@ Espi yeah i did, but the structure are not the same between the MD dlls and the L4D ones.....im gonna try the decompiler Daniel suggest and see how it goes, altough the pixel 2.0b is the main problem there, and im not sure how to fix that or emulate that...
On Tue, Feb 16, 2010 at 11:42 AM, Espionage724 <[email protected]>wrote: > Hmm, I think I tried net decompiler earlier (4am earlier) and it said > something was missing from the .dll, I can't remember what it said but > i'll try again later on > > On Mon, Feb 15, 2010 at 10:41 PM, DanielPK > <[email protected]> wrote: > > you can decompile DLL files with these 2 softwares: > > > > http://netdecompiler.com/download.html > > http://www.red-gate.com/products/reflector/ > > > > .net Reflector is the best out there...as it will decompile your dll > > into either C# or VB.NET :D you can get the "free" one somewhere ;) > > and for netdecompiler, it'll show all the classes,method,fun etc :P > > > > On Feb 16, 9:59 am, Espionage724 <[email protected]> wrote: > >> I wish there was some way to decompile that shaderapidx9.dll file... > >> maybe that would help fix it... > >> > >> @AngelicTears > >> Hey about those C++ fixes and stuff you mentioned somewhere you did > >> with the MD's, did you happen to of did that with the .dll files? If > >> so, did it involve decompiling or anything? > >> > >> > >> > >> On Mon, Feb 15, 2010 at 4:13 PM, Espionage724 <[email protected]> > wrote: > >> > Hmm, it appears that the 950GMA doesn't support ps 2.0b. The other > >> > source games fallback to 1.1, but L4D doesn't have it... hmmm > >> > >> > On Mon, Feb 15, 2010 at 4:00 PM, Espionage724 <[email protected]> > wrote: > >> >> Hmm the info from mat_info seems interesting > >> > >> >> ShaderAPI: shaderapidx9.dll > >> >> Shader API Driver Info: > >> > >> >> Driver : igdumdx32.dll Version : 657290 > >> >> Driver Description : 9xx Soldiers sans frontiers Alpha 1 > >> >> Chipset version 32902 10146 17829925 3 > >> > >> >> Display mode : 640 x 480 (BGRX8888) > >> >> Vertex Shader Version : 2.0 Pixel Shader Version : 2.0 > >> > >> >> Device Caps : <--- Most of these can be tweaked in DXTweaker > >> >> CANBLTSYSTONONLOCAL N CANRENDERAFTERFLIP Y HWRASTERIZATION Y > >> >> HWTRANSFORMANDLIGHT Y NPATCHES N PUREDEVICE Y > >> >> SEPARATETEXTUREMEMORIES N TEXTURENONLOCALVIDMEM N > TEXTURESYSTEMMEMORY N > >> >> TEXTUREVIDEOMEMORY Y TLVERTEXSYSTEMMEMORY Y TLVERTEXVIDEOMEMORY > N > >> > >> >> Primitive Caps : > >> >> BLENDOP Y CLIPPLANESCALEDPOINTS N CLIPTLVERTS N > >> >> COLORWRITEENABLE Y MASKZ Y TSSARGTEMP Y > >> > >> >> Raster Caps : > >> >> FOGRANGE Y FOGTABLE Y FOGVERTEX Y ZFOG Y WFOG Y > >> >> MIPMAPLODBIAS Y WBUFFER N ZBIAS Y ZTEST *N* > >> >> Size of Texture Memory : 262144 kb > >> >> Max Texture Dimensions : 2048 x 2048 > >> >> Max Texture Aspect Ratio : *2048* > >> >> Max Textures : 8 > >> > >> >> Texture Caps : > >> >> ALPHA Y CUBEMAP Y MIPCUBEMAP Y SQUAREONLY N > >> >> vendor id: 0x8086 > >> >> device id: 0x27a2 > >> >> SHADERAPI CAPS: > >> >> m_NumSamplers: 16 > >> >> m_HasSetDeviceGammaRamp: no > >> >> m_SupportsPixelShaders_2_b: no <--- Hmmmmm > >> >> m_SupportsShaderModel_3_0: