Instead of the cans occupying space within a single volume try surrounding them like a couch cushion fort?
On Sat, Jun 1, 2013 at 9:56 AM, Mark Edwards <[email protected]>wrote: > So I released a L4D2 campaign a while ago, which had a scavenge finale. > You go through a building to the roof, start the finale, then go back > through the building to get the gascans. Some people though realised you > could pick them up on the way, then just pour them in and finish the map a > lot more easily. Obviously you could just not cheat but I still want to fix > this. I've tried a couple of things to stop the gascans being usable before > the finale starts, including spawning them through a template (in which > case they just don't spawn at all) and sealing them in nodraw func_brush > boxes, but they just phys-push themselves out the boxes. Anyone have any > ideas for how else to do this? The only other option is to have the finale > start when you enter the building or move the generator outside, both of > which don't really suit the set up I have now. > > ______________________________**_________________ > L4Dmapper mailing list > [email protected].**com <[email protected]> > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**l4dmapper<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper> > _______________________________________________ L4Dmapper mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
