> While raw speed does reduce the risk of missing deadlines, you need an > infinitely fast computer to guarantee hard realtime performance with code that > isn't designed for it. Also, theoretically, not even that helps, unless you > also have a realtime OS. And then there's I/O, synchronization and blocking > calls...
True. Real time is certainly something we might approach asymptotically, but exceptionally bad code we cannot really do anything about. But I remain optimistic. Our descendants should be able to emulate most of our endeavours with high enough degree of accuracy. -- dupswapdrop -- the music-dsp mailing list and website: subscription info, FAQ, source code archive, list archive, book reviews, dsp links http://music.columbia.edu/cmc/music-dsp http://music.columbia.edu/mailman/listinfo/music-dsp