At 03:16 PM 10/30/01 -0800, you wrote: >>Hi all, I would like to know if there is a big difference of speed using >>call instead of sendAllSprites. > >Big difference. Call only goes to the one sprite/script, while >sendAllSprites goes to, well, all sprites. If you have a lot of sprites, >that could take a lot of time.
Call can also go to a list of objects, not just a single object. I use SendAllSprites to broadcast a message....then any object can listen in and react to it, which helps when you're adding new functionality without specifically changing the broadcaster. I use Call when I have a known list of objects to send a specific message to. When I have big groups, I'll often have a SendAllSprites broadcast a message out to everyone on beginsprite, which passes a list (pass by reference, YEA) which all the other members of the group listen to and append their 'me' to. Then, when I want to do specific calls later, I need only do the call on the pListOfSiblings. Take the cpu hit just once in the beginning instead of every time you make a 'group' type call. roymeo >Cordially, > >Kerry Thompson ----- Roy Crisman Senior Macromedia Programmer (716)724-4054 [EMAIL PROTECTED] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
