Hmm, it appears that the 950GMA doesn't support ps 2.0b. The other source games fallback to 1.1, but L4D doesn't have it... hmmm
On Mon, Feb 15, 2010 at 4:00 PM, Espionage724 <[email protected]> wrote: > Hmm the info from mat_info seems interesting > > ShaderAPI: shaderapidx9.dll > Shader API Driver Info: > > Driver : igdumdx32.dll Version : 657290 > Driver Description : 9xx Soldiers sans frontiers Alpha 1 > Chipset version 32902 10146 17829925 3 > > Display mode : 640 x 480 (BGRX8888) > Vertex Shader Version : 2.0 Pixel Shader Version : 2.0 > > Device Caps : <--- Most of these can be tweaked in DXTweaker > CANBLTSYSTONONLOCAL N CANRENDERAFTERFLIP Y HWRASTERIZATION Y > HWTRANSFORMANDLIGHT Y NPATCHES N PUREDEVICE Y > SEPARATETEXTUREMEMORIES N TEXTURENONLOCALVIDMEM N TEXTURESYSTEMMEMORY N > TEXTUREVIDEOMEMORY Y TLVERTEXSYSTEMMEMORY Y TLVERTEXVIDEOMEMORY N > > Primitive Caps : > BLENDOP Y CLIPPLANESCALEDPOINTS N CLIPTLVERTS N > COLORWRITEENABLE Y MASKZ Y TSSARGTEMP Y > > Raster Caps : > FOGRANGE Y FOGTABLE Y FOGVERTEX Y ZFOG Y WFOG Y > MIPMAPLODBIAS Y WBUFFER N ZBIAS Y ZTEST *N* > Size of Texture Memory : 262144 kb > Max Texture Dimensions : 2048 x 2048 > Max Texture Aspect Ratio : *2048* > Max Textures : 8 > > Texture Caps : > ALPHA Y CUBEMAP Y MIPCUBEMAP Y SQUAREONLY N > vendor id: 0x8086 > device id: 0x27a2 > SHADERAPI CAPS: > m_NumSamplers: 16 > m_HasSetDeviceGammaRamp: no > m_SupportsPixelShaders_2_b: no <--- Hmmmmm > m_SupportsShaderModel_3_0: no > m_SupportsCompressedVertices: 1 > m_bSupportsAnisotropicFiltering: yes > m_nMaxAnisotropy: 4 > m_MaxTextureWidth: 2048 > m_MaxTextureHeight: 2048 > m_MaxTextureAspectRatio: 2048 > m_MaxPrimitiveCount: 65535 > m_ZBiasAndSlopeScaledDepthBiasSupported: yes > m_NumPixelShaderConstants: 32 > m_NumVertexShaderConstants: 256 > m_NumBooleanVertexShaderConstants: 16 > m_NumIntegerVertexShaderConstants: 16 > m_TextureMemorySize: 268435456 > m_MaxNumLights: 2 > m_MaxVertexShaderBlendMatrices: 53 > m_SupportsMipmappedCubemaps: yes > m_nDXSupportLevel: 90 > m_PreferDynamicTextures: yes > m_MaxUserClipPlanes: 6 > m_SupportsSRGB: yes > m_HDRType: HDR_TYPE_NONE > m_UseFastClipping: no > m_pShaderDLL: > m_bNeedsATICentroidHack: yes > m_bDisableShaderOptimizations: no > m_MaxSimultaneousRenderTargets: 1 > m_bPreferZPrepass: yes > m_bSuppressPixelShaderCentroidHackFixup: yes > m_bPreferTexturesInHWMemory: no > m_bPreferHardwareSync: no > m_bUnsupported: no > > > On Mon, Feb 15, 2010 at 6:04 AM, Espionage724 <[email protected]> wrote: >> yep whether software vertex is on or off, DXT texture emulation >> renders L4D darker, too dark though lol... >> >> On Mon, Feb 15, 2010 at 5:52 AM, AngelicTears <[email protected]> wrote: >>> well, what about disabling software vertex and enabling DXT texture? >>> about the graphic glitch, i manage to reduced it a little while testing the >>> V1.1 and V1.0 not long ago..it's a CVAR which has to do with pixmaping and >>> lightmap, i forgot, gonna try and looking up for it...i should keep a record >>> of my testing ...:( >>> >>> On Mon, Feb 15, 2010 at 6:39 PM, Espionage724 <[email protected]> >>> wrote: >>>> >>>> sigh...I tried about everyhing I could, replacing shaders from portal, >>>> replacing .dll's, messing with dxoveride.cfg, all failed :/ They >>>> failed to eliminate the annoying graphics glitch I mean when you run >>>> left4dead.exe in software vertex. >>>> >>>> The only thing that managed to shed some hope was the DXT texture >>>> thing, but then again that made everything too dark >.