Hi Mark,
Great work! It is nice to see the progress and to be able to play through
the first part of the campaign after we have seen here
your first amazing Yama video during the "Ropeways and elevators"
discussion.
Mapping, custom textures, custom models and light settings are impressive
and fits perfect to the theme of the campaign. Well done =)
Here are some issues I notice during I play the maps:
- I also have some trouble with the bots to follow into the ambulance at the
end of map1.
I have tried to realize a similar situation and I seems to me that if
there is only limited space in the vehicle the bots won't follow easily
(especially if they have to crouch).
Maybe it is an alternative to use a bigger vehicle like the rescue vehicle
in the "crash course" campaign.
- As the other testers said there should be a little bit more "guiding" of
the player.
Especially here in map3 I have needed few minutes to notice that there is
an exit in the dark corner of the room.
http://cloud.steampowered.com/ugc/612721425883327474/69535FF0D2AF52A51F5CB1FB6166078CB0A6D87E/
- Here a bots get stuck
http://cloud.steampowered.com/ugc/612721425869490684/4A528170510713F6F7E34744976DDEDE6149FE52/
- Here a tank get stuck
http://cloud.steampowered.com/ugc/612721425870463552/CB35281FDB5883A11EDDE02D30E45E475FF50F46/
- Here a charger get stuck
http://cloud.steampowered.com/ugc/612721425870454811/600400BD49B1BFF61CBB80D3EC0942ED9EB51986/
- All the custom models are very perfect but these doors looks flat and
haven't sometimes no thickness
http://cloud.steampowered.com/ugc/612721425870447356/413CEA802980DF61A61CE6D1EB0950449A885B68/
http://cloud.steampowered.com/ugc/612721425870457094/AC12ED57DA976B8A9E73A0083167D40D99C39847/
- Always this texture appears I have the feeling something is wrong and
doesn't looks realistic with the stone wall.
I don't know if it is how the light is reflected or maybe some overlays or
blend with an other texture is missing.
http://cloud.steampowered.com/ugc/612721425870460858/FD119E80A7FC3351F76CB745199DDFC426F58AB3/
bunny
----- Original Message -----
From: "Mark Edwards" <[email protected]>
To: <[email protected]>
Sent: Saturday, January 07, 2012 4:31 AM
Subject: [L4Dmapper] Yama beta
I just released a beta of my L4D2 campaign which includes the first 3 and a
half maps. I had a lot of help from this mailing list to get the map to
this stage so I wanted to post it here, and get some feedback from other
mappers too instead of the general community.
Link to download: http://www.scorchingcraniums.com/yama/
Screens: http://www.scorchingcraniums.com/portfolio/yama.html
Also I have a problem I never got to fix before I released - particles
(all default L4D2 ones) only load half the time, which is especially
annoying with the plane crash sequence. They work every time in a local
server but online they keep breaking. The particle rain also cuts out at
some points which might be related. Are there certain flags or something
you need to use?
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