Hmm, I think I tried net decompiler earlier (4am earlier) and it said something was missing from the .dll, I can't remember what it said but i'll try again later on
On Mon, Feb 15, 2010 at 10:41 PM, DanielPK <[email protected]> wrote: > you can decompile DLL files with these 2 softwares: > > http://netdecompiler.com/download.html > http://www.red-gate.com/products/reflector/ > > .net Reflector is the best out there...as it will decompile your dll > into either C# or VB.NET :D you can get the "free" one somewhere ;) > and for netdecompiler, it'll show all the classes,method,fun etc :P > > On Feb 16, 9:59 am, Espionage724 <[email protected]> wrote: >> I wish there was some way to decompile that shaderapidx9.dll file... >> maybe that would help fix it... >> >> @AngelicTears >> Hey about those C++ fixes and stuff you mentioned somewhere you did >> with the MD's, did you happen to of did that with the .dll files? If >> so, did it involve decompiling or anything? >> >> >> >> On Mon, Feb 15, 2010 at 4:13 PM, Espionage724 <[email protected]> wrote: >> > Hmm, it appears that the 950GMA doesn't support ps 2.0b. The other >> > source games fallback to 1.1, but L4D doesn't have it... hmmm >> >> > On Mon, Feb 15, 2010 at 4:00 PM, Espionage724 <[email protected]> >> > wrote: >> >> Hmm the info from mat_info seems interesting >> >> >> ShaderAPI: shaderapidx9.dll >> >> Shader API Driver Info: >> >> >> Driver : igdumdx32.dll Version : 657290 >> >> Driver Description : 9xx Soldiers sans frontiers Alpha 1 >> >> Chipset version 32902 10146 17829925 3 >> >> >> Display mode : 640 x 480 (BGRX8888) >> >> Vertex Shader Version : 2.0 Pixel Shader Version : 2.0 >> >> >> Device Caps : <--- Most of these can be tweaked in DXTweaker >> >> CANBLTSYSTONONLOCAL N CANRENDERAFTERFLIP Y HWRASTERIZATION Y >> >> HWTRANSFORMANDLIGHT Y NPATCHES N PUREDEVICE Y >> >> SEPARATETEXTUREMEMORIES N TEXTURENONLOCALVIDMEM N TEXTURESYSTEMMEMORY >> >> N >> >> TEXTUREVIDEOMEMORY Y TLVERTEXSYSTEMMEMORY Y TLVERTEXVIDEOMEMORY N >> >> >> Primitive Caps : >> >> BLENDOP Y CLIPPLANESCALEDPOINTS N CLIPTLVERTS N >> >> COLORWRITEENABLE Y MASKZ Y TSSARGTEMP Y >> >> >> Raster Caps : >> >> FOGRANGE Y FOGTABLE Y FOGVERTEX Y ZFOG Y WFOG Y >> >> MIPMAPLODBIAS Y WBUFFER N ZBIAS Y ZTEST *N* >> >> Size of Texture Memory : 262144 kb >> >> Max Texture Dimensions : 2048 x 2048 >> >> Max Texture Aspect Ratio : *2048* >> >> Max Textures : 8 >> >> >> Texture Caps : >> >> ALPHA Y CUBEMAP Y MIPCUBEMAP Y SQUAREONLY N >> >> vendor id: 0x8086 >> >> device id: 0x27a2 >> >> SHADERAPI CAPS: >> >> m_NumSamplers: 16 >> >> m_HasSetDeviceGammaRamp: no >> >> m_SupportsPixelShaders_2_b: no <--- Hmmmmm >> >> m_SupportsShaderModel_3_0: no >> >> m_SupportsCompressedVertices: 1 >> >> m_bSupportsAnisotropicFiltering: yes >> >> m_nMaxAnisotropy: 4 >> >> m_MaxTextureWidth: 2048 >> >> m_MaxTextureHeight: 2048 >> >> m_MaxTextureAspectRatio: 