> �͹����� ����ѹ (Andrew Davison) wrote:
>
>>But the speed obsession also works against Java-based anything,
>>since the (partial) myth of Java being slow will keep developers
>>using C or C++.
>>
>   There are a couple of points that were brought up at JavaOne on this.
> 1. We need more java-based games to show that fast games can be written
> in java.
> 2. If you develop the game in Java it can quickly be ported to
> cellphones and pdas, as many of them come with java.
>

1)

Yes, java-based games can be quick, but not _as_ quick as C++ since
everything we try to do means we have to be bound to some native library.
The platform independant nature of Java means that we will always be
talking through an extra layer of abstraction. That said, its own super
top end speed games that this effects.

2)

Thats a myth. Porting games to cell phones isn't just about code. Not that
porting the code to J2ME is particularly easy. You have to conciously
think that you're going to port the game in the future to make it easy.
Also, porting games to J2ME also entails changing the graphics style (most
of the time) and the input method (most of the time).

>>If JOGL doesn't get sufficient support, then perhaps Java 3D
>>will leave its "holding pattern" :)
>>
>   I don't know why there is a sense that JOGL is competing with Java3D.
> I wouldn't want to do a visualization or CAD program in JOGL, and Quake
> in Java3D would be slow.
>   Both have their own areas where they excel, they complement each
> other.
>

Thats not really what I was trying to say. In my opinion JOGL solves a
very small set of problems, mostly where top notch performance is key.
Everywhere else, including the case of most non FPS games, Java3D is a far
better solution.

However, it is clear to see that Java 3D went into a holding pattern at
the same moment that half (more?) of the key staff were moved off to work
on JOGL and their ilk. In terms of development time they are competing.


Kev

> --
> "We do not lose our identity in our relations with others; in part, at
> least, we achieve our identity by those relations." Tony Blair, 1993
>
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--
Jose UML - http://www.newdawnsoftware.com/jose
Warlock - http://www.cokeandcode.com/warlock

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