Instead of the cans occupying space within a single volume try surrounding
them like a couch cushion fort?


On Sat, Jun 1, 2013 at 9:56 AM, Mark Edwards
<[email protected]>wrote:

> So I released a L4D2 campaign a while ago, which had a scavenge finale.
> You go through a building to the roof, start the finale, then go back
> through the building to get the gascans. Some people though realised you
> could pick them up on the way, then just pour them in and finish the map a
> lot more easily. Obviously you could just not cheat but I still want to fix
> this. I've tried a couple of things to stop the gascans being usable before
> the finale starts, including spawning them through a template (in which
> case they just don't spawn at all) and sealing them in nodraw func_brush
> boxes, but they just phys-push themselves out the boxes. Anyone have any
> ideas for how else to do this? The only other option is to have the finale
> start when you enter the building or move the generator outside, both of
> which don't really suit the set up I have now.
>
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