Dear All,

I'm getting pretty board with these threads about the "death of
Java 3D", so I thought I'd make the current one longer :)

What *technical* reasons are there for moving away from Java 3D?

With that list in mind, what other software *currently* fills the
gaps?

And what does 'filling the gaps" mean (e.g. coding your
own shading algorithms?, waiting for the developers to debug
the promised feature in their software?).

My opinion: Java 3D is the best mix of features, robustness,
good documentation, and online support/help *at the moment*.
So why change?

- Andrew

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