At 04:59 08/09/2001, mirianam wrote:

>This seems to be working on both Mac and PC without the volume shift
>before the QT starts to play. Is there anything wrong with this in terms
>of performance hits or compatibility? Because of "prepareFrane" handler
>the message window is constantly scrolling, resettting the volume of
>sprite 6 to vol - but the sound is set to last setting. Is there a more
>elegant way of achieving the same result?

If you us the beginSprite event rather than prepareFrame, it will only 
execute once when the sprite is first initiated.



--
Mark A. Boyd
Keep-On-Learnin' :)


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