This kind of works after I edited the scripts slightly, but now I start
the finale and it goes straight to the escape sequence, so I get endless
common infected and constant tanks which makes it fairly hard to gather
the gas cans....
On 25/10/2012 16:33, Rectus wrote:
The finale script file name needs to have the name of your map in it
(like mymap_finale.nut), you'll have to make a copy of it with the
name changed accordingly.
For survival, I think only the specific weapon entities work, not the
generic weapon_spawn.
Mark Edwards skrev 2012-10-25 17:19:
I'm almost finished with a campaign which ends with a scavenge
finale, but I'm having a couple of problems. The gas cans, HUD etc
all work fine, but I might get one panic event once the finale starts
but that's it, sometimes I wont get a single infected spawn after
that first wave even once the rescue vehicle arrives.
I have 'c1m4_atrium' loaded on mapspawn, and 'c1m4_atrium_finale'
loaded from the finale button, but it seems like the 2nd one isn't
working properly. Once I start the finale with the button, I also get
a 'rescue is coming, defend yourselves' message, which not only makes
no sense for this finale but gets in the way of my own instructor
messages. I've looked through the Mall vmf but they have so many
entities and relays that I can't figure out what's doing what.
Also, I have survival mode set up in the same map, and everything in
that works fine except that the weapons don't spawn. They're called
from a point_template on OnSurvivalPostIO, which loads all the other
items, props etc, it's just the primary weapons that don't spawn.
Anybody have any ideas on these problems? Other than these my
campaign is finished so I really need to get them fixed soon.
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