easy fix - somehow you've got dodgy keyframes set around frame 0- load all the points into the Curve Editor and delete those keyframes. I only tested it briefly - hope it works
On 7 February 2013 09:06, Philippe Roberge <[email protected]> wrote: > OK, I saved a script without the plate. Here's the link: > > https://dl.dropbox.com/u/73257592/roto_problem.nk > > My main problem was with the "Roto_BODY" node. But i just tested > something and got another problem with the "Roto_HEAD" node. > > Just to test… if you load my script, go to frame 91 watch the shape of > "Roto_HEAD" (it should look like a roundish shape with 2 "ears" at the top > of it), then copy+paste the "Roto_HEAD" node... do you get a weird shape > that makes no sense? > > > On 2013-02-06, at 2:45 PM, Marten Blumen wrote: > > Can you post the roto node/spline that causes it? there are 2 bugs in the > release notes that appear related; > > • BUG ID 32459 - RotoPaint: Undoing a point move that created a > keyframe doesn't currently undo the keyframe creation. > > • BUG ID 32083 - SplineWarp: Deleting all but one point on a curve resets > its correspondence points to 0,0, which cannot be undone. > > > On 7 February 2013 08:25, Philippe Roberge <[email protected]> wrote: > >> LOL Thanks Marty but the versioning is really not the issue here! :) >> >> Even if I save hundreds of different versions the problem is still there. >> Just by copying the roto node I'm getting the keyframes problem I've >> described earlier. A workaround that seems to be working so far would be >> to convert the bsplines into bezier curves. >> >> On 2013-02-06, at 2:09 PM, Marty Blumen wrote: >> >> the classic work around is always version up when saving. Use _v001 in >> your file name, that uses the in-built versioning system; It's in the file >> menu as 'save a new version' >> >> Sent from iEarth >> >> >> On 7/02/2013, at 3:08, Philippe Roberge <[email protected]> wrote: >> >> I spent a whole day rotoscoping a running wolf and I encountered several >> bugs with the "Roto" node… >> >> - Sometimes, after your roto is all done, some points decide to go to the >> 0,0 position >> - When you do a "ctrl-z", the "undo" is applied BUT random keyframes are >> adde throughout the shot. >> - NOW THE MOST FRUSTRATING… I was all done, everything was working, I >> saved, sent it to render farm and left. When I came back this morning and >> loaded the same script, several shapes were out of place and/or had >> different keyframes!!! Now, I have to completely redo these shapes! >> >> Anybody got these *&#?$ bugs and/or have a workaround?! >> >> -- >> Philippe Roberge >> >> Senior Compositor >> Mokko Studio >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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