easy fix - somehow you've got dodgy keyframes set around frame 0- load all
the points into the Curve Editor and delete those keyframes. I only tested
it briefly - hope it works


On 7 February 2013 09:06, Philippe Roberge <[email protected]> wrote:

> OK, I saved a script without the plate.  Here's the link:
>
> https://dl.dropbox.com/u/73257592/roto_problem.nk
>
> My main problem was with the "Roto_BODY" node.  But i just tested
> something and got another problem with the "Roto_HEAD" node.
>
> Just to test… if you load my script, go to frame 91 watch the shape of
> "Roto_HEAD" (it should look like a roundish shape with 2 "ears" at the top
> of it), then copy+paste the "Roto_HEAD" node... do you get a weird shape
> that makes no sense?
>
>
> On 2013-02-06, at 2:45 PM, Marten Blumen wrote:
>
> Can you post the roto node/spline that causes it? there are 2 bugs in the
> release notes that appear related;
>
> • BUG ID 32459 - RotoPaint: Undoing a point move that created a
> keyframe doesn't currently undo the keyframe creation.
>
> • BUG ID 32083 - SplineWarp: Deleting all but one point on a curve resets
> its correspondence points to 0,0, which cannot be undone.
>
>
> On 7 February 2013 08:25, Philippe Roberge <[email protected]> wrote:
>
>> LOL Thanks Marty but the versioning is really not the issue here! :)
>>
>> Even if I save hundreds of different versions the problem is still there.
>>  Just by copying the roto node I'm getting the keyframes problem I've
>> described earlier.   A workaround that seems to be working so far would be
>> to convert the bsplines into bezier curves.
>>
>> On 2013-02-06, at 2:09 PM, Marty Blumen wrote:
>>
>> the classic work around is always version up when saving. Use _v001 in
>> your  file name, that uses the in-built versioning system; It's in the file
>> menu as 'save a new version'
>>
>> Sent from iEarth
>>
>>
>> On 7/02/2013, at 3:08, Philippe Roberge <[email protected]> wrote:
>>
>> I spent a whole day rotoscoping a running wolf and I encountered several
>> bugs with the "Roto" node…
>>
>> - Sometimes, after your roto is all done, some points decide to go to the
>> 0,0 position
>> - When you do a "ctrl-z", the "undo" is applied BUT random keyframes are
>> adde throughout the shot.
>> - NOW THE MOST FRUSTRATING…  I was all done, everything was working, I
>> saved, sent it to render farm and left. When I came back this morning and
>> loaded the same script, several shapes were out of place and/or had
>> different keyframes!!!  Now, I have to completely redo these shapes!
>>
>> Anybody got these *&#?$ bugs and/or have a workaround?!
>>
>> --
>> Philippe Roberge
>>
>> Senior Compositor
>> Mokko Studio
>>
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