you can decompile DLL files with these 2 softwares: http://netdecompiler.com/download.html http://www.red-gate.com/products/reflector/
.net Reflector is the best out there...as it will decompile your dll into either C# or VB.NET :D you can get the "free" one somewhere ;) and for netdecompiler, it'll show all the classes,method,fun etc :P On Feb 16, 9:59 am, Espionage724 <[email protected]> wrote: > I wish there was some way to decompile that shaderapidx9.dll file... > maybe that would help fix it... > > @AngelicTears > Hey about those C++ fixes and stuff you mentioned somewhere you did > with the MD's, did you happen to of did that with the .dll files? If > so, did it involve decompiling or anything? > > > > On Mon, Feb 15, 2010 at 4:13 PM, Espionage724 <[email protected]> wrote: > > Hmm, it appears that the 950GMA doesn't support ps 2.0b. The other > > source games fallback to 1.1, but L4D doesn't have it... hmmm > > > On Mon, Feb 15, 2010 at 4:00 PM, Espionage724 <[email protected]> > > wrote: > >> Hmm the info from mat_info seems interesting > > >> ShaderAPI: shaderapidx9.dll > >> Shader API Driver Info: > > >> Driver : igdumdx32.dll Version : 657290 > >> Driver Description : 9xx Soldiers sans frontiers Alpha 1 > >> Chipset version 32902 10146 17829925 3 > > >> Display mode : 640 x 480 (BGRX8888) > >> Vertex Shader Version : 2.0 Pixel Shader Version : 2.0 > > >> Device Caps : <--- Most of these can be tweaked in DXTweaker > >> CANBLTSYSTONONLOCAL N CANRENDERAFTERFLIP Y HWRASTERIZATION Y > >> HWTRANSFORMANDLIGHT Y NPATCHES N PUREDEVICE Y > >> SEPARATETEXTUREMEMORIES N TEXTURENONLOCALVIDMEM N TEXTURESYSTEMMEMORY > >> N > >> TEXTUREVIDEOMEMORY Y TLVERTEXSYSTEMMEMORY Y TLVERTEXVIDEOMEMORY N > > >> Primitive Caps : > >> BLENDOP Y CLIPPLANESCALEDPOINTS N CLIPTLVERTS N > >> COLORWRITEENABLE Y MASKZ Y TSSARGTEMP Y > > >> Raster Caps : > >> FOGRANGE Y FOGTABLE Y FOGVERTEX Y ZFOG Y WFOG Y > >> MIPMAPLODBIAS Y WBUFFER N ZBIAS Y ZTEST *N* > >> Size of Texture Memory : 262144 kb > >> Max Texture Dimensions : 2048 x 2048 > >> Max Texture Aspect Ratio : *2048* > >> Max Textures : 8 > > >> Texture Caps : > >> ALPHA Y CUBEMAP Y MIPCUBEMAP Y SQUAREONLY N > >> vendor id: 0x8086 > >> device id: 0x27a2 > >> SHADERAPI CAPS: > >> m_NumSamplers: 16 > >> m_HasSetDeviceGammaRamp: no > >> m_SupportsPixelShaders_2_b: no <--- Hmmmmm > >> m_SupportsShaderModel_3_0: no > >> m_SupportsCompressedVertices: 1 > >> m_bSupportsAnisotropicFiltering: yes > >> m_nMaxAnisotropy: 4 > >> m_MaxTextureWidth: 2048 > >> m_MaxTextureHeight: 2048 > >> m_MaxTextureAspectRatio: 2048 > >> m_MaxPrimitiveCount: 65535 > >> m_ZBiasAndSlopeScaledDepthBiasSupported: yes > >> m_NumPixelShaderConstants: 32 > >> m_NumVertexShaderConstants: 256 > >> m_NumBooleanVertexShaderConstants: 16 > >> m_NumIntegerVertexShaderConstants: 16 > >> m_TextureMemorySize: 268435456 > >> m_MaxNumLights: 2 > >> m_MaxVertexShaderBlendMatrices: 53 > >> m_SupportsMipmappedCubemaps: yes > >> m_nDXSupportLevel: 90 > >> m_PreferDynamicTextures: yes > >> m_MaxUserClipPlanes: 6 > >> m_SupportsSRGB: yes > >> m_HDRType: HDR_TYPE_NONE > >> m_UseFastClipping: no > >> m_pShaderDLL: > >> m_bNeedsATICentroidHack: yes > >> m_bDisableShaderOptimizations: no > >> m_MaxSimultaneousRenderTargets: 1 > >> m_bPreferZPrepass: yes > >> m_bSuppressPixelShaderCentroidHackFixup: yes > >> m_bPreferTexturesInHWMemory: no > >> m_bPreferHardwareSync: no > >> m_bUnsupported: no > > >> On Mon, Feb 15, 2010 at 6:04 AM, Espionage724 <[email protected]> > >> wrote: > >>> yep whether software vertex is on or off, DXT texture emulation > >>> renders L4D darker, too dark though lol... > > >>> On Mon, Feb 15, 2010 at 5:52 AM, AngelicTears <[email protected]> wrote: > >>>> well, what about disabling software vertex and enabling DXT texture? > >>>> about the graphic glitch, i manage to reduced it a little while testing > >>>> the > >>>> V1.1 and V1.0 not long ago..it's a CVAR which has to do with pixmaping > >>>> and > >>>> lightmap, i forgot, gonna try and looking up for it...i should keep a > >>>> record > >>>> of my testing ...:( > > >>>> On Mon, Feb 15, 2010 at 6:39 PM, Espionage724 <[email protected]> > >>>> wrote: > > >>>>> sigh...I tried about everyhing I could, replacing shaders from portal, > >>>>> replacing .dll's, messing with dxoveride.cfg, all failed :/ They > >>>>> failed to eliminate the annoying graphics glitch I mean when you run > >>>>> left4dead.exe in software vertex. > > >>>>> The only thing that managed to shed some hope was the DXT texture > >>>>> thing, but then again that made everything too dark >.