Hmm, I think I tried net decompiler earlier (4am earlier) and it said
something was missing from the .dll, I can't remember what it said but
i'll try again later on

On Mon, Feb 15, 2010 at 10:41 PM, DanielPK
<[email protected]> wrote:
> you can decompile DLL files with these 2 softwares:
>
> http://netdecompiler.com/download.html
> http://www.red-gate.com/products/reflector/
>
> .net Reflector is the best out there...as it will decompile your dll
> into either C# or VB.NET :D you can get the "free" one somewhere ;)
> and for netdecompiler, it'll show all the classes,method,fun etc :P
>
> On Feb 16, 9:59 am, Espionage724 <[email protected]> wrote:
>> I wish there was some way to decompile that shaderapidx9.dll file...
>> maybe that would help fix it...
>>
>> @AngelicTears
>> Hey about those C++ fixes and stuff you mentioned somewhere you did
>> with the MD's, did you happen to of did that with the .dll files? If
>> so, did it involve decompiling or anything?
>>
>>
>>
>> On Mon, Feb 15, 2010 at 4:13 PM, Espionage724 <[email protected]> wrote:
>> > Hmm, it appears that the 950GMA doesn't support ps 2.0b. The other
>> > source games fallback to 1.1, but L4D doesn't have it... hmmm
>>
>> > On Mon, Feb 15, 2010 at 4:00 PM, Espionage724 <[email protected]> 
>> > wrote:
>> >> Hmm the info from mat_info seems interesting
>>
>> >> ShaderAPI: shaderapidx9.dll
>> >> Shader API Driver Info:
>>
>> >> Driver : igdumdx32.dll Version : 657290
>> >> Driver Description :  9xx Soldiers sans frontiers Alpha 1
>> >> Chipset version 32902 10146 17829925 3
>>
>> >> Display mode : 640 x 480 (BGRX8888)
>> >> Vertex Shader Version : 2.0 Pixel Shader Version : 2.0
>>
>> >> Device Caps : <--- Most of these can be tweaked in DXTweaker
>> >> CANBLTSYSTONONLOCAL  N  CANRENDERAFTERFLIP  Y  HWRASTERIZATION  Y
>> >> HWTRANSFORMANDLIGHT  Y  NPATCHES  N  PUREDEVICE  Y
>> >> SEPARATETEXTUREMEMORIES  N  TEXTURENONLOCALVIDMEM  N  TEXTURESYSTEMMEMORY 
>> >>  N
>> >> TEXTUREVIDEOMEMORY  Y  TLVERTEXSYSTEMMEMORY  Y  TLVERTEXVIDEOMEMORY  N
>>
>> >> Primitive Caps :
>> >> BLENDOP  Y  CLIPPLANESCALEDPOINTS  N  CLIPTLVERTS  N
>> >> COLORWRITEENABLE  Y  MASKZ  Y  TSSARGTEMP  Y
>>
>> >> Raster Caps :
>> >> FOGRANGE  Y  FOGTABLE  Y  FOGVERTEX  Y  ZFOG  Y  WFOG  Y
>> >> MIPMAPLODBIAS  Y  WBUFFER  N  ZBIAS  Y  ZTEST *N*
>> >> Size of Texture Memory : 262144 kb
>> >> Max Texture Dimensions : 2048 x 2048
>> >> Max Texture Aspect Ratio : *2048*
>> >> Max Textures : 8
>>
>> >> Texture Caps :
>> >> ALPHA  Y  CUBEMAP  Y  MIPCUBEMAP  Y  SQUAREONLY  N
>> >> vendor id: 0x8086
>> >> device id: 0x27a2
>> >> SHADERAPI CAPS:
>> >> m_NumSamplers: 16
>> >> m_HasSetDeviceGammaRamp: no
>> >> m_SupportsPixelShaders_2_b: no <--- Hmmmmm
>> >> m_SupportsShaderModel_3_0: no
>> >> m_SupportsCompressedVertices: 1
>> >> m_bSupportsAnisotropicFiltering: yes
>> >> m_nMaxAnisotropy: 4
>> >> m_MaxTextureWidth: 2048
>> >> m_MaxTextureHeight: 2048
>> >> m_MaxTextureAspectRatio: 2048
>> >> m_MaxPrimitiveCount: 65535
