Thanks Marten! I didn't noticed that keyframe at 0 and you're right, it's fixed if remove it.
But if I work on the "legs" in "Roto_BODY". I still get the misplaced shapes after closing and reopening or by simply copying the node… very weird! On 2013-02-06, at 3:24 PM, Marten Blumen wrote: > here the fixed one > > > On 7 February 2013 09:20, Marten Blumen <[email protected]> wrote: > easy fix - somehow you've got dodgy keyframes set around frame 0- load all > the points into the Curve Editor and delete those keyframes. I only tested it > briefly - hope it works > > > On 7 February 2013 09:06, Philippe Roberge <[email protected]> wrote: > OK, I saved a script without the plate. Here's the link: > > https://dl.dropbox.com/u/73257592/roto_problem.nk > > My main problem was with the "Roto_BODY" node. But i just tested something > and got another problem with the "Roto_HEAD" node. > > Just to test… if you load my script, go to frame 91 watch the shape of > "Roto_HEAD" (it should look like a roundish shape with 2 "ears" at the top of > it), then copy+paste the "Roto_HEAD" node... do you get a weird shape that > makes no sense? > > > On 2013-02-06, at 2:45 PM, Marten Blumen wrote: > >> Can you post the roto node/spline that causes it? there are 2 bugs in the >> release notes that appear related; >> >> • BUG ID 32459 - RotoPaint: Undoing a point move that created a >> keyframe doesn't currently undo the keyframe creation. >> >> • BUG ID 32083 - SplineWarp: Deleting all but one point on a curve resets >> its correspondence points to 0,0, which cannot be undone. >> >> >> On 7 February 2013 08:25, Philippe Roberge <[email protected]> wrote: >> LOL Thanks Marty but the versioning is really not the issue here! :) >> >> Even if I save hundreds of different versions the problem is still there. >> Just by copying the roto node I'm getting the keyframes problem I've >> described earlier. A workaround that seems to be working so far would be >> to convert the bsplines into bezier curves. >> >> On 2013-02-06, at 2:09 PM, Marty Blumen wrote: >> >>> the classic work around is always version up when saving. Use _v001 in your >>> file name, that uses the in-built versioning system; It's in the file menu >>> as 'save a new version' >>> >>> Sent from iEarth >>> >>> >>> On 7/02/2013, at 3:08, Philippe Roberge <[email protected]> wrote: >>> >>>> I spent a whole day rotoscoping a running wolf and I encountered several >>>> bugs with the "Roto" node… >>>> >>>> - Sometimes, after your roto is all done, some points decide to go to the >>>> 0,0 position >>>> - When you do a "ctrl-z", the "undo" is applied BUT random keyframes are >>>> adde throughout the shot. >>>> - NOW THE MOST FRUSTRATING… I was all done, everything was working, I >>>> saved, sent it to render farm and left. When I came back this morning and >>>> loaded the same script, several shapes were out of place and/or had >>>> different keyframes!!! Now, I have to completely redo these shapes! >>>> >>>> Anybody got these *&#?$ bugs and/or have a workaround?! >>>> >>>> -- >>>> Philippe Roberge >>>> >>>> Senior Compositor >>>> Mokko Studio >>>> >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> [email protected], http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > <fixroto.nk.zip>_______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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