> >If you us the beginSprite event rather than prepareFrame, it will >only execute once when the sprite is first initiated. That wouldn't account for times when you change the file belonging to that QuickTime sprite. I say tie it to the play function. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
- <lingo-l> still no joy - volume control on PC mirianam
- Re: <lingo-l> still no joy - volume control on PC Colin Holgate
- Re: <lingo-l> still no joy - volume control on PC Nicolas MAREY
- Re: <lingo-l> still no joy - volume control on PC mirianam
- Re: <lingo-l> still no joy - volume control on PC Colin Holgate
- Re: <lingo-l> still no joy - volume control on PC mirianam
- Re: <lingo-l> still no joy - volume control o... Colin Holgate
- Re: <lingo-l> still no joy - volume control on PC Mark A. Boyd
- Re: <lingo-l> still no joy - volume control on PC Colin Holgate
- Re: <lingo-l> still no joy - volume control on PC Buzz Kettles
- Re: Re: <lingo-l> still no joy - volume control o... Kurt Griffin
- Re: Re: <lingo-l> still no joy - volume control o... Colin Holgate
- Re: Re: <lingo-l> still no joy - volume contr... Buzz Kettles
- Re: Re: <lingo-l> still no joy - volume control o... Kurt Griffin
- Re: Re: <lingo-l> still no joy - volume control o... Colin Holgate
- Re: Re: <lingo-l> still no joy - volume contr... Buzz Kettles
