver : igdumdx32.dll Version : 657290
> Driver Description :  9xx Soldiers sans frontiers Alpha 1
> Chipset version 32902 10146 17829925 3
>
> Display mode : 640 x 480 (BGRX8888)
> Vertex Shader Version : 2.0 Pixel Shader Version : 2.0
>
> Device Caps : <--- Most of these can be tweaked in DXTweaker
> CANBLTSYSTONONLOCAL  N  CANRENDERAFTERFLIP  Y  HWRASTERIZATION  Y
> HWTRANSFORMANDLIGHT  Y  NPATCHES  N  PUREDEVICE  Y
> SEPARATETEXTUREMEMORIES  N  TEXTURENONLOCALVIDMEM  N  TEXTURESYSTEMMEMORY  N
> TEXTUREVIDEOMEMORY  Y  TLVERTEXSYSTEMMEMORY  Y  TLVERTEXVIDEOMEMORY  N
>
> Primitive Caps :
> BLENDOP  Y  CLIPPLANESCALEDPOINTS  N  CLIPTLVERTS  N
> COLORWRITEENABLE  Y  MASKZ  Y  TSSARGTEMP  Y
>
> Raster Caps :
> FOGRANGE  Y  FOGTABLE  Y  FOGVERTEX  Y  ZFOG  Y  WFOG  Y
> MIPMAPLODBIAS  Y  WBUFFER  N  ZBIAS  Y  ZTEST *N*
> Size of Texture Memory : 262144 kb
> Max Texture Dimensions : 2048 x 2048
> Max Texture Aspect Ratio : *2048*
> Max Textures : 8
>
> Texture Caps :
> ALPHA  Y  CUBEMAP  Y  MIPCUBEMAP  Y  SQUAREONLY  N
> vendor id: 0x8086
> device id: 0x27a2
> SHADERAPI CAPS:
> m_NumSamplers: 16
> m_HasSetDeviceGammaRamp: no
> m_SupportsPixelShaders_2_b: no <--- Hmmmmm
> m_SupportsShaderModel_3_0: no
> m_SupportsCompressedVertices: 1
> m_bSupportsAnisotropicFiltering: yes
> m_nMaxAnisotropy: 4
> m_MaxTextureWidth: 2048
> m_MaxTextureHeight: 2048
> m_MaxTextureAspectRatio: 2048
> m_MaxPrimitiveCount: 65535
> m_ZBiasAndSlopeScaledDepthBiasSupported: yes
> m_NumPixelShaderConstants: 32
> m_NumVertexShaderConstants: 256
> m_NumBooleanVertexShaderConstants: 16
> m_NumIntegerVertexShaderConstants: 16
> m_TextureMemorySize: 268435456
> m_MaxNumLights: 2
> m_MaxVertexShaderBlendMatrices: 53
> m_SupportsMipmappedCubemaps: yes
> m_nDXSupportLevel: 90
> m_PreferDynamicTextures: yes
> m_MaxUserClipPlanes: 6
> m_SupportsSRGB: yes
> m_HDRType: HDR_TYPE_NONE
> m_UseFastClipping: no
> m_pShaderDLL:
> m_bNeedsATICentroidHack: yes
> m_bDisableShaderOptimizations: no
> m_MaxSimultaneousRenderTargets: 1
> m_bPreferZPrepass: yes
> m_bSuppressPixelShaderCentroidHackFixup: yes
> m_bPreferTexturesInHWMemory: no
> m_bPreferHardwareSync: no
> m_bUnsupported: no
>
>
> On Mon, Feb 15, 2010 at 6:04 AM, Espionage724 <[email protected]> wrote:
>> yep whether software vertex is on or off, DXT texture emulation
>> renders L4D darker, too dark though lol...
>>
>> On Mon, Feb 15, 2010 at 5:52 AM, AngelicTears <[email protected]> wrote:
>>> well, what about disabling software vertex and enabling DXT texture?
>>> about the graphic glitch, i manage to reduced it a little while testing the
>>> V1.1 and V1.0 not long ago..it's a CVAR which has to do with pixmaping and
>>> lightmap, i forgot, gonna try and looking up for it...i should keep a record
>>> of my testing ...:(
>>>
>>> On Mon, Feb 15, 2010 at 6:39 PM, Espionage724 <[email protected]>
>>> wrote:
>>>>
>>>> sigh...I tried about everyhing I could, replacing shaders from portal,
>>>> replacing .dll's, messing with dxoveride.cfg, all failed :/ They
>>>> failed to eliminate the annoying graphics glitch I mean when you run
>>>> left4dead.exe in software vertex.
>>>>
>>>> The only thing that managed to shed some hope was the DXT texture
>>>> thing, but then again that made everything too dark >.>
>>>>
>>>> Anyone else have any luck?
>>>>
>>>> On Mon, Feb 15, 2010 at 4:36 AM, Espionage724 <[email protected]>