no > >> >> m_SupportsCompressedVertices: 1 > >> >> m_bSupportsAnisotropicFiltering: yes > >> >> m_nMaxAnisotropy: 4 > >> >> m_MaxTextureWidth: 2048 > >> >> m_MaxTextureHeight: 2048 > >> >> m_MaxTextureAspectRatio: 2048 > >> >> m_MaxPrimitiveCount: 65535 > >> >> m_ZBiasAndSlopeScaledDepthBiasSupported: yes > >> >> m_NumPixelShaderConstants: 32 > >> >> m_NumVertexShaderConstants: 256 > >> >> m_NumBooleanVertexShaderConstants: 16 > >> >> m_NumIntegerVertexShaderConstants: 16 > >> >> m_TextureMemorySize: 268435456 > >> >> m_MaxNumLights: 2 > >> >> m_MaxVertexShaderBlendMatrices: 53 > >> >> m_SupportsMipmappedCubemaps: yes > >> >> m_nDXSupportLevel: 90 > >> >> m_PreferDynamicTextures: yes > >> >> m_MaxUserClipPlanes: 6 > >> >> m_SupportsSRGB: yes > >> >> m_HDRType: HDR_TYPE_NONE > >> >> m_UseFastClipping: no > >> >> m_pShaderDLL: > >> >> m_bNeedsATICentroidHack: yes > >> >> m_bDisableShaderOptimizations: no > >> >> m_MaxSimultaneousRenderTargets: 1 > >> >> m_bPreferZPrepass: yes > >> >> m_bSuppressPixelShaderCentroidHackFixup: yes > >> >> m_bPreferTexturesInHWMemory: no > >> >> m_bPreferHardwareSync: no > >> >> m_bUnsupported: no > >> > >> >> On Mon, Feb 15, 2010 at 6:04 AM, Espionage724 < > [email protected]> wrote: > >> >>> yep whether software vertex is on or off, DXT texture emulation > >> >>> renders L4D darker, too dark though lol... > >> > >> >>> On Mon, Feb 15, 2010 at 5:52 AM, AngelicTears <[email protected]> > wrote: > >> >>>> well, what about disabling software vertex and enabling DXT > texture? > >> >>>> about the graphic glitch, i manage to reduced it a little while > testing the > >> >>>> V1.1 and V1.0 not long ago..it's a CVAR which has to do with > pixmaping and > >> >>>> lightmap, i forgot, gonna try and looking up for it...i should keep > a record > >> >>>> of my testing ...:( > >> > >> >>>> On Mon, Feb 15, 2010 at 6:39 PM, Espionage724 < > [email protected]> > >> >>>> wrote: > >> > >> >>>>> sigh...I tried about everyhing I could, replacing shaders from > portal, > >> >>>>> replacing .dll's, messing with dxoveride.cfg, all failed :/ They > >> >>>>> failed to eliminate the annoying graphics glitch I mean when you > run > >> >>>>> left4dead.exe in software vertex. > >> > >> >>>>> The only thing that managed to shed some hope was the DXT texture > >> >>>>> thing, but then again that made everything too dark >.> > >> > >> >>>>> Anyone else have any luck? > >> > >> >>>>> On Mon, Feb 15, 2010 at 4:36 AM, Espionage724 < > [email protected]> > >> >>>>> wrote: > >> >>>>> > Yea more like day instead of night, basically, no shadows being > shown I > >> >>>>> > guess.. > >> > >> >>>>> > im on 7 with Alpha 1 MD > >> > >> >>>>> > I've been messing around with some cvars as well... no luck on > that > >> >>>>> > either... hmm > >> > >> >>>>> > On Mon, Feb 15, 2010 at 3:36 AM, DanielPK > >> >>>>> > <[email protected]> wrote: > >> >>>>> >> hmmm...i don't have the over brightness thingy...are u talking > abt the > >> >>>>> >> game being in a "day" like time instead of night :P if thats > the > >> >>>>> >> issue, then i'll try emulate the DXT and see the result :D > >> >>>>> >> Espi...are