Is it true that Java3D doesn't handle texture mapping?
 If so, how does it solve this problem?  Are there
extensions to handle this or is it possible to write
it yourself?

Also, i read that you can't access OpenGL directly
with Java3D.  Is that so?  If not, is there a way to
have more control over the capabilities of your app?
I guess it's a nebulous question, but what ultimately
are the limits of using Java 3D vs let's say, building
an engine with Java and an API from scratch?

Thanks to all who take a moment for my meager soul.
I've been researching like mad and such large
questions aren't easy to find good answers to.

Verdius

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