you can decompile DLL files with these 2 softwares:

http://netdecompiler.com/download.html
http://www.red-gate.com/products/reflector/

.net Reflector is the best out there...as it will decompile your dll
into either C# or VB.NET :D you can get the "free" one somewhere ;)
and for netdecompiler, it'll show all the classes,method,fun etc :P

On Feb 16, 9:59 am, Espionage724 <[email protected]> wrote:
> I wish there was some way to decompile that shaderapidx9.dll file...
> maybe that would help fix it...
>
> @AngelicTears
> Hey about those C++ fixes and stuff you mentioned somewhere you did
> with the MD's, did you happen to of did that with the .dll files? If
> so, did it involve decompiling or anything?
>
>
>
> On Mon, Feb 15, 2010 at 4:13 PM, Espionage724 <[email protected]> wrote:
> > Hmm, it appears that the 950GMA doesn't support ps 2.0b. The other
> > source games fallback to 1.1, but L4D doesn't have it... hmmm
>
> > On Mon, Feb 15, 2010 at 4:00 PM, Espionage724 <[email protected]> 
> > wrote:
> >> Hmm the info from mat_info seems interesting
>
> >> ShaderAPI: shaderapidx9.dll
> >> Shader API Driver Info:
>
> >> Driver : igdumdx32.dll Version : 657290
> >> Driver Description :  9xx Soldiers sans frontiers Alpha 1
> >> Chipset version 32902 10146 17829925 3
>
> >> Display mode : 640 x 480 (BGRX8888)
> >> Vertex Shader Version : 2.0 Pixel Shader Version : 2.0
>
> >> Device Caps : <--- Most of these can be tweaked in DXTweaker
> >> CANBLTSYSTONONLOCAL  N  CANRENDERAFTERFLIP  Y  HWRASTERIZATION  Y
> >> HWTRANSFORMANDLIGHT  Y  NPATCHES  N  PUREDEVICE  Y
> >> SEPARATETEXTUREMEMORIES  N  TEXTURENONLOCALVIDMEM  N  TEXTURESYSTEMMEMORY  
> >> N
> >> TEXTUREVIDEOMEMORY  Y  TLVERTEXSYSTEMMEMORY  Y  TLVERTEXVIDEOMEMORY  N
>
> >> Primitive Caps :
> >> BLENDOP  Y  CLIPPLANESCALEDPOINTS  N  CLIPTLVERTS  N
> >> COLORWRITEENABLE  Y  MASKZ  Y  TSSARGTEMP  Y
>
> >> Raster Caps :
> >> FOGRANGE  Y  FOGTABLE  Y  FOGVERTEX  Y  ZFOG  Y  WFOG  Y
> >> MIPMAPLODBIAS  Y  WBUFFER  N  ZBIAS  Y  ZTEST *N*
> >> Size of Texture Memory : 262144 kb
> >> Max Texture Dimensions : 2048 x 2048
> >> Max Texture Aspect Ratio : *2048*
> >> Max Textures : 8
>
> >> Texture Caps :
> >> ALPHA  Y  CUBEMAP  Y  MIPCUBEMAP  Y  SQUAREONLY  N
> >> vendor id: 0x8086
> >> device id: 0x27a2
> >> SHADERAPI CAPS:
> >> m_NumSamplers: 16
> >> m_HasSetDeviceGammaRamp: no
> >> m_SupportsPixelShaders_2_b: no <--- Hmmmmm
> >> m_SupportsShaderModel_3_0: no
> >> m_SupportsCompressedVertices: 1
> >> m_bSupportsAnisotropicFiltering: yes
> >> m_nMaxAnisotropy: 4
> >> m_MaxTextureWidth: 2048
> >> m_MaxTextureHeight: 2048
> >> m_MaxTextureAspectRatio: 2048
> >> m_MaxPrimitiveCount: 65535
> >> m_ZBiasAndSlopeScaledDepthBiasSupported: yes
> >> m_NumPixelShaderConstants: 32
> >> m_NumVertexShaderConstants: 256
> >> m_NumBooleanVertexShaderConstants: 16
> >> m_NumIntegerVertexShaderConstants: 16
> >> m_TextureMemorySize: 268435456
> >> m_MaxNumLights: 2
> >> m_MaxVertexShaderBlendMatrices: 53
> >> m_SupportsMipmappedCubemaps: yes
> >> m_nDXSupportLevel: 90
> >> m_PreferDynamicTextures: yes
> >> m_MaxUserClipPlanes: 6
> >> m_SupportsSRGB: yes
> >> m_HDRType: HDR_TYPE_NONE
> >> m_UseFastClipping: no
> >> m_pShaderDLL:
> >> m_bNeedsATICentroidHack: yes
> >> m_bDisableShaderOptimizations: no
> >> m_MaxSimultaneousRenderTargets: 1
> >> m_bPreferZPrepass: yes
> >> m_bSuppressPixelShaderCentroidHackFixup: yes
> >> m_bPreferTexturesInHWMemory: no
> >> m_bPreferHardwareSync: no
> >> m_bUnsupported: no
>
> >> On Mon, Feb 15, 2010 at 6:04 AM, Espionage724 <[email protected]> 
> >> wrote:
> >>> yep whether software vertex is on or off, DXT texture emulation
> >>> renders L4D darker, too dark though lol...
>
> >>> On Mon, Feb 15, 2010 at 5:52 AM, AngelicTears <[email protected]> wrote:
> >>>> well, what about disabling software vertex and enabling DXT texture?
> >>>> about the graphic glitch, i manage to reduced it a little while testing 
> >>>> the
> >>>> V1.1 and V1.0 not long ago..it's a CVAR which has to do with pixmaping 
> >>>> and
> >>>> lightmap, i forgot, gonna try and looking up for it...i should keep a 
