I don't know what map you're talking about, but if it's anything like Valve's I don't see it making much sense that pushing a button on a transceiver, or turning a door lever, would start the finale AND unlock access to the places where gas is held.
With that said, a possible compliment to, or something altogether different from, Mr. Nadler's suggestion: Have the player hit another switch (one that has an appropriate label, like "EGCCDS - Emergency Gas Case Caging Deactivation Switch", or player-help popup indicating that the switch unlocks the gas sheds/containers), in the vicinity of the place where the finale is triggered, in order to gain access to the cans. Here's an example. It's not realistic, and it requires there be enough room. ----- Make a simple box in hammer to house the cans. Maybe a barred cage where you can see the contents, or maybe not. The latter is probably easier to do, that way you wouldn't have to worry about the gas cans colliding around within it, as they wouldn't be put there until the aforementioned switch is hit. When the switch is hit, the gas case box doors open, and the gas cans appear scattered in front of them. Duplicate the cage, 1 for each cluster of cans. This cage-unlocking switch could have power cords running into it which connect directly to the cages (more trouble than it's worth), or maybe the switch could release some EMP to discharge the locks on the cages. ----- > Date: Sat, 1 Jun 2013 15:05:05 -0700 > From: [email protected] > To: [email protected] > Subject: Re: [L4Dmapper] Disabling gascans > > Easiest option would be to adjust your level designs a bit and create some > new rooms in the building that the player can't access until after the > event is triggered. Whether that is a small closet or bathroom or even a > larger room/hallway. > > Just have the doors to these areas be locked by default, then unlock them > when the finale starts, or even force them open. > > Might require you to rearrange your maps a bit, but it should work. > > > On Sat, Jun 1, 2013 at 2:55 PM, Rectus <[email protected]> wrote: > > > Mark Edwards skrev 2013-06-01 18:56: > > > > So I released a L4D2 campaign a while ago, which had a scavenge finale. > >> You go through a building to the roof, start the finale, then go back > >> through the building to get the gascans. Some people though realised you > >> could pick them up on the way, then just pour them in and finish the map a > >> lot more easily. Obviously you could just not cheat but I still want to fix > >> this. I've tried a couple of things to stop the gascans being usable before > >> the finale starts, including spawning them through a template (in which > >> case they just don't spawn at all) and sealing them in nodraw func_brush > >> boxes, but they just phys-push themselves out the boxes. Anyone have any > >> ideas for how else to do this? The only other option is to have the finale > >> start when you enter the building or move the generator outside, both of > >> which don't really suit the set up I have now. > >> > >> ______________________________**_________________ > >> L4Dmapper mailing list > >> [email protected].**com <[email protected]> > >> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**l4dmapper<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper> > >> > > > > You could also spawn them in a protected area, and use a vscript to move > > them to their locations when the finale starts. > > > > > > ______________________________**_________________ > > L4Dmapper mailing list > > [email protected].**com <[email protected]> > > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**l4dmapper<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper> > > > > > > -- > Benjamin E. Nadler > > > Web: www.ben-nadler.com/ > Mail: [email protected] > Cell: +1 707 480 1257 > _______________________________________________ > L4Dmapper mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper _______________________________________________ L4Dmapper mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
