Hello,
<SNIP>......
What does JOGL give us? First it's given us confusion. Where do we find it? Who is developing it? What is the long term commitment? Is there decent documentation? Is there a built version for download (or do we all have to compile it ourselves)? Will several different people/companies develop scenegraphs to function with it? (which one should you choose?) A few people on this list have addressed some of these issues, but the questions remain without any clear answers. JOGL is potentially exciting, but I certainly won't be rushing out to learn it and port my applications to it. From my point of view JOGL will be worth looking at in about six months.
A friend downloaded JOGL and he said that you had to compile it. You had to compile it with VC++ not gcc. Also, he said that you needed Cygwin.
Hope this info is reasonably correct and helps.
Oh, by the way, it seems as though there is a Mac port in progress.
So, it gives us some sort of Java based 3-D for the Mac. That should be enough...right?...:)
http://jogl.dev.java.net is the URL I have seen for JOGL.
John F. Richardson
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