u on XP or 7?? > >> > >> >>>>> >> On Feb 15, 4:24 pm, Espionage724 <[email protected]> > wrote: > >> >>>>> >>> 3DA results > >> >>>>> >>> - Whenever I enable DXT Texture emulation, it appears to fix > the > >> >>>>> >>> brightness issue, more testing needed though... > >> > >> >>>>> >>> Also I don't quite understand which shader would need > replacing from > >> >>>>> >>> portal to L4D either... > >> > >> >>>>> >>> On Mon, Feb 15, 2010 at 1:47 AM, Espionage724 < > [email protected]> > >> >>>>> >>> wrote: > >> >>>>> >>> > Hmm, some few hrs anyway... Well i now have the games so I > guess > >> >>>>> >>> > i'll > >> >>>>> >>> > start messing around with em... > >> > >> >>>>> >>> > On Sun, Feb 14, 2010 at 4:25 PM, Espionage724 > >> >>>>> >>> > <[email protected]> wrote: > >> >>>>> >>> >> Ok cool, I should have the game "reobtained" in a few > hours... > >> > >> >>>>> >>> >> On Sun, Feb 14, 2010 at 4:19 PM, THEfog . > >> >>>>> >>> >> <[email protected]> wrote: > >> >>>>> >>> >>> Ill reinstall the game and try it out when I get back from > >> >>>>> >>> >>> schoolthis arvy'. > >> > >> >>>>> >>> >>> THEfog > >> > >> >>>>> >>> >>> On 15/02/2010 7:12 AM, "Espionage724" < > [email protected]> > >> >>>>> >>> >>> wrote: > >> > >> >>>>> >>> >>> Hmm, I can't quite remember. If I'm right, their kept in a > bunch > >> >>>>> >>> >>> of > >> >>>>> >>> >>> single files, like shaders for vertexLightsvs20 and > >> >>>>> >>> >>> vertexLightsps20 > >> >>>>> >>> >>> are in 2 different files. Something like that anyway... > >> > >> >>>>> >>> >>> Also does anyone else run L4D in Software Vertex? If i try > it, i > >> >>>>> >>> >>> get a > >> >>>>> >>> >>> bunch of color glitches and lines for whatever reason... > >> > >> >>>>> >>> >>> On Sun, Feb 14, 2010 at 4:09 PM, THEfog . > >> >>>>> >>> >>> <[email protected]> wrote: > >> >>>>> >>> >>>> Well getting a 2008 g... > >> > >> >>>>> >>> >>>> -- > >> > >> >>>>> >>> >>>> INTEL 9xx SOLDIERS SANS FRONTIERS > >> > >> >>>>> >>> >>> -- > >> > >> >>>>> >>> >>> Espionage724 Has A Signature... > >> > >> >>>>> >>> >>> -- > >> > >> >>>>> >>> >>> INTEL 9xx SOLDIERS SANS FRONTIERS > >> > >> >>>>> >>> >>> -- > >> >>>>> >>> >>> INTEL 9xx SOLDIERS SANS FRONTIERS > >> > >> >>>>> >>> >> -- > >> >>>>> >>> >> Espionage724 Has A Signature... > >> > >> >>>>> >>> > -- > >> >>>>> >>> > Espionage724 Has A Signature... > >> > >> >>>>> >>> -- > >> >>>>> >>> Espionage724 Has A Signature... > >> > >> >>>>> >> -- > >> >>>>> >> INTEL 9xx SOLDIERS SANS FRONTIERS > >> > >> >>>>> > -- > >> >>>>> > Espionage724 Has A Signature... > >> > >> >>>>> -- > >> >>>>> Espionage724 Has A Signature... > >> > >> >>>>> -- > >> >>>>> INTEL 9xx SOLDIERS SANS FRONTIERS > >> > >> >>>> -- > >> >>>> INTEL 9xx SOLDIERS SANS FRONTIERS > >> > >> >>> -- > >> >>> Espionage724 Has A Signature... > >> > >> >> -- > >> >> Espionage724 Has A Signature... > >> > >> > -- > >> > Espionage724 Has A Signature... > >> > >> -- > >> Espionage724 Has A Signature... > > > > -- > > INTEL 9xx SOLDIERS SANS FRONTIERS > > > > > > -- > Espionage724 Has A Signature... > > -- > INTEL 9xx SOLDIERS SANS FRONTIERS > -- INTEL 9xx SOLDIERS SANS FRONTIERS
