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So I released a L4D2 campaign a while ago, which had a scavenge finale.
You go through a building to the roof, start the finale, then go back
through the building to get the gascans. Some people though realised you
could pick them up on the way, then just pour them in and finish the map
a lot more easily. Obviously you could just not cheat but I still want
to fix this. I've tried a couple of things to stop the gascans being
usable before the finale starts, including spawning them through a
template (in which case they just don't spawn at all) and sealing them
in nodraw func_brush boxes, but they just phys-push themselves out the
boxes. Anyone have any ideas for how else to do this? The only other
option is to have the finale start when you enter the building or move
the generator outside, both of which don't really suit the set up I have
now.
- Re: [L4Dmapper] Yama beta Mark Edwards
- Re: [L4Dmapper] Yama beta draco18s
- Re: [L4Dmapper] Yama beta Caleb ---
- Re: [L4Dmapper] Yama beta bunny
- Re: [L4Dmapper] Yama beta Steffen Walliser
- [L4Dmapper] Scavenge finale problems Mark Edwards
- Re: [L4Dmapper] Scavenge finale problems Rectus
- Re: [L4Dmapper] Scavenge finale problems Eugenio Roman
- Re: [L4Dmapper] Scavenge finale problems Mark Edwards
- Re: [L4Dmapper] Scavenge finale problems Eugenio Roman
- [L4Dmapper] Disabling gascans Mark Edwards
- Re: [L4Dmapper] Disabling gascans King Mango
- Re: [L4Dmapper] Disabling gascans Mark Edwards
- Re: [L4Dmapper] Disabling gascans Rectus
- Re: [L4Dmapper] Disabling gascans Ben Nadler
- Re: [L4Dmapper] Disabling gascans Hans Wakelin