2048 >> >> m_MaxPrimitiveCount: 65535 >> >> m_ZBiasAndSlopeScaledDepthBiasSupported: yes >> >> m_NumPixelShaderConstants: 32 >> >> m_NumVertexShaderConstants: 256 >> >> m_NumBooleanVertexShaderConstants: 16 >> >> m_NumIntegerVertexShaderConstants: 16 >> >> m_TextureMemorySize: 268435456 >> >> m_MaxNumLights: 2 >> >> m_MaxVertexShaderBlendMatrices: 53 >> >> m_SupportsMipmappedCubemaps: yes >> >> m_nDXSupportLevel: 90 >> >> m_PreferDynamicTextures: yes >> >> m_MaxUserClipPlanes: 6 >> >> m_SupportsSRGB: yes >> >> m_HDRType: HDR_TYPE_NONE >> >> m_UseFastClipping: no >> >> m_pShaderDLL: >> >> m_bNeedsATICentroidHack: yes >> >> m_bDisableShaderOptimizations: no >> >> m_MaxSimultaneousRenderTargets: 1 >> >> m_bPreferZPrepass: yes >> >> m_bSuppressPixelShaderCentroidHackFixup: yes >> >> m_bPreferTexturesInHWMemory: no >> >> m_bPreferHardwareSync: no >> >> m_bUnsupported: no >> >> >> On Mon, Feb 15, 2010 at 6:04 AM, Espionage724 <[email protected]> >> >> wrote: >> >>> yep whether software vertex is on or off, DXT texture emulation >> >>> renders L4D darker, too dark though lol... >> >> >>> On Mon, Feb 15, 2010 at 5:52 AM, AngelicTears <[email protected]> wrote: >> >>>> well, what about disabling software vertex and enabling DXT texture? >> >>>> about the graphic glitch, i manage to reduced it a little while testing >> >>>> the >> >>>> V1.1 and V1.0 not long ago..it's a CVAR which has to do with pixmaping >> >>>> and >> >>>> lightmap, i forgot, gonna try and looking up for it...i should keep a >> >>>> record >> >>>> of my testing ...:( >> >> >>>> On Mon, Feb 15, 2010 at 6:39 PM, Espionage724 <[email protected]> >> >>>> wrote: >> >> >>>>> sigh...I tried about everyhing I could, replacing shaders from portal, >> >>>>> replacing .dll's, messing with dxoveride.cfg, all failed :/ They >> >>>>> failed to eliminate the annoying graphics glitch I mean when you run >> >>>>> left4dead.exe in software vertex. >> >> >>>>> The only thing that managed to shed some hope was the DXT texture >> >>>>> thing, but then again that made everything too dark >.> >> >> >>>>> Anyone else have any luck? >> >> >>>>> On Mon, Feb 15, 2010 at 4:36 AM, Espionage724 <[email protected]> >> >>>>> wrote: >> >>>>> > Yea more like day instead of night, basically, no shadows being >> >>>>> > shown I >> >>>>> > guess.. >> >> >>>>> > im on 7 with Alpha 1 MD >> >> >>>>> > I've been messing around with some cvars as well... no luck on that >> >>>>> > either... hmm >> >> >>>>> > On Mon, Feb 15, 2010 at 3:36 AM, DanielPK >> >>>>> > <[email protected]> wrote: >> >>>>> >> hmmm...i don't have the over brightness thingy...are u talking abt >> >>>>> >> the >> >>>>> >> game being in a "day" like time instead of night :P if thats the >> >>>>> >> issue, then i'll try emulate the DXT and see the result :D >> >>>>> >> Espi...are u on XP or 7?? >> >> >>>>> >> On Feb 15, 4:24 pm, Espionage724 <[email protected]> wrote: >> >>>>> >>> 3DA results >> >>>>> >>> - Whenever I enable DXT Texture emulation, it appears to fix the >> >>>>> >>> brightness issue, more testing needed though... >> >> >>>>> >>> Also I don't quite understand which shader would need replacing >> >>>>> >>> from >> >>>>> >>> portal to L4D either... >> >> >>>>> >>> On Mon, Feb 15, 2010 at 1:47 AM, Espionage724 >> >>>>> >>> <[email protected]> >> >>>>> >>> wrote: >> >>>>> >>> > Hmm, some few hrs anyway... Well i now have the games so I guess >> >>>>> >>> > i'll >> >>>>> >>> > start messing around with em... >> >> >>>>> >>> > On Sun, Feb 14, 2010 at 4:25 PM, Espionage724 >> >>>>> >>> > <[email protected]> wrote: >> >>>>> >>> >> Ok cool, I should have the game "reobtained" in a few hours... >> >> >>>>> >>> >> On Sun, Feb 14, 2010 at 4:19 PM, THEfog . >> >>>>> >>> >> <[email protected]> wrote: >> >>>>> >>> >>> Ill reinstall the game and try it out when I get back from >> >>>>> >>> >>> schoolthis arvy'. >> >> >>>>> >>> >>> THEfog >> >> >>>>> >>> >>> On 15/02/2010 7:12 AM, "Espionage724" <[email protected]> >> >>>>> >>> >>> wrote: >> >> >>>>> >>> >>> Hmm, I can't quite remember. If I'm right, their kept in a >> >>>>> >>> >>> bunch >> >>>>> >>> >>> of >> >>>>> >>> >>> single files, like shaders for vertexLightsvs20 and >> >>>>> >>> >>> vertexLightsps20 >> >>>>> >>> >>> are in 2 different files. Something like that anyway... >> >> >>>>> >>> >>> Also does anyone else run L4D in Software Vertex? If i try it, >> >>>>> >>> >>> i >> >>>>> >>> >>> get a >> >>>>> >>> >>> bunch of color glitches and lines for whatever reason... >> >> >>>>> >>> >>> On Sun, Feb 14, 2010 at 4:09 PM, THEfog . >> >>>>> >>> >>> <[email protected]> wrote: >> >>>>> >>> >>>> Well getting a 2008 g... >> >> >>>>> >>> >>>> -- >> >> >>>>> >>> >>>> INTEL 9xx SOLDIERS SANS FRONTIERS >> >> >>>>> >>> >>> -- >> >> >>>>> >>> >>> Espionage724 Has A Signature... >> >> >>>>> >>> >>> -- >> >> >>>>> >>> >>> INTEL 9xx SOLDIERS SANS FRONTIERS >> >> >>>>> >>> >>> -- >> >>>>> >>> >>> INTEL 9xx SOLDIERS SANS FRONTIERS >> >> >>>>> >>> >> -- >> >>>>> >>> >> Espionage724 Has A Signature... >> >> >>>>> >>> > -- >> >>>>> >>> > Espionage724 Has A Signature... >> >> >>>>> >>> -- >> >>>>> >>> Espionage724 Has A Signature... >> >> >>>>> >> -- >> >>>>> >> INTEL 9xx SOLDIERS SANS FRONTIERS >> >> >>>>> > -- >> >>>>> > Espionage724 Has A Signature... >> >> >>>>> -- >> >>>>> Espionage724 Has A Signature... >> >> >>>>> -- >> >>>>> INTEL 9xx SOLDIERS SANS FRONTIERS >> >> >>>> -- >> >>>> INTEL 9xx SOLDIERS SANS FRONTIERS >> >> >>> -- >> >>> Espionage724 Has A Signature... >> >> >> -- >> >> Espionage724 Has A Signature... >> >> > -- >> > Espionage724 Has A Signature... >> >> -- >> Espionage724 Has A Signature... > > -- > INTEL 9xx SOLDIERS SANS FRONTIERS > -- Espionage724 Has A Signature... -- INTEL 9xx SOLDIERS SANS FRONTIERS
