Kevin Glass wrote:

> I still can't see why anyone would go for a native binding unless they
> have a desperate need for speed or fancy features. In those cases, why not
> use C++?

To me that seems like the central problem for Sun when trying to
promote JOGL.

JOGL is being aimed at the game developer market,
which is notoriously interested in speed, and prepared to give up
high-level capabilities like scene graphs to get it.

But the speed obsession also works against Java-based anything,
since the (partial) myth of Java being slow will keep developers
using C or C++.

I'm sure the people at Sun have heard this argument, and would
respond with "let's try promoting JOGL and actually see what happens".

If JOGL doesn't get sufficient support, then perhaps Java 3D
will leave its "holding pattern" :)

- Andrew

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