John Wright wrote: > What does JOGL give us? I don't think JOGL is aimed at 'us'. It's aimed at the games companies as a 'not too different way of programming than the C/C++ wrapper over OpenGL that you're already using'.
My guess is that Sun thinks Java 3D and its supporters can manage on their own for a bit while resources are redirected. It makes v.good sense for JOGL support to be improved -- not for 'us', but to improve the sales pitch to the companies. I can't see them moving over to something that looks so new and untried. > From my point of view JOGL will be > worth looking at in about six months. I agree. I wonder why JOGL was made public so soon? I guess to coincide with the "new emphasis" Java at Java One. > Learning OpenGL and using JOGL to make OpenGL > calls pushes 3D back into the hands of only the very devoted and > focussed 3D developers. The current view I guess is that JOGL and Java 3D will co-exist, catering to different communities of 3D programmers. As to what will really happen, ... ? - Andrew =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".