>objList = [ thisObj ]
>call #someHandler, objList, {args...}
>
>it won't. ;) Using call and providing a list of object references calls 
>the desired handler in those objects supressing any handler not found 
>errors and allowing the movie to continue functioning.
>
>Undoc'd, unsupported, use at your own risk!

Actually, it's documented. From the 8.5 help file:

"If script is a list of script instances, the message is sent to each item 
in the list in turn; if the handler is not defined in the ancestor script, 
no alert is generated."


Cordially,

Kerry Thompson


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