>>>> wrote:
>>>> > Yea more like day instead of night, basically, no shadows being shown I
>>>> > guess..
>>>> >
>>>> > im on 7 with Alpha 1 MD
>>>> >
>>>> >
>>>> > I've been messing around with some cvars as well... no luck on that
>>>> > either... hmm
>>>> >
>>>> > On Mon, Feb 15, 2010 at 3:36 AM, DanielPK
>>>> > <[email protected]> wrote:
>>>> >> hmmm...i don't have the over brightness thingy...are u talking abt the
>>>> >> game being in a "day" like time instead of night :P if thats the
>>>> >> issue, then i'll try emulate the DXT and see the result :D
>>>> >> Espi...are u on XP or 7??
>>>> >>
>>>> >> On Feb 15, 4:24 pm, Espionage724 <[email protected]> wrote:
>>>> >>> 3DA results
>>>> >>> - Whenever I enable DXT Texture emulation, it appears to fix the
>>>> >>> brightness issue, more testing needed though...
>>>> >>>
>>>> >>> Also I don't quite understand which shader would need replacing from
>>>> >>> portal to L4D either...
>>>> >>>
>>>> >>>
>>>> >>>
>>>> >>> On Mon, Feb 15, 2010 at 1:47 AM, Espionage724 <[email protected]>
>>>> >>> wrote:
>>>> >>> > Hmm, some few hrs anyway... Well i now have the games so I guess
>>>> >>> > i'll
>>>> >>> > start messing around with em...
>>>> >>>
>>>> >>> > On Sun, Feb 14, 2010 at 4:25 PM, Espionage724
>>>> >>> > <[email protected]> wrote:
>>>> >>> >> Ok cool, I should have the game "reobtained" in a few hours...
>>>> >>>
>>>> >>> >> On Sun, Feb 14, 2010 at 4:19 PM, THEfog .
>>>> >>> >> <[email protected]> wrote:
>>>> >>> >>> Ill reinstall the game and try it out when I get back from
>>>> >>> >>> schoolthis arvy'.
>>>> >>>
>>>> >>> >>> THEfog
>>>> >>>
>>>> >>> >>> On 15/02/2010 7:12 AM, "Espionage724" <[email protected]>
>>>> >>> >>> wrote:
>>>> >>>
>>>> >>> >>> Hmm, I can't quite remember. If I'm right, their kept in a bunch
>>>> >>> >>> of
>>>> >>> >>> single files, like shaders for vertexLightsvs20 and
>>>> >>> >>> vertexLightsps20
>>>> >>> >>> are in 2 different files. Something like that anyway...
>>>> >>>
>>>> >>> >>> Also does anyone else run L4D in Software Vertex? If i try it, i
>>>> >>> >>> get a
>>>> >>> >>> bunch of color glitches and lines for whatever reason...
>>>> >>>
>>>> >>> >>> On Sun, Feb 14, 2010 at 4:09 PM, THEfog .
>>>> >>> >>> <[email protected]> wrote:
>>>> >>> >>>> Well getting a 2008 g...
>>>> >>>
>>>> >>> >>>> --
>>>> >>>
>>>> >>> >>>> INTEL 9xx SOLDIERS SANS FRONTIERS
>>>> >>>
>>>> >>> >>> --
>>>> >>>
>>>> >>> >>> Espionage724 Has A Signature...
>>>> >>>
>>>> >>> >>> --
>>>> >>>
>>>> >>> >>> INTEL 9xx SOLDIERS SANS FRONTIERS
>>>> >>>
>>>> >>> >>> --
>>>> >>> >>> INTEL 9xx SOLDIERS SANS FRONTIERS
>>>> >>>
>>>> >>> >> --
>>>> >>> >> Espionage724 Has A Signature...
>>>> >>>
>>>> >>> > --
>>>> >>> > Espionage724 Has A Signature...
>>>> >>>
>>>> >>> --
>>>> >>> Espionage724 Has A Signature...
>>>> >>
>>>> >> --
>>>> >> INTEL 9xx SOLDIERS SANS FRONTIERS
>>>> >>
>>>> >
>>>> >
>>>> >
>>>> > --
>>>> > Espionage724 Has A Signature...
>>>> >
>>>>
>>>>
>>>>
>>>> --
>>>> Espionage724 Has A Signature...
>>>>
>>>> --
>>>> INTEL 9xx SOLDIERS SANS FRONTIERS
>>>
>>> --
>>> INTEL 9xx SOLDIERS SANS FRONTIERS
>>>
>>
>>
>>
>> --
>> Espionage724 Has A Signature...
>>
>
>
>
> --
> Espionage724 Has A Signature...
>



-- 
Espionage724 Has A Signature...

-- 
INTEL 9xx SOLDIERS SANS FRONTIERS

Reply via email to