Kevin Glass wrote: > I still can't see why anyone would go for a native binding unless they > have a desperate need for speed or fancy features. In those cases, why not > use C++?
To me that seems like the central problem for Sun when trying to promote JOGL. JOGL is being aimed at the game developer market, which is notoriously interested in speed, and prepared to give up high-level capabilities like scene graphs to get it. But the speed obsession also works against Java-based anything, since the (partial) myth of Java being slow will keep developers using C or C++. I'm sure the people at Sun have heard this argument, and would respond with "let's try promoting JOGL and actually see what happens". If JOGL doesn't get sufficient support, then perhaps Java 3D will leave its "holding pattern" :) - Andrew =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".