Thanks Marten!   I didn't noticed that keyframe at 0 and you're right, it's 
fixed if remove it.

But if I work on the "legs" in "Roto_BODY".  I still get the misplaced shapes 
after closing and reopening or by simply copying the node… very weird!

On 2013-02-06, at 3:24 PM, Marten Blumen wrote:

> here the fixed one
> 
> 
> On 7 February 2013 09:20, Marten Blumen <[email protected]> wrote:
> easy fix - somehow you've got dodgy keyframes set around frame 0- load all 
> the points into the Curve Editor and delete those keyframes. I only tested it 
> briefly - hope it works
> 
> 
> On 7 February 2013 09:06, Philippe Roberge <[email protected]> wrote:
> OK, I saved a script without the plate.  Here's the link:
> 
> https://dl.dropbox.com/u/73257592/roto_problem.nk
> 
> My main problem was with the "Roto_BODY" node.  But i just tested something 
> and got another problem with the "Roto_HEAD" node.
> 
> Just to test… if you load my script, go to frame 91 watch the shape of 
> "Roto_HEAD" (it should look like a roundish shape with 2 "ears" at the top of 
> it), then copy+paste the "Roto_HEAD" node... do you get a weird shape that 
> makes no sense?
> 
> 
> On 2013-02-06, at 2:45 PM, Marten Blumen wrote:
> 
>> Can you post the roto node/spline that causes it? there are 2 bugs in the 
>> release notes that appear related; 
>> 
>> • BUG ID 32459 - RotoPaint: Undoing a point move that created a
>> keyframe doesn't currently undo the keyframe creation.
>> 
>> • BUG ID 32083 - SplineWarp: Deleting all but one point on a curve resets
>> its correspondence points to 0,0, which cannot be undone.
>> 
>> 
>> On 7 February 2013 08:25, Philippe Roberge <[email protected]> wrote:
>> LOL Thanks Marty but the versioning is really not the issue here! :)  
>> 
>> Even if I save hundreds of different versions the problem is still there.  
>> Just by copying the roto node I'm getting the keyframes problem I've 
>> described earlier.   A workaround that seems to be working so far would be 
>> to convert the bsplines into bezier curves.
>> 
>> On 2013-02-06, at 2:09 PM, Marty Blumen wrote:
>> 
>>> the classic work around is always version up when saving. Use _v001 in your 
>>>  file name, that uses the in-built versioning system; It's in the file menu 
>>> as 'save a new version'
>>> 
>>> Sent from iEarth
>>> 
>>> 
>>> On 7/02/2013, at 3:08, Philippe Roberge <[email protected]> wrote:
>>> 
>>>> I spent a whole day rotoscoping a running wolf and I encountered several 
>>>> bugs with the "Roto" node…
>>>> 
>>>> - Sometimes, after your roto is all done, some points decide to go to the 
>>>> 0,0 position
>>>> - When you do a "ctrl-z", the "undo" is applied BUT random keyframes are 
>>>> adde throughout the shot.
>>>> - NOW THE MOST FRUSTRATING…  I was all done, everything was working, I 
>>>> saved, sent it to render farm and left. When I came back this morning and 
>>>> loaded the same script, several shapes were out of place and/or had 
>>>> different keyframes!!!  Now, I have to completely redo these shapes!
>>>> 
>>>> Anybody got these *&#?$ bugs and/or have a workaround?!
>>>> 
>>>> --
>>>> Philippe Roberge
>>>> 
>>>> Senior Compositor
>>>> Mokko Studio
>>>> 
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