So I released a L4D2 campaign a while ago, which had a scavenge finale. You go through a building to the roof, start the finale, then go back through the building to get the gascans. Some people though realised you could pick them up on the way, then just pour them in and finish the map a lot more easily. Obviously you could just not cheat but I still want to fix this. I've tried a couple of things to stop the gascans being usable before the finale starts, including spawning them through a template (in which case they just don't spawn at all) and sealing them in nodraw func_brush boxes, but they just phys-push themselves out the boxes. Anyone have any ideas for how else to do this? The only other option is to have the finale start when you enter the building or move the generator outside, both of which don't really suit the set up I have now.

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