cool - it would be good to send that one into Support so they can fix it up. I'm sure it'll catch people out later on. cheers.
On 7 February 2013 12:25, Philippe Roberge <[email protected]> wrote: > Cool ! Thanks a lot! > > On 2013-02-06, at 5:56 PM, Marten Blumen wrote: > > solved - the bug is Nuke might add a dodgy keyframe at frame 0 for > B-Splines when you copy and paste a roto node. Delete that keyframe at > frame 0 after you copy paste and all is good. > > > > > > > On 7 February 2013 11:49, Marten Blumen <[email protected]> wrote: > >> got some errors; in Roto_BODY BSpline3 corrupts once you use Undo >> >> >> On 7 February 2013 10:07, Marten Blumen <[email protected]> wrote: >> >>> can you upload the roto_body node after you copy paste it. >>> >>> maybe there is a bug where a keyframe is set at 0 to 0,0 >>> >>> >>> On 7 February 2013 09:31, Philippe Roberge <[email protected]>wrote: >>> >>>> Thanks Marten! I didn't noticed that keyframe at 0 and you're right, >>>> it's fixed if remove it. >>>> >>>> But if I work on the "legs" in "Roto_BODY". I still get the misplaced >>>> shapes after closing and reopening or by simply copying the node… very >>>> weird! >>>> >>>> On 2013-02-06, at 3:24 PM, Marten Blumen wrote: >>>> >>>> here the fixed one >>>> >>>> >>>> On 7 February 2013 09:20, Marten Blumen <[email protected]> wrote: >>>> >>>>> easy fix - somehow you've got dodgy keyframes set around frame 0- load >>>>> all the points into the Curve Editor and delete those keyframes. I only >>>>> tested it briefly - hope it works >>>>> >>>>> >>>>> On 7 February 2013 09:06, Philippe Roberge <[email protected]>wrote: >>>>> >>>>>> OK, I saved a script without the plate. Here's the link: >>>>>> >>>>>> https://dl.dropbox.com/u/73257592/roto_problem.nk >>>>>> >>>>>> My main problem was with the "Roto_BODY" node. But i just tested >>>>>> something and got another problem with the "Roto_HEAD" node. >>>>>> >>>>>> Just to test… if you load my script, go to frame 91 watch the shape >>>>>> of "Roto_HEAD" (it should look like a roundish shape with 2 "ears" at the >>>>>> top of it), then copy+paste the "Roto_HEAD" node... do you get a weird >>>>>> shape that makes no sense? >>>>>> >>>>>> >>>>>> On 2013-02-06, at 2:45 PM, Marten Blumen wrote: >>>>>> >>>>>> Can you post the roto node/spline that causes it? there are 2 bugs in >>>>>> the release notes that appear related; >>>>>> >>>>>> • BUG ID 32459 - RotoPaint: Undoing a point move that created a >>>>>> keyframe doesn't currently undo the keyframe creation. >>>>>> >>>>>> • BUG ID 32083 - SplineWarp: Deleting all but one point on a curve >>>>>> resets >>>>>> its correspondence points to 0,0, which cannot be undone. >>>>>> >>>>>> >>>>>> On 7 February 2013 08:25, Philippe Roberge <[email protected]>wrote: >>>>>> >>>>>>> LOL Thanks Marty but the versioning is really not the issue here! :) >>>>>>> >>>>>>> >>>>>>> Even if I save hundreds of different versions the problem is still >>>>>>> there. Just by copying the roto node I'm getting the keyframes problem >>>>>>> I've described earlier. A workaround that seems to be working so far >>>>>>> would be to convert the bsplines into bezier curves. >>>>>>> >>>>>>> On 2013-02-06, at 2:09 PM, Marty Blumen wrote: >>>>>>> >>>>>>> the classic work around is always version up when saving. Use _v001 >>>>>>> in your file name, that uses the in-built versioning system; It's in >>>>>>> the >>>>>>> file menu as 'save a new version' >>>>>>> >>>>>>> Sent from iEarth >>>>>>> >>>>>>> >>>>>>> On 7/02/2013, at 3:08, Philippe Roberge <[email protected]> >>>>>>> wrote: >>>>>>> >>>>>>> I spent a whole day rotoscoping a running wolf and I encountered >>>>>>> several bugs with the "Roto" node… >>>>>>> >>>>>>> - Sometimes, after your roto is all done, some points decide to go >>>>>>> to the 0,0 position >>>>>>> - When you do a "ctrl-z", the "undo" is applied BUT random keyframes >>>>>>> are adde throughout the shot. >>>>>>> - NOW THE MOST FRUSTRATING… I was all done, everything was working, >>>>>>> I saved, sent it to render farm and left. When I came back this morning >>>>>>> and >>>>>>> loaded the same script, several shapes were out of place and/or had >>>>>>> different keyframes!!! Now, I have to completely redo these shapes! >>>>>>> >>>>>>> Anybody got these *&#?$ bugs and/or have a workaround?! >>>>>>> >>>>>>> -- >>>>>>> Philippe Roberge >>>>>>> >>>>>>> Senior Compositor >>>>>>> Mokko Studio >>>>>>> >>>>>>> _______________________________________________ >>>>>>> Nuke-users mailing list >>>>>>> [email protected], http://forums.thefoundry.co.uk/ >>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>>>> >>>>>>> _______________________________________________ >>>>>>> Nuke-users mailing list >>>>>>> [email protected], http://forums.thefoundry.co.uk/ >>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>>>> >>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> Nuke-users mailing list >>>>>>> [email protected], http://forums.thefoundry.co.uk/ >>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> Nuke-users mailing list >>>>>> [email protected], http://forums.thefoundry.co.uk/ >>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>>> >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> Nuke-users mailing list >>>>>> [email protected], http://forums.thefoundry.co.uk/ >>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>>> >>>>> >>>>> >>>> <fixroto.nk.zip>_______________________________________________ >>>> >>>> Nuke-users mailing list >>>> [email protected], http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>> >>>> >>>> >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> [email protected], http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>> >>> >>> >> > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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