Hmm, maybe 3DA and its pixel shader cap setting might be able to help,
idk though, L4D won't start at all with 3DA for me and idk y
exactly...

DXTweaker doesn't seem to help either. With Pixel Shader 3 mode
enabled, it emulates all the pixel shader models, except 2.0b >.>

On Mon, Feb 15, 2010 at 10:54 PM, AngelicTears <[email protected]> wrote:
> @ Espi
> yeah i did, but the structure are not the same between the MD dlls and the
> L4D ones.....im gonna try the decompiler Daniel suggest and see how it goes,
> altough the pixel 2.0b is the main problem there, and im not sure how to fix
> that or emulate that...
>
> On Tue, Feb 16, 2010 at 11:42 AM, Espionage724 <[email protected]>
> wrote:
>>
>> Hmm, I think I tried net decompiler earlier (4am earlier) and it said
>> something was missing from the .dll, I can't remember what it said but
>> i'll try again later on
>>
>> On Mon, Feb 15, 2010 at 10:41 PM, DanielPK
>> <[email protected]> wrote:
>> > you can decompile DLL files with these 2 softwares:
>> >
>> > http://netdecompiler.com/download.html
>> > http://www.red-gate.com/products/reflector/
>> >
>> > .net Reflector is the best out there...as it will decompile your dll
>> > into either C# or VB.NET :D you can get the "free" one somewhere ;)
>> > and for netdecompiler, it'll show all the classes,method,fun etc :P
>> >
>> > On Feb 16, 9:59 am, Espionage724 <[email protected]> wrote:
>> >> I wish there was some way to decompile that shaderapidx9.dll file...
>> >> maybe that would help fix it...
>> >>
>> >> @AngelicTears
>> >> Hey about those C++ fixes and stuff you mentioned somewhere you did
>> >> with the MD's, did you happen to of did that with the .dll files? If
>> >> so, did it involve decompiling or anything?
>> >>
>> >>
>> >>
>> >> On Mon, Feb 15, 2010 at 4:13 PM, Espionage724 <[email protected]>
>> >> wrote:
>> >> > Hmm, it appears that the 950GMA doesn't support ps 2.0b. The other
>> >> > source games fallback to 1.1, but L4D doesn't have it... hmmm
>> >>
>> >> > On Mon, Feb 15, 2010 at 4:00 PM, Espionage724
>> >> > <[email protected]> wrote:
>> >> >> Hmm the info from mat_info seems interesting
>> >>
>> >> >> ShaderAPI: shaderapidx9.dll
>> >> >> Shader API Driver Info:
>> >>
>> >> >> Driver : igdumdx32.dll Version : 657290
>> >> >> Driver Description :  9xx Soldiers sans frontiers Alpha 1
>> >> >> Chipset version 32902 10146 17829925 3
>> >>
>> >> >> Display mode : 640 x 480 (BGRX8888)
>> >> >> Vertex Shader Version : 2.0 Pixel Shader Version : 2.0
>> >>
>> >> >> Device Caps : <--- Most of these can be tweaked in DXTweaker
>> >> >> CANBLTSYSTONONLOCAL  N  CANRENDERAFTERFLIP  Y  HWRASTERIZATION  Y
>> >> >> HWTRANSFORMANDLIGHT  Y  NPATCHES  N  PUREDEVICE  Y
>> >> >> SEPARATETEXTUREMEMORIES  N  TEXTURENONLOCALVIDMEM  N
>> >> >>  TEXTURESYSTEMMEMORY  N
>> >> >> TEXTUREVIDEOMEMORY  Y  TLVERTEXSYSTEMMEMORY  Y  TLVERTEXVIDEOMEMORY
>> >> >>  N
>> >>
>> >> >> Primitive Caps :
>> >> >> BLENDOP  Y  CLIPPLANESCALEDPOINTS  N  CLIPTLVERTS  N
>> >> >> COLORWRITEENABLE  Y  MASKZ  Y  TSSARGTEMP  Y
>> >>
>> >> >> Raster Caps :
>> >> >> FOGRANGE  Y  FOGTABLE  Y  FOGVERTEX  Y  ZFOG  Y  WFOG  Y
>> >> >> MIPMAPLODBIAS  Y  WBUFFER  N  ZBIAS  Y  ZTEST *N*
>> >> >> Size of Texture Memory : 262144 kb
>> >> >> Max Texture Dimensions : 2048 x 2048
>> >> >> Max Texture Aspect Ratio : *2048*
>> >> >> Max Textures : 8
>> >>
>> >> >> Texture Caps :
>> >> >> ALPHA  Y  CUBEMAP  Y  MIPCUBEMAP  Y  SQUAREONLY  N
>> >> >> vendor id: 0x8086
>> >> >> device id: 0x27a2
>> >> >> SHADERAPI CAPS:
>> >> >> m_NumSamplers: 16
>> >> >> m_HasSetDeviceGammaRamp: no
>> >> >> m_SupportsPixelShaders_2_b: no <--- Hmmmmm
>> >> >> m_SupportsShaderModel_3_0: no
