There was an extremely useful tool. I think it is call director_debug or
something like that. It shows you all of the directors' parameters, so you
can get a better idea of what the director is thinking. I found that most
issues with finales are nav issues. So check your nav and compare it to
that on a official map and see what is different.

On Fri, Oct 26, 2012 at 8:48 AM, Mark Edwards
<[email protected]>wrote:

> This kind of works after I edited the scripts slightly, but now I start
> the finale and it goes straight to the escape sequence, so I get endless
> common infected and constant tanks which makes it fairly hard to gather the
> gas cans....
>
>
> On 25/10/2012 16:33, Rectus wrote:
>
>> The finale script file name needs to have the name of your map in it
>> (like mymap_finale.nut), you'll have to make a copy of it with the name
>> changed accordingly.
>>
>> For survival, I think only the specific weapon entities work, not the
>> generic weapon_spawn.
>>
>> Mark Edwards skrev 2012-10-25 17:19:
>>
>>> I'm almost finished with a campaign which ends with a scavenge finale,
>>> but I'm having a couple of problems. The gas cans, HUD etc all work fine,
>>> but I might get one panic event once the finale starts but that's it,
>>> sometimes I wont get a single infected spawn after that first wave even
>>> once the rescue vehicle arrives.
>>>
>>> I have 'c1m4_atrium' loaded on mapspawn, and 'c1m4_atrium_finale' loaded
>>> from the finale button, but it seems like the 2nd one isn't working
>>> properly. Once I start the finale with the button, I also get a 'rescue is
>>> coming, defend yourselves' message, which not only makes no sense for this
>>> finale but gets in the way of my own instructor messages. I've looked
>>> through the Mall vmf but they have so many entities and relays that I can't
>>> figure out what's doing what.
>>>
>>> Also, I have survival mode set up in the same map, and everything in
>>> that works fine except that the weapons don't spawn. They're called from a
>>> point_template on OnSurvivalPostIO, which loads all the other items, props
>>> etc, it's just the primary weapons that don't spawn. Anybody have any ideas
>>> on these problems? Other than these my campaign is finished so I really
>>> need to get them fixed soon.
>>>
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>>>
>>
>>
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>>
>
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-- 
Eugenio "Motanum" Roman

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