> >>>> record
> >>>> of my testing ...:(
>
> >>>> On Mon, Feb 15, 2010 at 6:39 PM, Espionage724 <[email protected]>
> >>>> wrote:
>
> >>>>> sigh...I tried about everyhing I could, replacing shaders from portal,
> >>>>> replacing .dll's, messing with dxoveride.cfg, all failed :/ They
> >>>>> failed to eliminate the annoying graphics glitch I mean when you run
> >>>>> left4dead.exe in software vertex.
>
> >>>>> The only thing that managed to shed some hope was the DXT texture
> >>>>> thing, but then again that made everything too dark >.>
>
> >>>>> Anyone else have any luck?
>
> >>>>> On Mon, Feb 15, 2010 at 4:36 AM, Espionage724 <[email protected]>
> >>>>> wrote:
> >>>>> > Yea more like day instead of night, basically, no shadows being shown 
> >>>>> > I
> >>>>> > guess..
>
> >>>>> > im on 7 with Alpha 1 MD
>
> >>>>> > I've been messing around with some cvars as well... no luck on that
> >>>>> > either... hmm
>
> >>>>> > On Mon, Feb 15, 2010 at 3:36 AM, DanielPK
> >>>>> > <[email protected]> wrote:
> >>>>> >> hmmm...i don't have the over brightness thingy...are u talking abt 
> >>>>> >> the
> >>>>> >> game being in a "day" like time instead of night :P if thats the
> >>>>> >> issue, then i'll try emulate the DXT and see the result :D
> >>>>> >> Espi...are u on XP or 7??
>
> >>>>> >> On Feb 15, 4:24 pm, Espionage724 <[email protected]> wrote:
> >>>>> >>> 3DA results
> >>>>> >>> - Whenever I enable DXT Texture emulation, it appears to fix the
> >>>>> >>> brightness issue, more testing needed though...
>
> >>>>> >>> Also I don't quite understand which shader would need replacing from
> >>>>> >>> portal to L4D either...
>
> >>>>> >>> On Mon, Feb 15, 2010 at 1:47 AM, Espionage724 
> >>>>> >>> <[email protected]>
> >>>>> >>> wrote:
> >>>>> >>> > Hmm, some few hrs anyway... Well i now have the games so I guess
> >>>>> >>> > i'll
> >>>>> >>> > start messing around with em...
>
> >>>>> >>> > On Sun, Feb 14, 2010 at 4:25 PM, Espionage724
> >>>>> >>> > <[email protected]> wrote:
> >>>>> >>> >> Ok cool, I should have the game "reobtained" in a few hours...
>
> >>>>> >>> >> On Sun, Feb 14, 2010 at 4:19 PM, THEfog .
> >>>>> >>> >> <[email protected]> wrote:
> >>>>> >>> >>> Ill reinstall the game and try it out when I get back from
> >>>>> >>> >>> schoolthis arvy'.
>
> >>>>> >>> >>> THEfog
>
> >>>>> >>> >>> On 15/02/2010 7:12 AM, "Espionage724" <[email protected]>
> >>>>> >>> >>> wrote:
>
> >>>>> >>> >>> Hmm, I can't quite remember. If I'm right, their kept in a bunch
> >>>>> >>> >>> of
> >>>>> >>> >>> single files, like shaders for vertexLightsvs20 and
> >>>>> >>> >>> vertexLightsps20
> >>>>> >>> >>> are in 2 different files. Something like that anyway...
>
> >>>>> >>> >>> Also does anyone else run L4D in Software Vertex? If i try it, i
> >>>>> >>> >>> get a
> >>>>> >>> >>> bunch of color glitches and lines for whatever reason...
>
> >>>>> >>> >>> On Sun, Feb 14, 2010 at 4:09 PM, THEfog .
> >>>>> >>> >>> <[email protected]> wrote:
> >>>>> >>> >>>> Well getting a 2008 g...
>
> >>>>> >>> >>>> --
>
> >>>>> >>> >>>> INTEL 9xx SOLDIERS SANS FRONTIERS
>
> >>>>> >>> >>> --
>
> >>>>> >>> >>> Espionage724 Has A Signature...
>
> >>>>> >>> >>> --
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> >>>>> >>> >>> INTEL 9xx SOLDIERS SANS FRONTIERS
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> >>>>> >>> >>> --
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> >>>>> >>> >> --
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>
> >>>>> >>> > --
> >>>>> >>> > Espionage724 Has A Signature...
>
> >>>>> >>> --
> >>>>> >>> Espionage724 Has A Signature...
>
> >>>>> >> --
> >>>>> >> INTEL 9xx SOLDIERS SANS FRONTIERS
>
> >>>>> > --
> >>>>> > Espionage724 Has A Signature...
>
> >>>>> --
> >>>>> Espionage724 Has A Signature...
>
> >>>>> --
> >>>>> INTEL 9xx SOLDIERS SANS FRONTIERS
>
> >>>> --
> >>>> INTEL 9xx SOLDIERS SANS FRONTIERS
>
> >>> --
> >>> Espionage724 Has A Signature...
>
> >> --
> >> Espionage724 Has A Signature...
>
> > --
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>
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