>> >> m_ZBiasAndSlopeScaledDepthBiasSupported: yes
>> >> m_NumPixelShaderConstants: 32
>> >> m_NumVertexShaderConstants: 256
>> >> m_NumBooleanVertexShaderConstants: 16
>> >> m_NumIntegerVertexShaderConstants: 16
>> >> m_TextureMemorySize: 268435456
>> >> m_MaxNumLights: 2
>> >> m_MaxVertexShaderBlendMatrices: 53
>> >> m_SupportsMipmappedCubemaps: yes
>> >> m_nDXSupportLevel: 90
>> >> m_PreferDynamicTextures: yes
>> >> m_MaxUserClipPlanes: 6
>> >> m_SupportsSRGB: yes
>> >> m_HDRType: HDR_TYPE_NONE
>> >> m_UseFastClipping: no
>> >> m_pShaderDLL:
>> >> m_bNeedsATICentroidHack: yes
>> >> m_bDisableShaderOptimizations: no
>> >> m_MaxSimultaneousRenderTargets: 1
>> >> m_bPreferZPrepass: yes
>> >> m_bSuppressPixelShaderCentroidHackFixup: yes
>> >> m_bPreferTexturesInHWMemory: no
>> >> m_bPreferHardwareSync: no
>> >> m_bUnsupported: no
>>
>> >> On Mon, Feb 15, 2010 at 6:04 AM, Espionage724 <[email protected]> 
>> >> wrote:
>> >>> yep whether software vertex is on or off, DXT texture emulation
>> >>> renders L4D darker, too dark though lol...
>>
>> >>> On Mon, Feb 15, 2010 at 5:52 AM, AngelicTears <[email protected]> wrote:
>> >>>> well, what about disabling software vertex and enabling DXT texture?
>> >>>> about the graphic glitch, i manage to reduced it a little while testing 
>> >>>> the
>> >>>> V1.1 and V1.0 not long ago..it's a CVAR which has to do with pixmaping 
>> >>>> and
>> >>>> lightmap, i forgot, gonna try and looking up for it...i should keep a 
>> >>>> record
>> >>>> of my testing ...:(
>>
>> >>>> On Mon, Feb 15, 2010 at 6:39 PM, Espionage724 <[email protected]>
>> >>>> wrote:
>>
>> >>>>> sigh...I tried about everyhing I could, replacing shaders from portal,
>> >>>>> replacing .dll's, messing with dxoveride.cfg, all failed :/ They
>> >>>>> failed to eliminate the annoying graphics glitch I mean when you run
>> >>>>> left4dead.exe in software vertex.
>>
>> >>>>> The only thing that managed to shed some hope was the DXT texture
>> >>>>> thing, but then again that made everything too dark >.>
>>
>> >>>>> Anyone else have any luck?
>>
>> >>>>> On Mon, Feb 15, 2010 at 4:36 AM, Espionage724 <[email protected]>
>> >>>>> wrote:
>> >>>>> > Yea more like day instead of night, basically, no shadows being 
>> >>>>> > shown I
>> >>>>> > guess..
>>
>> >>>>> > im on 7 with Alpha 1 MD
>>
>> >>>>> > I've been messing around with some cvars as well... no luck on that
>> >>>>> > either... hmm
>>
>> >>>>> > On Mon, Feb 15, 2010 at 3:36 AM, DanielPK
>> >>>>> > <[email protected]> wrote:
>> >>>>> >> hmmm...i don't have the over brightness thingy...are u talking abt 
>> >>>>> >> the
>> >>>>> >> game being in a "day" like time instead of night :P if thats the
>> >>>>> >> issue, then i'll try emulate the DXT and see the result :D
>> >>>>> >> Espi...are u on XP or 7??
>>
>> >>>>> >> On Feb 15, 4:24 pm, Espionage724 <[email protected]> wrote:
>> >>>>> >>> 3DA results
>> >>>>> >>> - Whenever I enable DXT Texture emulation, it appears to fix the
>> >>>>> >>> brightness issue, more testing needed though...
