Hmm the info from mat_info seems interesting ShaderAPI: shaderapidx9.dll Shader API Driver Info:
Driver : igdumdx32.dll Version : 657290 Driver Description : 9xx Soldiers sans frontiers Alpha 1 Chipset version 32902 10146 17829925 3 Display mode : 640 x 480 (BGRX8888) Vertex Shader Version : 2.0 Pixel Shader Version : 2.0 Device Caps : <--- Most of these can be tweaked in DXTweaker CANBLTSYSTONONLOCAL N CANRENDERAFTERFLIP Y HWRASTERIZATION Y HWTRANSFORMANDLIGHT Y NPATCHES N PUREDEVICE Y SEPARATETEXTUREMEMORIES N TEXTURENONLOCALVIDMEM N TEXTURESYSTEMMEMORY N TEXTUREVIDEOMEMORY Y TLVERTEXSYSTEMMEMORY Y TLVERTEXVIDEOMEMORY N Primitive Caps : BLENDOP Y CLIPPLANESCALEDPOINTS N CLIPTLVERTS N COLORWRITEENABLE Y MASKZ Y TSSARGTEMP Y Raster Caps : FOGRANGE Y FOGTABLE Y FOGVERTEX Y ZFOG Y WFOG Y MIPMAPLODBIAS Y WBUFFER N ZBIAS Y ZTEST *N* Size of Texture Memory : 262144 kb Max Texture Dimensions : 2048 x 2048 Max Texture Aspect Ratio : *2048* Max Textures : 8 Texture Caps : ALPHA Y CUBEMAP Y MIPCUBEMAP Y SQUAREONLY N vendor id: 0x8086 device id: 0x27a2 SHADERAPI CAPS: m_NumSamplers: 16 m_HasSetDeviceGammaRamp: no m_SupportsPixelShaders_2_b: no <--- Hmmmmm m_SupportsShaderModel_3_0: no m_SupportsCompressedVertices: 1 m_bSupportsAnisotropicFiltering: yes m_nMaxAnisotropy: 4 m_MaxTextureWidth: 2048 m_MaxTextureHeight: 2048 m_MaxTextureAspectRatio: 2048 m_MaxPrimitiveCount: 65535 m_ZBiasAndSlopeScaledDepthBiasSupported: yes m_NumPixelShaderConstants: 32 m_NumVertexShaderConstants: 256 m_NumBooleanVertexShaderConstants: 16 m_NumIntegerVertexShaderConstants: 16 m_TextureMemorySize: 268435456 m_MaxNumLights: 2 m_MaxVertexShaderBlendMatrices: 53 m_SupportsMipmappedCubemaps: yes m_nDXSupportLevel: 90 m_PreferDynamicTextures: yes m_MaxUserClipPlanes: 6 m_SupportsSRGB: yes m_HDRType: HDR_TYPE_NONE m_UseFastClipping: no m_pShaderDLL: m_bNeedsATICentroidHack: yes m_bDisableShaderOptimizations: no m_MaxSimultaneousRenderTargets: 1 m_bPreferZPrepass: yes m_bSuppressPixelShaderCentroidHackFixup: yes m_bPreferTexturesInHWMemory: no m_bPreferHardwareSync: no m_bUnsupported: no On Mon, Feb 15, 2010 at 6:04 AM, Espionage724 <[email protected]> wrote: > yep whether software vertex is on or off, DXT texture emulation > renders L4D darker, too dark though lol... > > On Mon, Feb 15, 2010 at 5:52 AM, AngelicTears <[email protected]> wrote: >> well, what about disabling software vertex and enabling DXT texture? >> about the graphic glitch, i manage to reduced it a little while testing the >> V1.1 and V1.0 not long ago..it's a CVAR which has to do with pixmaping and >> lightmap, i forgot, gonna try and looking up for it...i should keep a record >> of my testing ...:( >> >> On Mon, Feb 15, 2010 at 6:39 PM, Espionage724 <[email protected]> >> wrote: >>> >>> sigh...I tried about everyhing I could, replacing shaders from portal, >>> replacing .dll's, messing with dxoveride.cfg, all failed :/ They >>> failed to eliminate the annoying graphics glitch I mean when you run >>> left4dead.exe in software vertex. >>> >>> The only thing that managed to shed some hope was the DXT texture >>> thing, but then again that made everything too dark >.