Well I think you may have been misinformed regarding texture mapping, unless
you are referring to some OpenGL extensions.  Java3d certainly handles
texture mapping.  It is true, you cannot access openGL directly from Java3d
because Java3d is platform independent and works with DirectX as well as
OpenGL.

You can see some screenshots at our website if you would like an example of
the type of things that Java3d can do.

(our main link is down, here is the alternate)

http://www.sword-and-sorcery.com/

Dave Yazel

----- Original Message -----
From: Web Master <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, February 04, 2002 1:17 PM
Subject: [JAVA3D] OpenGL Texture Mapping etc..


Is it true that Java3D doesn't handle texture mapping?
 If so, how does it solve this problem?  Are there
extensions to handle this or is it possible to write
it yourself?

Also, i read that you can't access OpenGL directly
with Java3D.  Is that so?  If not, is there a way to
have more control over the capabilities of your app?
I guess it's a nebulous question, but what ultimately
are the limits of using Java 3D vs let's say, building
an engine with Java and an API from scratch?

Thanks to all who take a moment for my meager soul.
I've been researching like mad and such large
questions aren't easy to find good answers to.

Verdius

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