Dear All, I'm getting pretty board with these threads about the "death of Java 3D", so I thought I'd make the current one longer :)
What *technical* reasons are there for moving away from Java 3D? With that list in mind, what other software *currently* fills the gaps? And what does 'filling the gaps" mean (e.g. coding your own shading algorithms?, waiting for the developers to debug the promised feature in their software?). My opinion: Java 3D is the best mix of features, robustness, good documentation, and online support/help *at the moment*. So why change? - Andrew =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
