There was an extremely useful tool. I think it is call director_debug or something like that. It shows you all of the directors' parameters, so you can get a better idea of what the director is thinking. I found that most issues with finales are nav issues. So check your nav and compare it to that on a official map and see what is different.
On Fri, Oct 26, 2012 at 8:48 AM, Mark Edwards <[email protected]>wrote: > This kind of works after I edited the scripts slightly, but now I start > the finale and it goes straight to the escape sequence, so I get endless > common infected and constant tanks which makes it fairly hard to gather the > gas cans.... > > > On 25/10/2012 16:33, Rectus wrote: > >> The finale script file name needs to have the name of your map in it >> (like mymap_finale.nut), you'll have to make a copy of it with the name >> changed accordingly. >> >> For survival, I think only the specific weapon entities work, not the >> generic weapon_spawn. >> >> Mark Edwards skrev 2012-10-25 17:19: >> >>> I'm almost finished with a campaign which ends with a scavenge finale, >>> but I'm having a couple of problems. The gas cans, HUD etc all work fine, >>> but I might get one panic event once the finale starts but that's it, >>> sometimes I wont get a single infected spawn after that first wave even >>> once the rescue vehicle arrives. >>> >>> I have 'c1m4_atrium' loaded on mapspawn, and 'c1m4_atrium_finale' loaded >>> from the finale button, but it seems like the 2nd one isn't working >>> properly. Once I start the finale with the button, I also get a 'rescue is >>> coming, defend yourselves' message, which not only makes no sense for this >>> finale but gets in the way of my own instructor messages. I've looked >>> through the Mall vmf but they have so many entities and relays that I can't >>> figure out what's doing what. >>> >>> Also, I have survival mode set up in the same map, and everything in >>> that works fine except that the weapons don't spawn. They're called from a >>> point_template on OnSurvivalPostIO, which loads all the other items, props >>> etc, it's just the primary weapons that don't spawn. Anybody have any ideas >>> on these problems? Other than these my campaign is finished so I really >>> need to get them fixed soon. >>> >>> ______________________________**_________________ >>> L4Dmapper mailing list >>> [email protected].**com <[email protected]> >>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**l4dmapper<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper> >>> >> >> >> ______________________________**_________________ >> L4Dmapper mailing list >> [email protected].**com <[email protected]> >> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**l4dmapper<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper> >> >> > > ______________________________**_________________ > L4Dmapper mailing list > [email protected].**com <[email protected]> > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**l4dmapper<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper> > -- Eugenio "Motanum" Roman https://sites.google.com/site/motanumproyect/ [email protected] http://twitter.com/#!/MotanumR http://steamcommunity.com/id/Motanum http://www.youtube.com/user/motanium _______________________________________________ L4Dmapper mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