>>
>> >>>>> >>> Also I don't quite understand which shader would need replacing 
>> >>>>> >>> from
>> >>>>> >>> portal to L4D either...
>>
>> >>>>> >>> On Mon, Feb 15, 2010 at 1:47 AM, Espionage724 
>> >>>>> >>> <[email protected]>
>> >>>>> >>> wrote:
>> >>>>> >>> > Hmm, some few hrs anyway... Well i now have the games so I guess
>> >>>>> >>> > i'll
>> >>>>> >>> > start messing around with em...
>>
>> >>>>> >>> > On Sun, Feb 14, 2010 at 4:25 PM, Espionage724
>> >>>>> >>> > <[email protected]> wrote:
>> >>>>> >>> >> Ok cool, I should have the game "reobtained" in a few hours...
>>
>> >>>>> >>> >> On Sun, Feb 14, 2010 at 4:19 PM, THEfog .
>> >>>>> >>> >> <[email protected]> wrote:
>> >>>>> >>> >>> Ill reinstall the game and try it out when I get back from
>> >>>>> >>> >>> schoolthis arvy'.
>>
>> >>>>> >>> >>> THEfog
>>
>> >>>>> >>> >>> On 15/02/2010 7:12 AM, "Espionage724" <[email protected]>
>> >>>>> >>> >>> wrote:
>>
>> >>>>> >>> >>> Hmm, I can't quite remember. If I'm right, their kept in a 
>> >>>>> >>> >>> bunch
>> >>>>> >>> >>> of
>> >>>>> >>> >>> single files, like shaders for vertexLightsvs20 and
>> >>>>> >>> >>> vertexLightsps20
>> >>>>> >>> >>> are in 2 different files. Something like that anyway...
>>
>> >>>>> >>> >>> Also does anyone else run L4D in Software Vertex? If i try it, 
>> >>>>> >>> >>> i
>> >>>>> >>> >>> get a
>> >>>>> >>> >>> bunch of color glitches and lines for whatever reason...
>>
>> >>>>> >>> >>> On Sun, Feb 14, 2010 at 4:09 PM, THEfog .
>> >>>>> >>> >>> <[email protected]> wrote:
>> >>>>> >>> >>>> Well getting a 2008 g...
>>
>> >>>>> >>> >>>> --
>>
>> >>>>> >>> >>>> INTEL 9xx SOLDIERS SANS FRONTIERS
>>
>> >>>>> >>> >>> --
>>
>> >>>>> >>> >>> Espionage724 Has A Signature...
>>
>> >>>>> >>> >>> --
>>
>> >>>>> >>> >>> INTEL 9xx SOLDIERS SANS FRONTIERS
>>
>> >>>>> >>> >>> --
>> >>>>> >>> >>> INTEL 9xx SOLDIERS SANS FRONTIERS
>>
>> >>>>> >>> >> --
>> >>>>> >>> >> Espionage724 Has A Signature...
>>
>> >>>>> >>> > --
>> >>>>> >>> > Espionage724 Has A Signature...
>>
>> >>>>> >>> --
>> >>>>> >>> Espionage724 Has A Signature...
>>
>> >>>>> >> --
>> >>>>> >> INTEL 9xx SOLDIERS SANS FRONTIERS
>>
>> >>>>> > --
>> >>>>> > Espionage724 Has A Signature...
>>
>> >>>>> --
>> >>>>> Espionage724 Has A Signature...
>>
>> >>>>> --
>> >>>>> INTEL 9xx SOLDIERS SANS FRONTIERS
>>
>> >>>> --
>> >>>> INTEL 9xx SOLDIERS SANS FRONTIERS
>>
>> >>> --
>> >>> Espionage724 Has A Signature...
>>
>> >> --
>> >> Espionage724 Has A Signature...
>>
>> > --
>> > Espionage724 Has A Signature...
>>
>> --
>> Espionage724 Has A Signature...
>
> --
> INTEL 9xx SOLDIERS SANS FRONTIERS
>



-- 
Espionage724 Has A Signature...

-- 
INTEL 9xx SOLDIERS SANS FRONTIERS

Reply via email to