solved - the bug is Nuke might add a dodgy keyframe at frame 0 for
B-Splines when you copy and paste a roto node. Delete that keyframe at
frame 0 after you copy paste and all is good.






On 7 February 2013 11:49, Marten Blumen <[email protected]> wrote:

> got some errors; in Roto_BODY BSpline3 corrupts once you use Undo
>
>
> On 7 February 2013 10:07, Marten Blumen <[email protected]> wrote:
>
>> can you upload the roto_body node after you copy paste it.
>>
>> maybe there is a bug where a keyframe is set at 0 to 0,0
>>
>>
>> On 7 February 2013 09:31, Philippe Roberge <[email protected]>wrote:
>>
>>> Thanks Marten!   I didn't noticed that keyframe at 0 and you're right,
>>> it's fixed if remove it.
>>>
>>> But if I work on the "legs" in "Roto_BODY".  I still get the misplaced
>>> shapes after closing and reopening or by simply copying the node… very
>>> weird!
>>>
>>> On 2013-02-06, at 3:24 PM, Marten Blumen wrote:
>>>
>>> here the fixed one
>>>
>>>
>>> On 7 February 2013 09:20, Marten Blumen <[email protected]> wrote:
>>>
>>>> easy fix - somehow you've got dodgy keyframes set around frame 0- load
>>>> all the points into the Curve Editor and delete those keyframes. I only
>>>> tested it briefly - hope it works
>>>>
>>>>
>>>> On 7 February 2013 09:06, Philippe Roberge <[email protected]>wrote:
>>>>
>>>>> OK, I saved a script without the plate.  Here's the link:
>>>>>
>>>>> https://dl.dropbox.com/u/73257592/roto_problem.nk
>>>>>
>>>>> My main problem was with the "Roto_BODY" node.  But i just tested
>>>>> something and got another problem with the "Roto_HEAD" node.
>>>>>
>>>>> Just to test… if you load my script, go to frame 91 watch the shape of
>>>>> "Roto_HEAD" (it should look like a roundish shape with 2 "ears" at the top
>>>>> of it), then copy+paste the "Roto_HEAD" node... do you get a weird shape
>>>>> that makes no sense?
>>>>>
>>>>>
>>>>> On 2013-02-06, at 2:45 PM, Marten Blumen wrote:
>>>>>
>>>>> Can you post the roto node/spline that causes it? there are 2 bugs in
>>>>> the release notes that appear related;
>>>>>
>>>>> • BUG ID 32459 - RotoPaint: Undoing a point move that created a
>>>>> keyframe doesn't currently undo the keyframe creation.
>>>>>
>>>>> • BUG ID 32083 - SplineWarp: Deleting all but one point on a curve
>>>>> resets
>>>>> its correspondence points to 0,0, which cannot be undone.
>>>>>
>>>>>
>>>>> On 7 February 2013 08:25, Philippe Roberge <[email protected]>wrote:
>>>>>
>>>>>> LOL Thanks Marty but the versioning is really not the issue here! :)
>>>>>>
>>>>>> Even if I save hundreds of different versions the problem is still
>>>>>> there.  Just by copying the roto node I'm getting the keyframes problem
>>>>>> I've described earlier.   A workaround that seems to be working so far
>>>>>> would be to convert the bsplines into bezier curves.
>>>>>>
>>>>>> On 2013-02-06, at 2:09 PM, Marty Blumen wrote:
>>>>>>
>>>>>> the classic work around is always version up when saving. Use _v001
>>>>>> in your  file name, that uses the in-built versioning system; It's in the
>>>>>> file menu as 'save a new version'
>>>>>>
>>>>>> Sent from iEarth
>>>>>>
>>>>>>
>>>>>> On 7/02/2013, at 3:08, Philippe Roberge <[email protected]>
>>>>>> wrote:
>>>>>>
>>>>>> I spent a whole day rotoscoping a running wolf and I encountered
>>>>>> several bugs with the "Roto" node…
>>>>>>
>>>>>> - Sometimes, after your roto is all done, some points decide to go to
>>>>>> the 0,0 position
>>>>>> - When you do a "ctrl-z", the "undo" is applied BUT random keyframes
>>>>>> are adde throughout the shot.
>>>>>> - NOW THE MOST FRUSTRATING…  I was all done, everything was working,
>>>>>> I saved, sent it to render farm and left. When I came back this morning 
>>>>>> and
>>>>>> loaded the same script, several shapes were out of place and/or had
>>>>>> different keyframes!!!  Now, I have to completely redo these shapes!
>>>>>>
>>>>>> Anybody got these *&#?$ bugs and/or have a workaround?!
>>>>>>
>>>>>> --
>>>>>> Philippe Roberge
>>>>>>
>>>>>> Senior Compositor
>>>>>> Mokko Studio
>>>>>>
>>>>>> _______________________________________________
>>>>>> Nuke-users mailing list
>>>>>> [email protected], http://forums.thefoundry.co.uk/
>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>>
>>>>>> _______________________________________________
>>>>>> Nuke-users mailing list
>>>>>> [email protected], http://forums.thefoundry.co.uk/
>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>>
>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> Nuke-users mailing list
>>>>>> [email protected], http://forums.thefoundry.co.uk/
>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> Nuke-users mailing list
>>>>> [email protected], http://forums.thefoundry.co.uk/
>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> Nuke-users mailing list
>>>>> [email protected], http://forums.thefoundry.co.uk/
>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>
>>>>
>>>>
>>> <fixroto.nk.zip>_______________________________________________
>>>
>>> Nuke-users mailing list
>>> [email protected], http://forums.thefoundry.co.uk/
>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>
>>>
>>>
>>> _______________________________________________
>>> Nuke-users mailing list
>>> [email protected], http://forums.thefoundry.co.uk/
>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>
>>
>>
>
_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to