1 additional piece of info:
Setting (the soundLevel) (=the global machine volume) doesn't work
on some PC's. Perhaps you have one of these & that's why you were
getting no response from this approach. As Colin pointed out, it's
also considered rude to the end user.
Using the Quicktime sprite's volume as an attenuator is probably the
best solution for your situation.
Setting it on beginSprite should work if all the QT's are to play
back at the same volume.
hth
-Buzz
At 12:41 PM -0400 9/8/01, Colin Holgate wrote:
>>If you us the beginSprite event rather than prepareFrame, it will
>>only execute once when the sprite is first initiated.
>
>That wouldn't account for times when you change the file belonging
>to that QuickTime sprite. I say tie it to the play function.
>
>
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