> ><SNIP>...... > > > >What does JOGL give us? First it's given us confusion. Where do we > >find it? Who is developing it? What is the long term > commitment? Is > >there decent documentation? Is there a built version for > download (or > >do we all have to compile it ourselves)? Will several different > >people/companies develop scenegraphs to function with it? (which one > >should you choose?) A few people on this list have addressed > some of > >these issues, but the questions remain without any clear answers. > JOGL > >is potentially exciting, but I certainly won't be rushing out to > learn>it and port my applications to it. From my point of view > JOGL will be > >worth looking at in about six months. > > > > A friend downloaded JOGL and he said that you had to compile it. You > had to compile it with VC++ not gcc. Also, he said that you needed > Cygwin.
To the best of my knowledge, you need VC++ 6 or 7 to compile for Windows. Personally, I'm not inclined to run out and purchase VC++ just to compile a Java API. Fortunately, the good folks at OpenMind have made Win32 binaries available for download for JOGL and related APIs. http://sourceforge.net/project/showfiles.php?group_id=72173 Take care, Paul _|_ =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".