Thanks, Kerry. That�s what I thought. As a matter of fact, I do not have a
lot of sprites, but I reeeeeally prefer to use call. My doubt came because
the behavior has some regards to Irv Kalb. And... how would I dare to mess
with him? jaja. I�m human!

No, really... I�m looking the best way to make the camera moves either by
pressing the cursor keys or buttons. Until now this worked fine only for
keys, but I want to add the buttons functionality. I�m actually checking Tom
Higgins example called "the island" to see if with parent scripts everything
works fine for me.

Bye, see ya!
Agust�n.

Kerry Thompson wrote:

> >Hi all, I would like to know if there is a big difference of speed using
> >call instead of sendAllSprites.
>
> Big difference. Call only goes to the one sprite/script, while
> sendAllSprites goes to, well, all sprites. If you have a lot of sprites,
> that could take a lot of time.
>
> Cordially,
>
> Kerry Thompson
>
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