>is there a difference, in this or other cases, of using "call" vs. >sendSprite? is one way better or worse??
You can use call to target a specific behavior attached to a sprite. E.g., if you had two behaviors attached to a sprite, and each of them had a mouseDown behavior, sendSprite would call the mouseDown handler in both behaviors, while you could target a specific behavior with call. I haven't used it like this, but I believe you can also use call, just giving the name of the script, and it will call all instances of that script. E.g., if you had a behavior called "moveMe" with a handler "moveLeft," you could just do call (#moveLeft, "moveMe") and it would call all the sprites that had the moveMe behavior attached. Also, you can use call to communicate with objects that may not be attached to a sprite at all. Cordially, Kerry Thompson [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