>> >> >> m_SupportsCompressedVertices: 1
>> >> >> m_bSupportsAnisotropicFiltering: yes
>> >> >> m_nMaxAnisotropy: 4
>> >> >> m_MaxTextureWidth: 2048
>> >> >> m_MaxTextureHeight: 2048
>> >> >> m_MaxTextureAspectRatio: 2048
>> >> >> m_MaxPrimitiveCount: 65535
>> >> >> m_ZBiasAndSlopeScaledDepthBiasSupported: yes
>> >> >> m_NumPixelShaderConstants: 32
>> >> >> m_NumVertexShaderConstants: 256
>> >> >> m_NumBooleanVertexShaderConstants: 16
>> >> >> m_NumIntegerVertexShaderConstants: 16
>> >> >> m_TextureMemorySize: 268435456
>> >> >> m_MaxNumLights: 2
>> >> >> m_MaxVertexShaderBlendMatrices: 53
>> >> >> m_SupportsMipmappedCubemaps: yes
>> >> >> m_nDXSupportLevel: 90
>> >> >> m_PreferDynamicTextures: yes
>> >> >> m_MaxUserClipPlanes: 6
>> >> >> m_SupportsSRGB: yes
>> >> >> m_HDRType: HDR_TYPE_NONE
>> >> >> m_UseFastClipping: no
>> >> >> m_pShaderDLL:
>> >> >> m_bNeedsATICentroidHack: yes
>> >> >> m_bDisableShaderOptimizations: no
>> >> >> m_MaxSimultaneousRenderTargets: 1
>> >> >> m_bPreferZPrepass: yes
>> >> >> m_bSuppressPixelShaderCentroidHackFixup: yes
>> >> >> m_bPreferTexturesInHWMemory: no
>> >> >> m_bPreferHardwareSync: no
>> >> >> m_bUnsupported: no
>> >>
>> >> >> On Mon, Feb 15, 2010 at 6:04 AM, Espionage724
>> >> >> <[email protected]> wrote:
>> >> >>> yep whether software vertex is on or off, DXT texture emulation
>> >> >>> renders L4D darker, too dark though lol...
>> >>
>> >> >>> On Mon, Feb 15, 2010 at 5:52 AM, AngelicTears <[email protected]>
>> >> >>> wrote:
>> >> >>>> well, what about disabling software vertex and enabling DXT
>> >> >>>> texture?
>> >> >>>> about the graphic glitch, i manage to reduced it a little while
>> >> >>>> testing the
>> >> >>>> V1.1 and V1.0 not long ago..it's a CVAR which has to do with
>> >> >>>> pixmaping and
>> >> >>>> lightmap, i forgot, gonna try and looking up for it...i should
>> >> >>>> keep a record
>> >> >>>> of my testing ...:(
>> >>
>> >> >>>> On Mon, Feb 15, 2010 at 6:39 PM, Espionage724
>> >> >>>> <[email protected]>
>> >> >>>> wrote:
>> >>
>> >> >>>>> sigh...I tried about everyhing I could, replacing shaders from
>> >> >>>>> portal,
>> >> >>>>> replacing .dll's, messing with dxoveride.cfg, all failed :/ They
>> >> >>>>> failed to eliminate the annoying graphics glitch I mean when you
>> >> >>>>> run
>> >> >>>>> left4dead.exe in software vertex.
>> >>
>> >> >>>>> The only thing that managed to shed some hope was the DXT texture
>> >> >>>>> thing, but then again that made everything too dark >.>
>> >>
>> >> >>>>> Anyone else have any luck?
>> >>
>> >> >>>>> On Mon, Feb 15, 2010 at 4:36 AM, Espionage724
>> >> >>>>> <[email protected]>
>> >> >>>>> wrote:
>> >> >>>>> > Yea more like day instead of night, basically, no shadows being
>> >> >>>>> > shown I
>> >> >>>>> > guess..
>> >>
>> >> >>>>> > im on 7 with Alpha 1 MD
>> >>
>> >> >>>>> > I've been messing around with some cvars as well... no luck on
>> >> >>>>> > that
>> >> >>>>> > either... hmm
>> >>
>> >> >>>>> > On Mon, Feb 15, 2010 at 3:36 AM, DanielPK
>> >> >>>>> > <[email protected]> wrote:
>> >> >>>>> >> hmmm...i don't have the over brightness thingy...are u talking
>> >> >>>>> >> abt the
>> >> >>>>> >> game being in a "day" like time instead of night :P if thats
>> >> >>>>> >> the
>> >> >>>>> >> issue, then i'll try emulate the DXT and see the result :D
>> >> >>>>> >> Espi...are u on XP or 7??
>> >>
>> >> >>>>> >> On Feb 15, 4:24 pm, Espionage724 <[email protected]>
>> >> >>>>> >> wrote:
>> >> >>>>> >>> 3DA results
>> >> >>>>> >>> - Whenever I enable DXT Texture emulation, it appears to fix
>> >> >>>>> >>> the
>> >> >>>>> >>> brightness issue, more testing needed though...
