Andrew,

> I'm getting pretty board with these threads about the "death of
> Java 3D", so I thought I'd make the current one longer :)
>
> What *technical* reasons are there for moving away from Java 3D?

I have two: dependence on a closed source API and lack of communication from
the API developer.  Communication is a vital part of Information Technology
as is highlighted by this case even if it isn't strictly "technical".

> With that list in mind, what other software *currently* fills the
> gaps?
>
> And what does 'filling the gaps" mean (e.g. coding your
> own shading algorithms?, waiting for the developers to debug
> the promised feature in their software?).
>
> My opinion: Java 3D is the best mix of features, robustness,
> good documentation, and online support/help *at the moment*.
> So why change?

How can you use a software library from a developer who has such poor
communication that they won't even put to rest damaging rumours when they
appear.  It has been many months now with very little official word of
Java3d's future.

Java3d did not become bad - and indeed it is no worse than it was yesterday.
What has changed is that many people's confidence in Sun as the developer of
this API has been well and truly rattled and they are now scared to make new
investments into technologies which use it.

Now I don't think any of this spills across to Java - obviously Sun has a very
good commercial case for continuing that, so I shall be using Java, open
source 3D graphics but sadly no longer Java3D.

Regards,

Will.

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