> >>>> >>>> Anyone else have any luck? >>>> >>>> On Mon, Feb 15, 2010 at 4:36 AM, Espionage724 <[email protected]> >>>> wrote: >>>> > Yea more like day instead of night, basically, no shadows being shown I >>>> > guess.. >>>> > >>>> > im on 7 with Alpha 1 MD >>>> > >>>> > >>>> > I've been messing around with some cvars as well... no luck on that >>>> > either... hmm >>>> > >>>> > On Mon, Feb 15, 2010 at 3:36 AM, DanielPK >>>> > <[email protected]> wrote: >>>> >> hmmm...i don't have the over brightness thingy...are u talking abt the >>>> >> game being in a "day" like time instead of night :P if thats the >>>> >> issue, then i'll try emulate the DXT and see the result :D >>>> >> Espi...are u on XP or 7?? >>>> >> >>>> >> On Feb 15, 4:24 pm, Espionage724 <[email protected]> wrote: >>>> >>> 3DA results >>>> >>> - Whenever I enable DXT Texture emulation, it appears to fix the >>>> >>> brightness issue, more testing needed though... >>>> >>> >>>> >>> Also I don't quite understand which shader would need replacing from >>>> >>> portal to L4D either... >>>> >>> >>>> >>> >>>> >>> >>>> >>> On Mon, Feb 15, 2010 at 1:47 AM, Espionage724 <[email protected]> >>>> >>> wrote: >>>> >>> > Hmm, some few hrs anyway... Well i now have the games so I guess >>>> >>> > i'll >>>> >>> > start messing around with em... >>>> >>> >>>> >>> > On Sun, Feb 14, 2010 at 4:25 PM, Espionage724 >>>> >>> > <[email protected]> wrote: >>>> >>> >> Ok cool, I should have the game "reobtained" in a few hours... >>>> >>> >>>> >>> >> On Sun, Feb 14, 2010 at 4:19 PM, THEfog . >>>> >>> >> <[email protected]> wrote: >>>> >>> >>> Ill reinstall the game and try it out when I get back from >>>> >>> >>> schoolthis arvy'. >>>> >>> >>>> >>> >>> THEfog >>>> >>> >>>> >>> >>> On 15/02/2010 7:12 AM, "Espionage724" <[email protected]> >>>> >>> >>> wrote: >>>> >>> >>>> >>> >>> Hmm, I can't quite remember. If I'm right, their kept in a bunch >>>> >>> >>> of >>>> >>> >>> single files, like shaders for vertexLightsvs20 and >>>> >>> >>> vertexLightsps20 >>>> >>> >>> are in 2 different files. Something like that anyway... >>>> >>> >>>> >>> >>> Also does anyone else run L4D in Software Vertex? If i try it, i >>>> >>> >>> get a >>>> >>> >>> bunch of color glitches and lines for whatever reason... >>>> >>> >>>> >>> >>> On Sun, Feb 14, 2010 at 4:09 PM, THEfog . >>>> >>> >>> <[email protected]> wrote: >>>> >>> >>>> Well getting a 2008 g... >>>> >>> >>>> >>> >>>> -- >>>> >>> >>>> >>> >>>> INTEL 9xx SOLDIERS SANS FRONTIERS >>>> >>> >>>> >>> >>> -- >>>> >>> >>>> >>> >>> Espionage724 Has A Signature... >>>> >>> >>>> >>> >>> -- >>>> >>> >>>> >>> >>> INTEL 9xx SOLDIERS SANS FRONTIERS >>>> >>> >>>> >>> >>> -- >>>> >>> >>> INTEL 9xx SOLDIERS SANS FRONTIERS >>>> >>> >>>> >>> >> -- >>>> >>> >> Espionage724 Has A Signature... >>>> >>> >>>> >>> > -- >>>> >>> > Espionage724 Has A Signature... >>>> >>> >>>> >>> -- >>>> >>> Espionage724 Has A Signature... >>>> >> >>>> >> -- >>>> >> INTEL 9xx SOLDIERS SANS FRONTIERS >>>> >> >>>> > >>>> > >>>> > >>>> > -- >>>> > Espionage724 Has A Signature... >>>> > >>>> >>>> >>>> >>>> -- >>>> Espionage724 Has A Signature... >>>> >>>> -- >>>> INTEL 9xx SOLDIERS SANS FRONTIERS >>> >>> -- >>> INTEL 9xx SOLDIERS SANS FRONTIERS >>> >> >> >> >> -- >> Espionage724 Has A Signature... >> > > > > -- > Espionage724 Has A Signature... > -- Espionage724 Has A Signature... -- INTEL 9xx SOLDIERS SANS FRONTIERS