> >>> >>> Anyone else have any luck? >>> >>> On Mon, Feb 15, 2010 at 4:36 AM, Espionage724 <[email protected]> >>> wrote: >>> > Yea more like day instead of night, basically, no shadows being shown I >>> > guess.. >>> > >>> > im on 7 with Alpha 1 MD >>> > >>> > >>> > I've been messing around with some cvars as well... no luck on that >>> > either... hmm >>> > >>> > On Mon, Feb 15, 2010 at 3:36 AM, DanielPK >>> > <[email protected]> wrote: >>> >> hmmm...i don't have the over brightness thingy...are u talking abt the >>> >> game being in a "day" like time instead of night :P if thats the >>> >> issue, then i'll try emulate the DXT and see the result :D >>> >> Espi...are u on XP or 7?? >>> >> >>> >> On Feb 15, 4:24 pm, Espionage724 <[email protected]> wrote: >>> >>> 3DA results >>> >>> - Whenever I enable DXT Texture emulation, it appears to fix the >>> >>> brightness issue, more testing needed though... >>> >>> >>> >>> Also I don't quite understand which shader would need replacing from >>> >>> portal to L4D either... >>> >>> >>> >>> >>> >>> >>> >>> On Mon, Feb 15, 2010 at 1:47 AM, Espionage724 <[email protected]> >>> >>> wrote: >>> >>> > Hmm, some few hrs anyway... Well i now have the games so I guess >>> >>> > i'll >>> >>> > start messing around with em... >>> >>> >>> >>> > On Sun, Feb 14, 2010 at 4:25 PM, Espionage724 >>> >>> > <[email protected]> wrote: >>> >>> >> Ok cool, I should have the game "reobtained" in a few hours... >>> >>> >>> >>> >> On Sun, Feb 14, 2010 at 4:19 PM, THEfog . >>> >>> >> <[email protected]> wrote: >>> >>> >>> Ill reinstall the game and try it out when I get back from >>> >>> >>> schoolthis arvy'. >>> >>> >>> >>> >>> THEfog >>> >>> >>> >>> >>> On 15/02/2010 7:12 AM, "Espionage724" <[email protected]> >>> >>> >>> wrote: >>> >>> >>> >>> >>> Hmm, I can't quite remember. If I'm right, their kept in a bunch >>> >>> >>> of >>> >>> >>> single files, like shaders for vertexLightsvs20 and >>> >>> >>> vertexLightsps20 >>> >>> >>> are in 2 different files. Something like that anyway... >>> >>> >>> >>> >>> Also does anyone else run L4D in Software Vertex? If i try it, i >>> >>> >>> get a >>> >>> >>> bunch of color glitches and lines for whatever reason... >>> >>> >>> >>> >>> On Sun, Feb 14, 2010 at 4:09 PM, THEfog . >>> >>> >>> <[email protected]> wrote: >>> >>> >>>> Well getting a 2008 g... >>> >>> >>> >>> >>>> -- >>> >>> >>> >>> >>>> INTEL 9xx SOLDIERS SANS FRONTIERS >>> >>> >>> >>> >>> -- >>> >>> >>> >>> >>> Espionage724 Has A Signature... >>> >>> >>> >>> >>> -- >>> >>> >>> >>> >>> INTEL 9xx SOLDIERS SANS FRONTIERS >>> >>> >>> >>> >>> -- >>> >>> >>> INTEL 9xx SOLDIERS SANS FRONTIERS >>> >>> >>> >>> >> -- >>> >>> >> Espionage724 Has A Signature... >>> >>> >>> >>> > -- >>> >>> > Espionage724 Has A Signature... >>> >>> >>> >>> -- >>> >>> Espionage724 Has A Signature... >>> >> >>> >> -- >>> >> INTEL 9xx SOLDIERS SANS FRONTIERS >>> >> >>> > >>> > >>> > >>> > -- >>> > Espionage724 Has A Signature... >>> > >>> >>> >>> >>> -- >>> Espionage724 Has A Signature... >>> >>> -- >>> INTEL 9xx SOLDIERS SANS FRONTIERS >> >> -- >> INTEL 9xx SOLDIERS SANS FRONTIERS >> > > > > -- > Espionage724 Has A Signature... > -- Espionage724 Has A Signature... -- INTEL 9xx SOLDIERS SANS FRONTIERS
