It's a really good campaign. I think you already know that, so I'm
focusing on the things I noticed and which I would change.

I played it with a friend two days ago. And on the first map we somehow
got lost in the alleys. Maybe just too many buildings and rooms you can
enter. Try to make it more clear where the players have to go.

The transition between the first and the second map is a little strange.
Maybe let the survivors spawn outside at the car and leave the weapons
inside.

The second map has a really nice atmosphere. But it seems to be endless
long when you play it. So think about splitting it up.

And somewhere in this map there is a truck you can climb and from which
you can jump to a roof. From there you can see the end of the map.
Screenshot: http://img850.imageshack.us/img850/2439/l4d2yama.jpg

One more thing: the bots had problems in some areas, especially entering
the first saferoom and at the panic events with ladders.

These are the major things I noticed and I can remember ;) Keep up the
good work, I'm looking forward to see more from your campaign!

On 20:59, Mark Edwards wrote:
> I just released a beta of my L4D2 campaign which includes the first 3
> and a half maps. I had a lot of help from this mailing list to get the
> map to this stage so I wanted to post it here, and get some feedback
> from other mappers too instead of the general community.
>
> Link to download: http://www.scorchingcraniums.com/yama/
>
> Screens: http://www.scorchingcraniums.com/portfolio/yama.html
>
>
> Also I have a problem I never got to fix before I released - particles
> (all default L4D2 ones) only load half the time, which is especially
> annoying with the plane crash sequence. They work every time in a
> local server but online they keep breaking. The particle rain also
> cuts out at some points which might be related. Are there certain
> flags or something you need to use?
>
>


-- 
Steffen Walliser
Webmaster & Sektionsleiter Maps inCounterStrike.de

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Tel  +49 40 209 44 140
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     www.ingame-gmbh.de

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