Also, I don“t think there is a way to change the "rescue is coming"
message. I also had it and it made no sense. Hopefully I had a voice actor
telling people to run. Along with other hints, so I never had an issue of
people not running.

On Thu, Oct 25, 2012 at 10:33 AM, Rectus <[email protected]> wrote:

> The finale script file name needs to have the name of your map in it (like
> mymap_finale.nut), you'll have to make a copy of it with the name changed
> accordingly.
>
> For survival, I think only the specific weapon entities work, not the
> generic weapon_spawn.
>
> Mark Edwards skrev 2012-10-25 17:19:
>
>  I'm almost finished with a campaign which ends with a scavenge finale,
>> but I'm having a couple of problems. The gas cans, HUD etc all work fine,
>> but I might get one panic event once the finale starts but that's it,
>> sometimes I wont get a single infected spawn after that first wave even
>> once the rescue vehicle arrives.
>>
>> I have 'c1m4_atrium' loaded on mapspawn, and 'c1m4_atrium_finale' loaded
>> from the finale button, but it seems like the 2nd one isn't working
>> properly. Once I start the finale with the button, I also get a 'rescue is
>> coming, defend yourselves' message, which not only makes no sense for this
>> finale but gets in the way of my own instructor messages. I've looked
>> through the Mall vmf but they have so many entities and relays that I can't
>> figure out what's doing what.
>>
>> Also, I have survival mode set up in the same map, and everything in that
>> works fine except that the weapons don't spawn. They're called from a
>> point_template on OnSurvivalPostIO, which loads all the other items, props
>> etc, it's just the primary weapons that don't spawn. Anybody have any ideas
>> on these problems? Other than these my campaign is finished so I really
>> need to get them fixed soon.
>>
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>>
>
>
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Eugenio "Motanum" Roman

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