Unfortunately IL2, although it uses Java as a scripting language, uses a C++ 3D 
engine. I have seen this rumour around the place for a while and it is just incorrect. 
I think the faq on the IL2 site corrects this.

-ben



-----Original Message-----
From: Alessandro Borges [mailto:[EMAIL PROTECTED]
Sent: 25 June 2003 14:51
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Is Java3D dead?


About :
> 1. We need more java-based games to show that fast games can be written
> in java.

A very good exampe of mass market game in java is IL2-Sturmovik and its new
version IL2-Forgotten Batlles. (http://www.il2sturmovik.com)
"Game of the Year" from a dozen magazines and game sites.
The graphics are amazing, of course. See the screenshots section in the
above link.

P.S.: the best U$40,00 I spend least  years ;-)

Alessandro


----- Original Message -----
From: "James Black" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, June 25, 2003 10:13 AM
Subject: Re: [JAVA3D] Is Java3D dead?


> �͹����� ����ѹ (Andrew Davison) wrote:
>
> >But the speed obsession also works against Java-based anything,
> >since the (partial) myth of Java being slow will keep developers
> >using C or C++.
> >
>   There are a couple of points that were brought up at JavaOne on this.
> 1. We need more java-based games to show that fast games can be written
> in java.
> 2. If you develop the game in Java it can quickly be ported to
> cellphones and pdas, as many of them come with java.
>
> >If JOGL doesn't get sufficient support, then perhaps Java 3D
> >will leave its "holding pattern" :)
> >
>   I don't know why there is a sense that JOGL is competing with Java3D.
> I wouldn't want to do a visualization or CAD program in JOGL, and Quake
> in Java3D would be slow.
>   Both have their own areas where they excel, they complement each other.
>

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