cool - it would be good to send that one into Support so they can fix it
up. I'm sure it'll catch people out later on. cheers.


On 7 February 2013 12:25, Philippe Roberge <[email protected]> wrote:

> Cool !  Thanks a lot!
>
> On 2013-02-06, at 5:56 PM, Marten Blumen wrote:
>
> solved - the bug is Nuke might add a dodgy keyframe at frame 0 for
> B-Splines when you copy and paste a roto node. Delete that keyframe at
> frame 0 after you copy paste and all is good.
>
>
>
>
>
>
> On 7 February 2013 11:49, Marten Blumen <[email protected]> wrote:
>
>> got some errors; in Roto_BODY BSpline3 corrupts once you use Undo
>>
>>
>> On 7 February 2013 10:07, Marten Blumen <[email protected]> wrote:
>>
>>> can you upload the roto_body node after you copy paste it.
>>>
>>> maybe there is a bug where a keyframe is set at 0 to 0,0
>>>
>>>
>>> On 7 February 2013 09:31, Philippe Roberge <[email protected]>wrote:
>>>
>>>> Thanks Marten!   I didn't noticed that keyframe at 0 and you're right,
>>>> it's fixed if remove it.
>>>>
>>>> But if I work on the "legs" in "Roto_BODY".  I still get the misplaced
>>>> shapes after closing and reopening or by simply copying the node… very
>>>> weird!
>>>>
>>>> On 2013-02-06, at 3:24 PM, Marten Blumen wrote:
>>>>
>>>> here the fixed one
>>>>
>>>>
>>>> On 7 February 2013 09:20, Marten Blumen <[email protected]> wrote:
>>>>
>>>>> easy fix - somehow you've got dodgy keyframes set around frame 0- load
>>>>> all the points into the Curve Editor and delete those keyframes. I only
>>>>> tested it briefly - hope it works
>>>>>
>>>>>
>>>>> On 7 February 2013 09:06, Philippe Roberge <[email protected]>wrote:
>>>>>
>>>>>> OK, I saved a script without the plate.  Here's the link:
>>>>>>
>>>>>> https://dl.dropbox.com/u/73257592/roto_problem.nk
>>>>>>
>>>>>> My main problem was with the "Roto_BODY" node.  But i just tested
>>>>>> something and got another problem with the "Roto_HEAD" node.
>>>>>>
>>>>>> Just to test… if you load my script, go to frame 91 watch the shape
>>>>>> of "Roto_HEAD" (it should look like a roundish shape with 2 "ears" at the
>>>>>> top of it), then copy+paste the "Roto_HEAD" node... do you get a weird
>>>>>> shape that makes no sense?
>>>>>>
>>>>>>
>>>>>> On 2013-02-06, at 2:45 PM, Marten Blumen wrote:
>>>>>>
>>>>>> Can you post the roto node/spline that causes it? there are 2 bugs in
>>>>>> the release notes that appear related;
>>>>>>
>>>>>> • BUG ID 32459 - RotoPaint: Undoing a point move that created a
>>>>>> keyframe doesn't currently undo the keyframe creation.
>>>>>>
>>>>>> • BUG ID 32083 - SplineWarp: Deleting all but one point on a curve
>>>>>> resets
>>>>>> its correspondence points to 0,0, which cannot be undone.
>>>>>>
>>>>>>
>>>>>> On 7 February 2013 08:25, Philippe Roberge <[email protected]>wrote:
>>>>>>
>>>>>>> LOL Thanks Marty but the versioning is really not the issue here! :)
>>>>>>>
>>>>>>>
>>>>>>> Even if I save hundreds of different versions the problem is still
>>>>>>> there.  Just by copying the roto node I'm getting the keyframes problem
>>>>>>> I've described earlier.   A workaround that seems to be working so far
>>>>>>> would be to convert the bsplines into bezier curves.
>>>>>>>
>>>>>>> On 2013-02-06, at 2:09 PM, Marty Blumen wrote:
>>>>>>>
>>>>>>> the classic work around is always version up when saving. Use _v001
>>>>>>> in your  file name, that uses the in-built versioning system; It's in 
>>>>>>> the
>>>>>>> file menu as 'save a new version'
>>>>>>>
>>>>>>> Sent from iEarth
>>>>>>>
>>>>>>>
>>>>>>> On 7/02/2013, at 3:08, Philippe Roberge <[email protected]>
>>>>>>> wrote:
>>>>>>>
>>>>>>> I spent a whole day rotoscoping a running wolf and I encountered
>>>>>>> several bugs with the "Roto" node…
>>>>>>>
>>>>>>> - Sometimes, after your roto is all done, some points decide to go
>>>>>>> to the 0,0 position
>>>>>>> - When you do a "ctrl-z", the "undo" is applied BUT random keyframes
>>>>>>> are adde throughout the shot.
>>>>>>> - NOW THE MOST FRUSTRATING…  I was all done, everything was working,
>>>>>>> I saved, sent it to render farm and left. When I came back this morning 
>>>>>>> and
>>>>>>> loaded the same script, several shapes were out of place and/or had
>>>>>>> different keyframes!!!  Now, I have to completely redo these shapes!
>>>>>>>
>>>>>>> Anybody got these *&#?$ bugs and/or have a workaround?!
>>>>>>>
>>>>>>> --
>>>>>>> Philippe Roberge
>>>>>>>
>>>>>>> Senior Compositor
>>>>>>> Mokko Studio
>>>>>>>
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