To be fair, all this talk about cutting edge shaders seems a bit off the mark. There are probably like 4 people using the new combine modes that Java3d supports, cube environment mapping, partial texture updates and a whole slew of other advanced features. Building games is a lot more than a quick demo app showing some neat shaders. To presume that Java3d is going to be the limiting factor in the quality of your game at market time is a bit like saying that your ability to win the next marathon is dependent on the quality of the shoes you will be wearing.
David Yazel http://www.magicosm.net -----Original Message----- From: Jeremy Booth [mailto:[EMAIL PROTECTED]] Sent: Tuesday, June 11, 2002 4:15 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] is java good for game development? The important thing with java seems to be a large chunk of memory and a good cpu, then it's ok speed wise, but I have a test box with a geforce 256 a p2 333 and 128mb ram and that just plain crawls along, very very slow. but on other systems all seems will, once the cpu and memory are up to it it seems to be a little slower, but not much, and the devolpment time and all the normal features of using java v.s. something else kick in, well worth looking into. The only other thing that is a downer is the speed that j3d adopts the bleeding edge hardware capabilites, but we will see how things devel on that one, but there are a number of games being developed on j3d, which is good news =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
