Gulp!  Well, first of all, i'm in love with Cosm
already.  Your new tree is sublime.. wow!  Also i love
you AI, and the kind of drifting of states, like food
and character condition, even experience in some areas
as you explore others, etc.  I'm amazed that this can
be accomplished.  Also, your Website itself is very
impressive.  It looks great and it's really complete
with information.  I'll be keeping tabs on it!

OK, maybe i should have sent that somewhere else :-)
Oops.  You've answered my questions splendidly, and
thank you.  One more for you (and anyone who has a
clue):  Do you see any disparety between the ultimate
capabilities for Java/3D and C in terms of online
games.  Toolkits, premade engines, platforms, etc
aside, i'm curious if there are any fundamental
differences in what *could* be done.  Actually i'm not
as concerned about graphics with this question as i am
program and world structure for instance.  Let's say
you want to make a spherical wrap-around world and
maybe even develop the means to navigate using
long/lat degrees (not for collision/but for world
position, etc) instead of x/y.

What a question... i'll probably be defenestrated for
that..

Xiexie ni , Verdius (known as Shilo in the real world)


--- David Yazel <[EMAIL PROTECTED]> wrote:
> Well I think you may have been misinformed regarding
> texture mapping, unless
> you are referring to some OpenGL extensions.  Java3d
> certainly handles
> texture mapping.  It is true, you cannot access
> openGL directly from Java3d
> because Java3d is platform independent and works
> with DirectX as well as
> OpenGL.
>
> You can see some screenshots at our website if you
> would like an example of
> the type of things that Java3d can do.
>
> (our main link is down, here is the alternate)
>
> http://www.sword-and-sorcery.com/
>
> Dave Yazel


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