Mark Edwards skrev 2013-06-01 18:56:
So I released a L4D2 campaign a while ago, which had a scavenge
finale. You go through a building to the roof, start the finale, then
go back through the building to get the gascans. Some people though
realised you could pick them up on the way, then just pour them in and
finish the map a lot more easily. Obviously you could just not cheat
but I still want to fix this. I've tried a couple of things to stop
the gascans being usable before the finale starts, including spawning
them through a template (in which case they just don't spawn at all)
and sealing them in nodraw func_brush boxes, but they just phys-push
themselves out the boxes. Anyone have any ideas for how else to do
this? The only other option is to have the finale start when you enter
the building or move the generator outside, both of which don't really
suit the set up I have now.
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You could also spawn them in a protected area, and use a vscript to move
them to their locations when the finale starts.
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