Well I think you may have been misinformed regarding texture mapping, unless you are referring to some OpenGL extensions. Java3d certainly handles texture mapping. It is true, you cannot access openGL directly from Java3d because Java3d is platform independent and works with DirectX as well as OpenGL.
You can see some screenshots at our website if you would like an example of the type of things that Java3d can do. (our main link is down, here is the alternate) http://www.sword-and-sorcery.com/ Dave Yazel ----- Original Message ----- From: Web Master <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, February 04, 2002 1:17 PM Subject: [JAVA3D] OpenGL Texture Mapping etc.. Is it true that Java3D doesn't handle texture mapping? If so, how does it solve this problem? Are there extensions to handle this or is it possible to write it yourself? Also, i read that you can't access OpenGL directly with Java3D. Is that so? If not, is there a way to have more control over the capabilities of your app? I guess it's a nebulous question, but what ultimately are the limits of using Java 3D vs let's say, building an engine with Java and an API from scratch? Thanks to all who take a moment for my meager soul. I've been researching like mad and such large questions aren't easy to find good answers to. Verdius __________________________________________________ Do You Yahoo!? Great stuff seeking new owners in Yahoo! Auctions! http://auctions.yahoo.com =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".