Doug, I think Sun is to be commended for the dev.java.net effort - it seems very coordinated. JOGL certainly has the best of both worlds. It's a community driven open source project, run by people who appear to be highly competent programmers. Good luck with your efforts with Java3D.
Bill, Maybe you are right maybe open source isn't the way to go for Java3D - I don't know. My point was that it's better in general to rely on an open source solution because there is always the option of taking the code yourself and running with it unless you can rely on the developer of the closed source API which many would think is not the case any more with Java3D. Cheers, Will. On Friday 29 August 2003 01:16, Doug Twilleager wrote: > If you look at how we have structured the open source development for > the games projects > on java.net, including JOGL, you can see how these problems can be > avoided. Yes, it is > open source, and anyone who is motivated and has the skills can > contribute, but it is very > controlled. It has 1 or 2 individuals acting as project leaders ensuring > that the evolution > is well designed and within the spirit of the technologies. > > Doug. > > Bill Hibbard wrote: > >Hi Will, > > > >>>What *technical* reasons are there for moving away from Java 3D? > >> > >>I have two: dependence on a closed source API and lack of communication > >> from the API developer. Communication is a vital part of Information > >> Technology as is highlighted by this case even if it isn't strictly > >> "technical". . . . > >>Now I don't think any of this spills across to Java - obviously Sun has a > >> very good commercial case for continuing that, so I shall be using Java, > >> open source 3D graphics but sadly no longer Java3D. > > > >I also am an open source enthusiast - all my software is > >open source. But I don't think open source is the best > >solution for Java3D. The rest of Java is not open source, > >and Java would have been ruined long ago if it had been > >licensed under GPL or LGPL. The key thing about the Java > >license is that you may not call something Java unless it > >is compatible with the Java reference. This protects > >platform independence. > > > >An open source Java3D would be preferable to no Java3D at > >all, but if it goes open source then we'll see lots of > >implementors who add their own little improvements and > >hence create lots of incompatible versions. I switched to > >Java (in January 1996) because I was fed up with the > >constant platform problems from users of our systems. We > >still get a stream of emails to the Vis5D (written in C) > >mailing list from folks who are having trouble installing > >on Linux (and other Unix flavors). > > > >Cheers, > >Bill > >---------------------------------------------------------- > >Bill Hibbard, SSEC, 1225 W. Dayton St., Madison, WI 53706 > >[EMAIL PROTECTED] 608-263-4427 fax: 608-263-6738 > >http://www.ssec.wisc.edu/~billh/vis.html > > William Denniss - will@: http://www.omegadelta.net =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
