Easiest option would be to adjust your level designs a bit and create some new rooms in the building that the player can't access until after the event is triggered. Whether that is a small closet or bathroom or even a larger room/hallway.
Just have the doors to these areas be locked by default, then unlock them when the finale starts, or even force them open. Might require you to rearrange your maps a bit, but it should work. On Sat, Jun 1, 2013 at 2:55 PM, Rectus <[email protected]> wrote: > Mark Edwards skrev 2013-06-01 18:56: > > So I released a L4D2 campaign a while ago, which had a scavenge finale. >> You go through a building to the roof, start the finale, then go back >> through the building to get the gascans. Some people though realised you >> could pick them up on the way, then just pour them in and finish the map a >> lot more easily. Obviously you could just not cheat but I still want to fix >> this. I've tried a couple of things to stop the gascans being usable before >> the finale starts, including spawning them through a template (in which >> case they just don't spawn at all) and sealing them in nodraw func_brush >> boxes, but they just phys-push themselves out the boxes. Anyone have any >> ideas for how else to do this? The only other option is to have the finale >> start when you enter the building or move the generator outside, both of >> which don't really suit the set up I have now. >> >> ______________________________**_________________ >> L4Dmapper mailing list >> [email protected].**com <[email protected]> >> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**l4dmapper<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper> >> > > You could also spawn them in a protected area, and use a vscript to move > them to their locations when the finale starts. > > > ______________________________**_________________ > L4Dmapper mailing list > [email protected].**com <[email protected]> > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**l4dmapper<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper> > -- Benjamin E. Nadler Web: www.ben-nadler.com/ Mail: [email protected] Cell: +1 707 480 1257 _______________________________________________ L4Dmapper mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