>> >>
>> >> >>>>> >>> Also I don't quite understand which shader would need
>> >> >>>>> >>> replacing from
>> >> >>>>> >>> portal to L4D either...
>> >>
>> >> >>>>> >>> On Mon, Feb 15, 2010 at 1:47 AM, Espionage724
>> >> >>>>> >>> <[email protected]>
>> >> >>>>> >>> wrote:
>> >> >>>>> >>> > Hmm, some few hrs anyway... Well i now have the games so I
>> >> >>>>> >>> > guess
>> >> >>>>> >>> > i'll
>> >> >>>>> >>> > start messing around with em...
>> >>
>> >> >>>>> >>> > On Sun, Feb 14, 2010 at 4:25 PM, Espionage724
>> >> >>>>> >>> > <[email protected]> wrote:
>> >> >>>>> >>> >> Ok cool, I should have the game "reobtained" in a few
>> >> >>>>> >>> >> hours...
>> >>
>> >> >>>>> >>> >> On Sun, Feb 14, 2010 at 4:19 PM, THEfog .
>> >> >>>>> >>> >> <[email protected]> wrote:
>> >> >>>>> >>> >>> Ill reinstall the game and try it out when I get back
>> >> >>>>> >>> >>> from
>> >> >>>>> >>> >>> schoolthis arvy'.
>> >>
>> >> >>>>> >>> >>> THEfog
>> >>
>> >> >>>>> >>> >>> On 15/02/2010 7:12 AM, "Espionage724"
>> >> >>>>> >>> >>> <[email protected]>
>> >> >>>>> >>> >>> wrote:
>> >>
>> >> >>>>> >>> >>> Hmm, I can't quite remember. If I'm right, their kept in
>> >> >>>>> >>> >>> a bunch
>> >> >>>>> >>> >>> of
>> >> >>>>> >>> >>> single files, like shaders for vertexLightsvs20 and
>> >> >>>>> >>> >>> vertexLightsps20
>> >> >>>>> >>> >>> are in 2 different files. Something like that anyway...
>> >>
>> >> >>>>> >>> >>> Also does anyone else run L4D in Software Vertex? If i
>> >> >>>>> >>> >>> try it, i
>> >> >>>>> >>> >>> get a
>> >> >>>>> >>> >>> bunch of color glitches and lines for whatever reason...
>> >>
>> >> >>>>> >>> >>> On Sun, Feb 14, 2010 at 4:09 PM, THEfog .
>> >> >>>>> >>> >>> <[email protected]> wrote:
>> >> >>>>> >>> >>>> Well getting a 2008 g...
>> >>
>> >> >>>>> >>> >>>> --
>> >>
>> >> >>>>> >>> >>>> INTEL 9xx SOLDIERS SANS FRONTIERS
>> >>
>> >> >>>>> >>> >>> --
>> >>
>> >> >>>>> >>> >>> Espionage724 Has A Signature...
>> >>
>> >> >>>>> >>> >>> --
>> >>
>> >> >>>>> >>> >>> INTEL 9xx SOLDIERS SANS FRONTIERS
>> >>
>> >> >>>>> >>> >>> --
>> >> >>>>> >>> >>> INTEL 9xx SOLDIERS SANS FRONTIERS
>> >>
>> >> >>>>> >>> >> --
>> >> >>>>> >>> >> Espionage724 Has A Signature...
>> >>
>> >> >>>>> >>> > --
>> >> >>>>> >>> > Espionage724 Has A Signature...
>> >>
>> >> >>>>> >>> --
>> >> >>>>> >>> Espionage724 Has A Signature...
>> >>
>> >> >>>>> >> --
>> >> >>>>> >> INTEL 9xx SOLDIERS SANS FRONTIERS
>> >>
>> >> >>>>> > --
>> >> >>>>> > Espionage724 Has A Signature...
>> >>
>> >> >>>>> --
>> >> >>>>> Espionage724 Has A Signature...
>> >>
>> >> >>>>> --
>> >> >>>>> INTEL 9xx SOLDIERS SANS FRONTIERS
>> >>
>> >> >>>> --
>> >> >>>> INTEL 9xx SOLDIERS SANS FRONTIERS
>> >>
>> >> >>> --
>> >> >>> Espionage724 Has A Signature...
>> >>
>> >> >> --
>> >> >> Espionage724 Has A Signature...
>> >>
>> >> > --
>> >> > Espionage724 Has A Signature...
>> >>
>> >> --
>> >> Espionage724 Has A Signature...
>> >
>> > --
>> > INTEL 9xx SOLDIERS SANS FRONTIERS
>> >
>>
>>
>>
>> --
>> Espionage724 Has A Signature...
>>
>> --
>> INTEL 9xx SOLDIERS SANS FRONTIERS
>
> --
> INTEL 9xx SOLDIERS SANS FRONTIERS
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