Unfortunately IL2, although it uses Java as a scripting language, uses a C++ 3D engine. I have seen this rumour around the place for a while and it is just incorrect. I think the faq on the IL2 site corrects this.
-ben -----Original Message----- From: Alessandro Borges [mailto:[EMAIL PROTECTED] Sent: 25 June 2003 14:51 To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Is Java3D dead? About : > 1. We need more java-based games to show that fast games can be written > in java. A very good exampe of mass market game in java is IL2-Sturmovik and its new version IL2-Forgotten Batlles. (http://www.il2sturmovik.com) "Game of the Year" from a dozen magazines and game sites. The graphics are amazing, of course. See the screenshots section in the above link. P.S.: the best U$40,00 I spend least years ;-) Alessandro ----- Original Message ----- From: "James Black" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, June 25, 2003 10:13 AM Subject: Re: [JAVA3D] Is Java3D dead? > ������ ����ѹ (Andrew Davison) wrote: > > >But the speed obsession also works against Java-based anything, > >since the (partial) myth of Java being slow will keep developers > >using C or C++. > > > There are a couple of points that were brought up at JavaOne on this. > 1. We need more java-based games to show that fast games can be written > in java. > 2. If you develop the game in Java it can quickly be ported to > cellphones and pdas, as many of them come with java. > > >If JOGL doesn't get sufficient support, then perhaps Java 3D > >will leave its "holding pattern" :) > > > I don't know why there is a sense that JOGL is competing with Java3D. > I wouldn't want to do a visualization or CAD program in JOGL, and Quake > in Java3D would be slow. > Both have their own areas where they excel, they complement each other. > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