> > > >>>>> Anyone else have any luck? > > >>>>> On Mon, Feb 15, 2010 at 4:36 AM, Espionage724 <[email protected]> > >>>>> wrote: > >>>>> > Yea more like day instead of night, basically, no shadows being shown > >>>>> > I > >>>>> > guess.. > > >>>>> > im on 7 with Alpha 1 MD > > >>>>> > I've been messing around with some cvars as well... no luck on that > >>>>> > either... hmm > > >>>>> > On Mon, Feb 15, 2010 at 3:36 AM, DanielPK > >>>>> > <[email protected]> wrote: > >>>>> >> hmmm...i don't have the over brightness thingy...are u talking abt > >>>>> >> the > >>>>> >> game being in a "day" like time instead of night :P if thats the > >>>>> >> issue, then i'll try emulate the DXT and see the result :D > >>>>> >> Espi...are u on XP or 7?? > > >>>>> >> On Feb 15, 4:24 pm, Espionage724 <[email protected]> wrote: > >>>>> >>> 3DA results > >>>>> >>> - Whenever I enable DXT Texture emulation, it appears to fix the > >>>>> >>> brightness issue, more testing needed though... > > >>>>> >>> Also I don't quite understand which shader would need replacing from > >>>>> >>> portal to L4D either... > > >>>>> >>> On Mon, Feb 15, 2010 at 1:47 AM, Espionage724 > >>>>> >>> <[email protected]> > >>>>> >>> wrote: > >>>>> >>> > Hmm, some few hrs anyway... Well i now have the games so I guess > >>>>> >>> > i'll > >>>>> >>> > start messing around with em... > > >>>>> >>> > On Sun, Feb 14, 2010 at 4:25 PM, Espionage724 > >>>>> >>> > <[email protected]> wrote: > >>>>> >>> >> Ok cool, I should have the game "reobtained" in a few hours... > > >>>>> >>> >> On Sun, Feb 14, 2010 at 4:19 PM, THEfog . > >>>>> >>> >> <[email protected]> wrote: > >>>>> >>> >>> Ill reinstall the game and try it out when I get back from > >>>>> >>> >>> schoolthis arvy'. > > >>>>> >>> >>> THEfog > > >>>>> >>> >>> On 15/02/2010 7:12 AM, "Espionage724" <[email protected]> > >>>>> >>> >>> wrote: > > >>>>> >>> >>> Hmm, I can't quite remember. If I'm right, their kept in a bunch > >>>>> >>> >>> of > >>>>> >>> >>> single files, like shaders for vertexLightsvs20 and > >>>>> >>> >>> vertexLightsps20 > >>>>> >>> >>> are in 2 different files. Something like that anyway... > > >>>>> >>> >>> Also does anyone else run L4D in Software Vertex? If i try it, i > >>>>> >>> >>> get a > >>>>> >>> >>> bunch of color glitches and lines for whatever reason... > > >>>>> >>> >>> On Sun, Feb 14, 2010 at 4:09 PM, THEfog . > >>>>> >>> >>> <[email protected]> wrote: > >>>>> >>> >>>> Well getting a 2008 g... > > >>>>> >>> >>>> -- > > >>>>> >>> >>>> INTEL 9xx SOLDIERS SANS FRONTIERS > > >>>>> >>> >>> -- > > >>>>> >>> >>> Espionage724 Has A Signature... > > >>>>> >>> >>> -- > > >>>>> >>> >>> INTEL 9xx SOLDIERS SANS FRONTIERS > > >>>>> >>> >>> -- > >>>>> >>> >>> INTEL 9xx SOLDIERS SANS FRONTIERS > > >>>>> >>> >> -- > >>>>> >>> >> Espionage724 Has A Signature... > > >>>>> >>> > -- > >>>>> >>> > Espionage724 Has A Signature... > > >>>>> >>> -- > >>>>> >>> Espionage724 Has A Signature... > > >>>>> >> -- > >>>>> >> INTEL 9xx SOLDIERS SANS FRONTIERS > > >>>>> > -- > >>>>> > Espionage724 Has A Signature... > > >>>>> -- > >>>>> Espionage724 Has A Signature... > > >>>>> -- > >>>>> INTEL 9xx SOLDIERS SANS FRONTIERS > > >>>> -- > >>>> INTEL 9xx SOLDIERS SANS FRONTIERS > > >>> -- > >>> Espionage724 Has A Signature... > > >> -- > >> Espionage724 Has A Signature... > > > -- > > Espionage724 Has A Signature... > > -- > Espionage724 Has A Signature... -- INTEL 9xx SOLDIERS SANS FRONTIERS
