Thanks, Kerry. That�s what I thought. As a matter of fact, I do not have a lot of sprites, but I reeeeeally prefer to use call. My doubt came because the behavior has some regards to Irv Kalb. And... how would I dare to mess with him? jaja. I�m human!
No, really... I�m looking the best way to make the camera moves either by pressing the cursor keys or buttons. Until now this worked fine only for keys, but I want to add the buttons functionality. I�m actually checking Tom Higgins example called "the island" to see if with parent scripts everything works fine for me. Bye, see ya! Agust�n. Kerry Thompson wrote: > >Hi all, I would like to know if there is a big difference of speed using > >call instead of sendAllSprites. > > Big difference. Call only goes to the one sprite/script, while > sendAllSprites goes to, well, all sprites. If you have a lot of sprites, > that could take a lot of time. > > Cordially, > > Kerry Thompson > > [To remove yourself from this list, or to change to digest mode, go to > http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, > email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) > Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
