แอนดรูว์ เดวิสัน (Andrew Davison) wrote:
But the speed obsession also works against Java-based anything,
since the (partial) myth of Java being slow will keep developers
using C or C++.
There are a couple of points that were brought up at JavaOne on this.
1. We need more java-based games to show that fast games can be written
in java.
2. If you develop the game in Java it can quickly be ported to
cellphones and pdas, as many of them come with java.
If JOGL doesn't get sufficient support, then perhaps Java 3D
will leave its "holding pattern" :)
I don't know why there is a sense that JOGL is competing with Java3D.
I wouldn't want to do a visualization or CAD program in JOGL, and Quake
in Java3D would be slow.
Both have their own areas where they excel, they complement each other.
--
"We do not lose our identity in our relations with others; in part, at least, we achieve
our identity by those relations." Tony Blair, 1993
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